Publish Vulpes Preview 15 sources for desktop, Android and Tundra
Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
This commit is contained in:
parent
93e3a48004
commit
b38dea0597
25901 changed files with 9982925 additions and 369 deletions
141
gaia/apps/camera/test/unit/controllers/overlay_test.js
Executable file
141
gaia/apps/camera/test/unit/controllers/overlay_test.js
Executable file
|
|
@ -0,0 +1,141 @@
|
|||
/*jshint maxlen:false*/
|
||||
'use strict';
|
||||
|
||||
suite('controllers/overlay', function() {
|
||||
suiteSetup(function(done) {
|
||||
var self = this;
|
||||
requirejs([
|
||||
'app',
|
||||
'controllers/overlay',
|
||||
'views/overlay'
|
||||
], function(App, controller, Overlay) {
|
||||
self.Controller = controller;
|
||||
self.Overlay = Overlay;
|
||||
self.App = App;
|
||||
done();
|
||||
});
|
||||
});
|
||||
|
||||
setup(function() {
|
||||
this.app = sinon.createStubInstance(this.App);
|
||||
this.app.activity = {
|
||||
pick: false,
|
||||
cancel: sinon.spy()
|
||||
};
|
||||
this.app.require = sinon.stub();
|
||||
this.app.require.callsArgWith(1, this.Overlay);
|
||||
|
||||
this.controller = new this.Controller(this.app);
|
||||
});
|
||||
|
||||
suite('OverlayController()', function() {
|
||||
test('Should bind to events', function() {
|
||||
assert.ok(this.app.on.calledWith('storage:changed'));
|
||||
assert.ok(this.app.on.calledWith('change:batteryStatus'));
|
||||
assert.ok(this.app.on.calledWith('camera:requesting'));
|
||||
assert.ok(this.app.on.calledWith('camera:error'));
|
||||
});
|
||||
});
|
||||
|
||||
suite('OverlayController#onStorageChanged()', function() {
|
||||
setup(function() {
|
||||
sinon.stub(this.controller, 'updateOverlay');
|
||||
});
|
||||
|
||||
test('Should *not* insert a new overlay', function() {
|
||||
this.controller.onStorageChanged('available');
|
||||
sinon.assert.calledWith(this.controller.updateOverlay, 'storage', false, 'available');
|
||||
});
|
||||
|
||||
test('Should create overlay whenever the value is not \'available\'', function() {
|
||||
this.controller.onStorageChanged('foo');
|
||||
sinon.assert.calledWith(this.controller.updateOverlay, 'storage', true, 'foo');
|
||||
});
|
||||
});
|
||||
|
||||
suite('OverlayController#onBatteryChanged()', function() {
|
||||
setup(function() {
|
||||
sinon.stub(this.controller, 'updateOverlay');
|
||||
});
|
||||
|
||||
test('Should create overlay if status is shutdown', function() {
|
||||
this.controller.onBatteryChanged('shutdown');
|
||||
sinon.assert.calledWith(this.controller.updateOverlay, 'battery', true, 'shutdown');
|
||||
});
|
||||
|
||||
test('Should destroy overlay if previous is shutdown', function() {
|
||||
this.controller.onBatteryChanged('foo');
|
||||
sinon.assert.calledWith(this.controller.updateOverlay, 'battery', false, 'foo');
|
||||
});
|
||||
});
|
||||
|
||||
suite('OverlayController#onCameraRequesting()', function() {
|
||||
setup(function() {
|
||||
sinon.stub(this.controller, 'updateOverlay');
|
||||
});
|
||||
|
||||
test('Should destroy overlay', function() {
|
||||
this.controller.onCameraRequesting();
|
||||
sinon.assert.calledWith(this.controller.updateOverlay, 'cameraError', false);
|
||||
});
|
||||
});
|
||||
|
||||
suite('OverlayController#onCameraError()', function() {
|
||||
setup(function() {
|
||||
sinon.stub(this.controller, 'updateOverlay');
|
||||
});
|
||||
|
||||
test('Should create overlay', function() {
|
||||
this.controller.onCameraError('foo');
|
||||
sinon.assert.calledWith(this.controller.updateOverlay, 'cameraError', true, 'foo');
|
||||
});
|
||||
});
|
||||
|
||||
suite('OverlayController#updateOverlay()', function() {
|
||||
setup(function() {
|
||||
this.OverlayProto = this.Overlay.prototype;
|
||||
sinon.spy(this.OverlayProto, 'initialize');
|
||||
sinon.stub(this.OverlayProto, 'appendTo', function() { return this; });
|
||||
});
|
||||
|
||||
teardown(function() {
|
||||
this.OverlayProto.initialize.restore();
|
||||
this.OverlayProto.appendTo.restore();
|
||||
});
|
||||
|
||||
test('Should not insert overlay when key is unknown', function() {
|
||||
this.controller.updateOverlay('storage', true, 'foobar');
|
||||
assert.isFalse(this.OverlayProto.appendTo.called);
|
||||
});
|
||||
|
||||
test('Should insert overlay when key is known', function() {
|
||||
this.controller.updateOverlay('storage', true, 'unavailable');
|
||||
assert.isTrue(this.OverlayProto.appendTo.called);
|
||||
});
|
||||
|
||||
test('Should not be closable if type is \'request-fail\'', function() {
|
||||
this.controller.updateOverlay('cameraError', true, 'request-fail');
|
||||
assert.isFalse(this.OverlayProto.initialize.args[0][0].closable);
|
||||
|
||||
this.app.activity.pick = true;
|
||||
this.controller.updateOverlay('cameraError', true, 'request-fail');
|
||||
assert.isFalse(this.OverlayProto.initialize.args[0][0].closable);
|
||||
});
|
||||
|
||||
test('Should not be closable if activity not pending', function() {
|
||||
this.controller.updateOverlay('storage', true, 'unavailable');
|
||||
assert.isFalse(this.OverlayProto.initialize.args[0][0].closable);
|
||||
});
|
||||
|
||||
test('Should be closable only if activity is pending', function() {
|
||||
this.app.activity.pick = true;
|
||||
this.controller.updateOverlay('storage', true, 'unavailable');
|
||||
assert.isTrue(this.OverlayProto.initialize.args[0][0].closable);
|
||||
});
|
||||
|
||||
test('Should append the overlay to the body', function() {
|
||||
this.controller.updateOverlay('storage', true, 'unavailable');
|
||||
assert.isTrue(this.OverlayProto.appendTo.calledWith(document.body));
|
||||
});
|
||||
});
|
||||
});
|
||||
Loading…
Reference in a new issue