Publish Vulpes Preview 15 sources for desktop, Android and Tundra
Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
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81
gaia/apps/clock/test/marionette/stopwatch_test.js
Executable file
81
gaia/apps/clock/test/marionette/stopwatch_test.js
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marionette('Stopwatch', function() {
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'use strict';
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var assert = require('assert');
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var actions = new (require('./lib/actions'))();
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var stopwatch = actions.stopwatch;
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setup(function() {
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actions.launch('stopwatch');
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});
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test('Stopwatch Resetting', function() {
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stopwatch
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.start()
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.lap()
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.lap()
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.pause();
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assert.equal(actions.stopwatch.laps.length, 3);
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// During pause, the reset button should be usable.
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assert.ok(actions.isButtonUsable('.stopwatch-reset'));
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stopwatch.reset();
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// After reset, start should be usable, reset should not.
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assert.ok(!actions.isButtonUsable('.stopwatch-reset'));
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assert.ok(actions.isButtonUsable('.stopwatch-start'));
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// Everything should be gone.
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assert.equal(stopwatch.duration, 0);
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assert.equal(stopwatch.laps.length, 0);
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});
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test('Stopwatch Advancement', function() {
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assert.equal(stopwatch.duration, 0);
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stopwatch.start();
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stopwatch.advanceTime(1300);
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assert.ok(!actions.isButtonUsable('.stopwatch-start'));
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assert.ok(stopwatch.duration > 1200);
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});
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test('Lap advancement and ordering', function() {
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stopwatch
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.start()
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.lap();
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assert.equal(stopwatch.laps.length, 2);
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assert.ok(stopwatch.laps[0].duration > 0);
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assert.ok(stopwatch.laps[1].duration > 0);
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var originalLaps = stopwatch.laps;
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stopwatch.advanceTime(1300);
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stopwatch.lap();
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var newLaps = stopwatch.laps;
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// New laps should be inserted first.
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assert.ok(newLaps[0].duration < newLaps[1].duration);
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// Old laps should preserve their state.
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assert.ok(newLaps[1].duration >= originalLaps[0].duration);
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assert.equal(newLaps[2].duration, originalLaps[1].duration);
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});
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test('Max Laps', function() {
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var MAX = 5;
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stopwatch
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.setMaxLaps(MAX)
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.start();
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for (var i = 0; i < MAX - 1; i++) {
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stopwatch.lap();
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}
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assert.ok(!actions.isButtonUsable('.stopwatch-lap'));
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});
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});
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