Publish Vulpes Preview 15 sources for desktop, Android and Tundra

Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
This commit is contained in:
OverSu 2026-09-30 23:13:03 +02:00
commit b38dea0597
25901 changed files with 9982925 additions and 369 deletions

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define(function(require, exports, module) {
'use strict';
/**
* Dependencies
*/
var debug = require('debug')('controller:overlay');
var bindAll = require('lib/bind-all');
/**
* Exports
*/
module.exports = function(app) { return new OverlayController(app); };
module.exports.OverlayController = OverlayController;
/**
* Initialize a new `OverlayController`
*
* @param {App} app
*/
function OverlayController(app) {
bindAll(this);
this.overlays = {};
this.app = app;
this.require = app.require;
this.activity = app.activity;
this.bindEvents();
debug('initialized');
}
OverlayController.prototype.bindEvents = function() {
this.app.on('storage:changed', this.onStorageChanged);
this.app.on('change:batteryStatus', this.onBatteryChanged);
this.app.on('camera:requesting', this.onCameraRequesting);
this.app.on('camera:error', this.onCameraError);
};
/**
* Respond to storage `statechange`
* events by inserting or destroying
* overlays from the app.
*
* @param {String} value ['nospace'|'shared'|'unavailable'|'available']
*/
OverlayController.prototype.onStorageChanged = function(state) {
this.updateOverlay('storage', state !== 'available', state);
};
/**
* Respond to battery `statuschange`
* events by inserting or destroying
* overlays from the app.
*
* @param {String} status ['shutdown'|'critical'|'verylow'|'low']
*/
OverlayController.prototype.onBatteryChanged = function(state) {
this.updateOverlay('battery', state === 'shutdown', state);
};
/**
* Respond to camera `requesting`
* events by destroying overlays
* from the app.
*
* @param {String} state ['start'|'success'|'fail']
*/
OverlayController.prototype.onCameraRequesting = function() {
this.updateOverlay('cameraError', false);
};
/**
* Respond to camera `error`
* events by inserting overlays
* into the app.
*
* @param {String} state ['start'|'success'|'fail']
*/
OverlayController.prototype.onCameraError = function(type) {
this.updateOverlay('cameraError', true, type);
};
OverlayController.prototype.updateOverlay = function(type, enabled, reason) {
debug('\'%s/%s\' overlay %s', type, reason, enabled);
var overlay = this.overlays[type];
if (!overlay) {
overlay = this.overlays[type] = {
id: 0,
};
}
if (overlay.view) {
overlay.view.destroy();
delete overlay.view;
}
var id = ++overlay.id;
if (!enabled) {
return;
}
var self = this;
this.require(['views/overlay'], function(OverlayView) {
if (id !== overlay.id) {
return;
}
var closable = self.activity.pick && type !== 'request-fail';
var view = new OverlayView({
type: reason,
closable: closable,
});
if (!view.rendered()) {
return;
}
overlay.view = view.appendTo(document.body)
.on('click:close-btn', function() {
self.app.emit('activitycanceled');
});
debug('inserted \'%s/%s\' overlay', type, reason);
});
};
});