Publish Vulpes Preview 15 sources for desktop, Android and Tundra

Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
This commit is contained in:
OverSu 2026-09-30 23:13:03 +02:00
commit b38dea0597
25901 changed files with 9982925 additions and 369 deletions

View file

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var arr = [];
function bustSysmem() {
setInterval(allocChunk, 1000);
}
var chunks = [ ]; // root the chunks
var nextChunkMB = 32;
var totalAllocMB = 0;
function allocChunk() {
var allocSizeMB = nextChunkMB * 1024 * 1024;
var array = new ArrayBuffer(allocSizeMB);
// Ensure all pages are committed.
var view = new Int32Array(array);
for (var j = 0; j < view.length; j += 1024) {
view[j] = 42;
}
totalAllocMB += nextChunkMB;
log("Allocated "+ nextChunkMB +"MB; total so far is "+ totalAllocMB+ "MB");
if (nextChunkMB > 1) {
nextChunkMB >>= 1
}
chunks.push(array);
}
function bustGfxmem() {
setInterval(allocCanvas, 1000);
}
var totalGfxMB = 0;
function allocCanvas() {
var c = document.createElement("canvas");
// We want to allocate 1MB of gfx mem. Canvases are double buffered
// and default to RGBA. So we create one with 128K pixels.
var w = 128, h = 1024;
c.width = w;
c.height = h;
var ctx = c.getContext('2d');
ctx.clearRect(0, 0, w, h);
ctx.fillStyle = 'rgba(0, 0, 255, 0.1)';
ctx.rect(0, 0, w, h);
ctx.fill();
++totalGfxMB;
log("Allocated 1MB gfx memory; total so far is ~"+ totalGfxMB +"MB");
document.getElementById("canvases").appendChild(c);
}
var logElt;
function log(msg) {
if (!logElt) {
logElt = document.getElementById("log");
}
logElt.textContent = msg;
console.log(msg);
}
window.onload = function() {
document.getElementById("sys").onclick = function() { bustSysmem(); };
document.getElementById("gfx").onclick = function() { bustGfxmem(); };
};