Publish Vulpes Preview 15 sources for desktop, Android and Tundra
Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
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25901 changed files with 9982925 additions and 369 deletions
93
gaia/apps/keyboard/js/imes/emoji/emoji.js
Executable file
93
gaia/apps/keyboard/js/imes/emoji/emoji.js
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/* global InputMethods, PromiseStorage*/
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'use strict';
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(function() {
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function RecentKeys() {
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this._items = [];
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}
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RecentKeys.prototype.RECENT_KEY_COUNT = 18;
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RecentKeys.prototype.getItems = function() {
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return this._items || [];
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};
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RecentKeys.prototype.setItems = function(val) {
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if (Array.isArray(val) && val.length) {
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this._items = val.slice(0, this.RECENT_KEY_COUNT);
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}
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};
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RecentKeys.prototype.getPanelKeys = function() {
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if (!this._items) {
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throw new Error('Emoji:Unable to get recently used keys');
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}
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return this.getItems().map(function(val) {
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return { compositeKey: val, type: 'emoji' };
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});
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};
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RecentKeys.prototype.add = function(key) {
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var duplicateKeyIndex = this._items.indexOf(key);
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// splice an element from array can always reduce length by 1.
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// this ensure that we remove the last element or existent key,
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// before unshifting clicked key into array.
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if (this._items.length >= this.RECENT_KEY_COUNT ||
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duplicateKeyIndex !== -1) {
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this._items.splice(duplicateKeyIndex, 1);
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}
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this._items.unshift(key);
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};
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function EmojiInputMethod() {
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this._glue = null;
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this._dbStore = null;
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this._recentKeys = new RecentKeys();
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}
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EmojiInputMethod.prototype.EMOJI_DB_NAME = 'Emoji';
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EmojiInputMethod.prototype.EMOJI_RECENT_STORE_KEY = 'emojiRecentUsedKeys';
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EmojiInputMethod.prototype.init = function(glue) {
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this._glue = glue;
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this._dbStore = new PromiseStorage(this.EMOJI_DB_NAME);
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var p = this._dbStore.start()
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.then(function() {
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return this._dbStore.getItem(this.EMOJI_RECENT_STORE_KEY);
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}.bind(this))
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.then(function(keys) {
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this._recentKeys.setItems(keys);
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}.bind(this));
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return p;
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};
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EmojiInputMethod.prototype.deactivate = function() {
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return this._dbStore.setItem(
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this.EMOJI_RECENT_STORE_KEY, this._recentKeys.getItems());
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};
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EmojiInputMethod.prototype.click = function(key, repeat) {
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return this._glue.sendKey(key, repeat);
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};
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EmojiInputMethod.prototype.handleKey = function(key, repeat) {
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this._recentKeys.add(key.key);
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return this._glue.sendKey(key, repeat);
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};
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EmojiInputMethod.prototype.updatePageKeys = function(page) {
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page.panelKeys = this._recentKeys.getPanelKeys();
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return page;
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};
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InputMethods.emoji = new EmojiInputMethod();
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}());
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83
gaia/apps/keyboard/js/imes/handwriting/NOTICE
Executable file
83
gaia/apps/keyboard/js/imes/handwriting/NOTICE
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Handwriting is a handwriting recoginiton input method for gaia and is licensed
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under the Apache Version 2.0, 2014. The handwriting recoginition engine is
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zinnia (http://zinnia.sourceforge.net/), which is converted to JavaScript as
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emscripten-zinnia project and hosted at:
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https://github.com/yxl/emscripten-zinnia.
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Emscripten (https://github.com/kripken/emscripten) is used to compile the
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original C++ zinnia code into JavaScript version.
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==========================================================================
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Copyright notice for handwriting.
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Copyright (c) 2014, Mozilla Online
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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==========================================================================
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Copyright notice for emscripten-zinnia.
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Copyright (c) 2014, Yuan Xulei
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of Taku Kudo nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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==========================================================================
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Copyright notice for zinnia.
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Copyright (c) 2005-2007, Taku Kudo
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification, are
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permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of Taku Kudo nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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288
gaia/apps/keyboard/js/imes/handwriting/handwriting.js
Executable file
288
gaia/apps/keyboard/js/imes/handwriting/handwriting.js
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/* -*- Mode: js; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
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'use strict';
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/* global InputMethods, KeyEvent */
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/*
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* This file implements a "glue" between FxOS Keyboard app UI and
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* the handwriting recognition library. The recognition engine works
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* in a web worker, it could support multiple languages, and communicates
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* with this "glue" with messages.
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*/
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var HandwritingGaiaKeyboardGlue = function HandwritingGaiaKeyboardGlue() {
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this.callbacks = null;
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this.worker = null;
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// The state of handwriting recognition engine module,
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// whether it has been loaded into web worker completely.
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this.moduleLoaded = false;
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// The state of handwriting recognition engine,
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// whether it's ready for for recognition.
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this.isReady = false;
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this.firstCandidate = '';
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this.keypressQueue = [];
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this.isWorking = false;
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this.isActive = false;
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// Current language
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this.language = '';
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this.isPredicting = false;
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// For prediction
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this.words = '';
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this.cachedPoints = [];
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this.unloadWorkerTimer = undefined;
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};
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HandwritingGaiaKeyboardGlue.prototype.DEACTIVATE_TIME = 60000; // 1 minute
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HandwritingGaiaKeyboardGlue.prototype.init = function hr_init(callbacks) {
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this.callbacks = callbacks;
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};
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HandwritingGaiaKeyboardGlue.prototype.uninit = function hr_uninit(callbacks) {
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this._unloadWorker();
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this.callbacks = null;
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};
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HandwritingGaiaKeyboardGlue.prototype._loadWorker = function hr_loadWorker() {
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if (this.worker) {
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return;
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}
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this.worker = new Worker(this.callbacks.path + '/hwr/worker.js');
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this.worker.onmessage = function(evt) {
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var data = evt.data;
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switch (data.id) {
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case 'init':
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this.moduleLoaded = true;
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this.postMessage('setLang', this.language);
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break;
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case 'setLang':
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this.isReady = data.value;
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if (this.isReady) {
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this._handleCachedStrokePoints();
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}
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break;
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case 'recognize':
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this.isPredicting = false;
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this._sendCandidates(JSON.parse(data.value));
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break;
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case 'getPrediction':
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this.isPredicting = true;
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var predictions = data.value;
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if (predictions) {
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this._sendCandidates(predictions.split(' '));
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}
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break;
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default:
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break;
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}
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}.bind(this);
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};
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HandwritingGaiaKeyboardGlue.prototype._unloadWorker =
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function hr_unloadWorker() {
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if (this.worker) {
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this.worker.terminate();
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}
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this.handlers = null;
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this.worker = null;
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this.moduleLoaded = false;
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this.isReady = false;
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};
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HandwritingGaiaKeyboardGlue.prototype.select = function hr_select(text, data) {
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this.callbacks.sendString(text);
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this.empty();
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this._start();
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if (this.isPredicting) {
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this.words += text;
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} else {
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this.words = text;
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this.isPredicting = true;
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}
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this.postMessage('getPrediction', this.words);
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};
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HandwritingGaiaKeyboardGlue.prototype.click = function hr_click(keyCode) {
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this.keypressQueue.push(keyCode);
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this._start();
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};
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HandwritingGaiaKeyboardGlue.prototype.activate =
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function hr_activate(language, state, options) {
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var needsSetLang = this.language != language;
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this.language = language;
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if (!this.worker) {
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this._loadWorker();
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}
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clearTimeout(this.unloadWorkerTimer);
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// The handwriting recognition engine may be used by multiple IMEs,
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// we need set language for different IMEs.
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if (this.moduleLoaded && needsSetLang) {
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this.isReady = false;
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this.postMessage('setLang', language);
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}
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this.isActive = true;
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};
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HandwritingGaiaKeyboardGlue.prototype.deactivate = function hr_deactivate() {
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if (!this._isActive) {
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return;
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}
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this.isActive = false;
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this._resetKeypressQueue();
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this.empty();
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clearTimeout(this.unloadWorkerTimer);
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this.unloadWorkerTimer =
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setTimeout(this._unloadWorker.bind(this), this.DEACTIVATE_TIME);
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};
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HandwritingGaiaKeyboardGlue.prototype.empty = function hr_empty() {
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this.firstCandidate = '';
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this.callbacks.sendCandidates([]);
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this.callbacks.endComposition();
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this.callbacks.app.handwritingPadsManager.clear();
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};
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HandwritingGaiaKeyboardGlue.prototype.postMessage = function(id, param) {
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if (!this.moduleLoaded) {
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return;
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}
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this.worker.postMessage({
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id: id,
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param: param
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});
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};
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/**
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* Send candidates list and change composition.
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* @param {Array.<string>} candidates The candidates to be sent.
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* @return {void} No return value.
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*/
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HandwritingGaiaKeyboardGlue.prototype._sendCandidates =
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function hr_sendCandidates(candidates) {
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var list = [];
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var len = candidates.length;
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for (var id = 0; id < len; id++) {
|
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var cand = candidates[id];
|
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list.push([cand, id]);
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}
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|
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if (len > 0) {
|
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this.firstCandidate = candidates[0];
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}
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this.callbacks.sendCandidates(list);
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|
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if (this.isPredicting) {
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return;
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}
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|
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if (this.firstCandidate) {
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this.callbacks.setComposition(this.firstCandidate);
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}
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||||
};
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HandwritingGaiaKeyboardGlue.prototype._start = function hr_start() {
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if (this.isWorking) {
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return;
|
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}
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this.isWorking = true;
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this._next();
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};
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HandwritingGaiaKeyboardGlue.prototype._next = function hr_next() {
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if (!this.keypressQueue.length) {
|
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this.isWorking = false;
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return;
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}
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var code = this.keypressQueue.shift();
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var sendKey = true;
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if (this.firstCandidate) {
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switch (code) {
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case KeyEvent.DOM_VK_BACK_SPACE:
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sendKey = false;
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this.empty();
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break;
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case KeyEvent.DOM_VK_RETURN:
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case KeyEvent.DOM_VK_SPACE:
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// candidate list exists; output the first candidate
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this.select(this.firstCandidate);
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this.callbacks.app.handwritingPadsManager.clear();
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sendKey = false;
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break;
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default:
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this.callbacks.endComposition(this.firstCandidate);
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this.empty();
|
||||
break;
|
||||
}
|
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}
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|
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//pass the key to IMEManager for default action
|
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if (sendKey) {
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this.callbacks.sendKey(code);
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}
|
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this._next();
|
||||
};
|
||||
|
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HandwritingGaiaKeyboardGlue.prototype._resetKeypressQueue =
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function hr_resetKeypressQueue() {
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this.keypressQueue = [];
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this.isWorking = false;
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||||
};
|
||||
|
||||
// If handwriting recognition engine is loaded or initialized later
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// than user writing, there are some cached stroke points, do
|
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// recognition for cached stroke points.
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HandwritingGaiaKeyboardGlue.prototype._handleCachedStrokePoints =
|
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function hr_handleCachedStrokePoints() {
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if (this.cachedPoints.length === 0) {
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||||
return;
|
||||
}
|
||||
|
||||
this.postMessage('recognize', JSON.stringify(this.cachedPoints));
|
||||
this.cachedPoints = [];
|
||||
};
|
||||
|
||||
HandwritingGaiaKeyboardGlue.prototype.sendStrokePoints =
|
||||
function hr_sendStrokePoints(strokePoints) {
|
||||
// If handwriting recognition engine is not loaded or is not ready for
|
||||
// recognition, cache the stroke points.
|
||||
if (!this.moduleLoaded || !this.isReady) {
|
||||
this.cachedPoints = strokePoints;
|
||||
return;
|
||||
}
|
||||
|
||||
this.postMessage('recognize', JSON.stringify(strokePoints));
|
||||
};
|
||||
|
||||
// Expose the engine to the Gaia keyboard
|
||||
if (typeof InputMethods !== 'undefined') {
|
||||
InputMethods.handwriting = new HandwritingGaiaKeyboardGlue();
|
||||
}
|
||||
BIN
gaia/apps/keyboard/js/imes/handwriting/hwr/emscripten_zinnia.data
Executable file
BIN
gaia/apps/keyboard/js/imes/handwriting/hwr/emscripten_zinnia.data
Executable file
Binary file not shown.
9446
gaia/apps/keyboard/js/imes/handwriting/hwr/emscripten_zinnia.js
Executable file
9446
gaia/apps/keyboard/js/imes/handwriting/hwr/emscripten_zinnia.js
Executable file
File diff suppressed because one or more lines are too long
122
gaia/apps/keyboard/js/imes/handwriting/hwr/recognition.js
Executable file
122
gaia/apps/keyboard/js/imes/handwriting/hwr/recognition.js
Executable file
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@ -0,0 +1,122 @@
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'use strict';
|
||||
|
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var MAX_STROKE_NUM = 1000;
|
||||
|
||||
self.onmessage = function(e) {
|
||||
var data = e.data;
|
||||
|
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switch(data.id) {
|
||||
case 'setLang':
|
||||
var ret = Recognition.setLang(data.param);
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||||
post('setLang', ret);
|
||||
break;
|
||||
case 'recognize':
|
||||
var words = Recognition.recognize(JSON.parse(data.param));
|
||||
post('recognize', JSON.stringify(words));
|
||||
break;
|
||||
case 'getPrediction':
|
||||
var words = Recognition.getPrediction(data.param);
|
||||
post('getPrediction', words);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
var Recognition = {
|
||||
_inited: false,
|
||||
|
||||
setLang: function(lang) {
|
||||
if (!this._lang) {
|
||||
this._lang = lang;
|
||||
return this._init(lang);
|
||||
}
|
||||
if (this._lang != lang) {
|
||||
this._lang = lang;
|
||||
this._uinit();
|
||||
return this._init(lang);
|
||||
}
|
||||
return true;
|
||||
},
|
||||
|
||||
recognize: function(points) {
|
||||
if (!this._inited) {
|
||||
return [];
|
||||
}
|
||||
|
||||
var strokes = points.slice(0, 2 * MAX_STROKE_NUM);
|
||||
// Append [-1, -1] to strokes.
|
||||
strokes.push.apply(strokes, [-1, -1]);
|
||||
this._strokeBuffer.set(strokes);
|
||||
return this._CharacterRecognize(this._strokeBuffer.byteOffset);
|
||||
},
|
||||
|
||||
getPrediction: function(words) {
|
||||
if (this._getPrediction) {
|
||||
return this._getPrediction(words);
|
||||
}
|
||||
},
|
||||
|
||||
_init: function(lang) {
|
||||
this._inited = false;
|
||||
var model = '';
|
||||
|
||||
if (lang == 'zh-Hans') {
|
||||
model = 'zh_Hans.model';
|
||||
}
|
||||
if (lang == 'zh-Hant') {
|
||||
model = 'zh_Hant.model';
|
||||
}
|
||||
|
||||
if (!Module.ccall('InitRecog',
|
||||
'number',
|
||||
['string', 'number', 'number'],
|
||||
[model, 140, 140])) {
|
||||
return false;
|
||||
}
|
||||
|
||||
this._CharacterRecognize =
|
||||
Module.cwrap('CharacterRecognize', 'string', ['number']);
|
||||
|
||||
if (Module.ccall('InitPrediction',
|
||||
'number',
|
||||
['string'],
|
||||
['dict_pinyin.data'])) {
|
||||
this._getPrediction =
|
||||
Module.cwrap('GetPrediction', 'string', ['string']);
|
||||
}
|
||||
|
||||
var buf = Module._malloc((MAX_STROKE_NUM + 1) * 4);
|
||||
this._strokeBuffer =
|
||||
new Int16Array(Module.HEAPU8.buffer, buf, (MAX_STROKE_NUM + 1) * 2);
|
||||
|
||||
this._inited = true;
|
||||
return true;
|
||||
},
|
||||
|
||||
_uinit: function() {
|
||||
Module._free(this._strokeBuffer.byteOffset);
|
||||
Module.ccall('ExitRecog', '', [], []);
|
||||
},
|
||||
|
||||
_strokeBuffer: null,
|
||||
_CharacterRecognize: null,
|
||||
_lang: '',
|
||||
_getPrediction: null
|
||||
};
|
||||
|
||||
var Module = {
|
||||
filePackagePrefixURL: './',
|
||||
canvas: {},
|
||||
stdout: null,
|
||||
_main: function() {
|
||||
post('init', true);
|
||||
}
|
||||
};
|
||||
|
||||
function post(id, value) {
|
||||
postMessage({
|
||||
id: id,
|
||||
value: value
|
||||
});
|
||||
}
|
||||
7
gaia/apps/keyboard/js/imes/handwriting/hwr/worker.js
Executable file
7
gaia/apps/keyboard/js/imes/handwriting/hwr/worker.js
Executable file
|
|
@ -0,0 +1,7 @@
|
|||
'use strict';
|
||||
|
||||
/**
|
||||
* Load Recognition, etc. into a Web Worker.
|
||||
*/
|
||||
|
||||
importScripts('recognition.js', 'emscripten_zinnia.js');
|
||||
20
gaia/apps/keyboard/js/imes/india/india.js
Executable file
20
gaia/apps/keyboard/js/imes/india/india.js
Executable file
|
|
@ -0,0 +1,20 @@
|
|||
'use strict';
|
||||
|
||||
/* global InputMethods */
|
||||
|
||||
InputMethods.india = {
|
||||
_glue: null,
|
||||
|
||||
init: function(glue) {
|
||||
this._glue = glue;
|
||||
},
|
||||
|
||||
click: function(keyCode) {
|
||||
this._glue.setUpperCase(false);
|
||||
return this._glue.sendKey(keyCode);
|
||||
},
|
||||
|
||||
displaysCandidates: function() {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
456
gaia/apps/keyboard/js/imes/jsavrophonetic/LICENSE
Executable file
456
gaia/apps/keyboard/js/imes/jsavrophonetic/LICENSE
Executable file
|
|
@ -0,0 +1,456 @@
|
|||
MOZILLA PUBLIC LICENSE
|
||||
Version 1.1
|
||||
|
||||
---------------
|
||||
|
||||
1. Definitions.
|
||||
|
||||
1.0.1. "Commercial Use" means distribution or otherwise making the
|
||||
Covered Code available to a third party.
|
||||
|
||||
1.1. "Contributor" means each entity that creates or contributes to
|
||||
the creation of Modifications.
|
||||
|
||||
1.2. "Contributor Version" means the combination of the Original
|
||||
Code, prior Modifications used by a Contributor, and the Modifications
|
||||
made by that particular Contributor.
|
||||
|
||||
1.3. "Covered Code" means the Original Code or Modifications or the
|
||||
combination of the Original Code and Modifications, in each case
|
||||
including portions thereof.
|
||||
|
||||
1.4. "Electronic Distribution Mechanism" means a mechanism generally
|
||||
accepted in the software development community for the electronic
|
||||
transfer of data.
|
||||
|
||||
1.5. "Executable" means Covered Code in any form other than Source
|
||||
Code.
|
||||
|
||||
1.6. "Initial Developer" means the individual or entity identified
|
||||
as the Initial Developer in the Source Code notice required by Exhibit
|
||||
A.
|
||||
|
||||
1.7. "Larger Work" means a work which combines Covered Code or
|
||||
portions thereof with code not governed by the terms of this License.
|
||||
|
||||
1.8. "License" means this document.
|
||||
|
||||
1.8.1. "Licensable" means having the right to grant, to the maximum
|
||||
extent possible, whether at the time of the initial grant or
|
||||
subsequently acquired, any and all of the rights conveyed herein.
|
||||
|
||||
1.9. "Modifications" means any addition to or deletion from the
|
||||
substance or structure of either the Original Code or any previous
|
||||
Modifications. When Covered Code is released as a series of files, a
|
||||
Modification is:
|
||||
A. Any addition to or deletion from the contents of a file
|
||||
containing Original Code or previous Modifications.
|
||||
|
||||
B. Any new file that contains any part of the Original Code or
|
||||
previous Modifications.
|
||||
|
||||
1.10. "Original Code" means Source Code of computer software code
|
||||
which is described in the Source Code notice required by Exhibit A as
|
||||
Original Code, and which, at the time of its release under this
|
||||
License is not already Covered Code governed by this License.
|
||||
|
||||
1.10.1. "Patent Claims" means any patent claim(s), now owned or
|
||||
hereafter acquired, including without limitation, method, process,
|
||||
and apparatus claims, in any patent Licensable by grantor.
|
||||
|
||||
1.11. "Source Code" means the preferred form of the Covered Code for
|
||||
making modifications to it, including all modules it contains, plus
|
||||
any associated interface definition files, scripts used to control
|
||||
compilation and installation of an Executable, or source code
|
||||
differential comparisons against either the Original Code or another
|
||||
well known, available Covered Code of the Contributor's choice. The
|
||||
Source Code can be in a compressed or archival form, provided the
|
||||
appropriate decompression or de-archiving software is widely available
|
||||
for no charge.
|
||||
|
||||
1.12. "You" (or "Your") means an individual or a legal entity
|
||||
exercising rights under, and complying with all of the terms of, this
|
||||
License or a future version of this License issued under Section 6.1.
|
||||
For legal entities, "You" includes any entity which controls, is
|
||||
controlled by, or is under common control with You. For purposes of
|
||||
this definition, "control" means (a) the power, direct or indirect,
|
||||
to cause the direction or management of such entity, whether by
|
||||
contract or otherwise, or (b) ownership of more than fifty percent
|
||||
(50%) of the outstanding shares or beneficial ownership of such
|
||||
entity.
|
||||
|
||||
2. Source Code License.
|
||||
|
||||
2.1. The Initial Developer Grant.
|
||||
The Initial Developer hereby grants You a world-wide, royalty-free,
|
||||
non-exclusive license, subject to third party intellectual property
|
||||
claims:
|
||||
(a) under intellectual property rights (other than patent or
|
||||
trademark) Licensable by Initial Developer to use, reproduce,
|
||||
modify, display, perform, sublicense and distribute the Original
|
||||
Code (or portions thereof) with or without Modifications, and/or
|
||||
as part of a Larger Work; and
|
||||
|
||||
(b) under Patents Claims infringed by the making, using or
|
||||
selling of Original Code, to make, have made, use, practice,
|
||||
sell, and offer for sale, and/or otherwise dispose of the
|
||||
Original Code (or portions thereof).
|
||||
|
||||
(c) the licenses granted in this Section 2.1(a) and (b) are
|
||||
effective on the date Initial Developer first distributes
|
||||
Original Code under the terms of this License.
|
||||
|
||||
(d) Notwithstanding Section 2.1(b) above, no patent license is
|
||||
granted: 1) for code that You delete from the Original Code; 2)
|
||||
separate from the Original Code; or 3) for infringements caused
|
||||
by: i) the modification of the Original Code or ii) the
|
||||
combination of the Original Code with other software or devices.
|
||||
|
||||
2.2. Contributor Grant.
|
||||
Subject to third party intellectual property claims, each Contributor
|
||||
hereby grants You a world-wide, royalty-free, non-exclusive license
|
||||
|
||||
(a) under intellectual property rights (other than patent or
|
||||
trademark) Licensable by Contributor, to use, reproduce, modify,
|
||||
display, perform, sublicense and distribute the Modifications
|
||||
created by such Contributor (or portions thereof) either on an
|
||||
unmodified basis, with other Modifications, as Covered Code
|
||||
and/or as part of a Larger Work; and
|
||||
|
||||
(b) under Patent Claims infringed by the making, using, or
|
||||
selling of Modifications made by that Contributor either alone
|
||||
and/or in combination with its Contributor Version (or portions
|
||||
of such combination), to make, use, sell, offer for sale, have
|
||||
made, and/or otherwise dispose of: 1) Modifications made by that
|
||||
Contributor (or portions thereof); and 2) the combination of
|
||||
Modifications made by that Contributor with its Contributor
|
||||
Version (or portions of such combination).
|
||||
|
||||
(c) the licenses granted in Sections 2.2(a) and 2.2(b) are
|
||||
effective on the date Contributor first makes Commercial Use of
|
||||
the Covered Code.
|
||||
|
||||
(d) Notwithstanding Section 2.2(b) above, no patent license is
|
||||
granted: 1) for any code that Contributor has deleted from the
|
||||
Contributor Version; 2) separate from the Contributor Version;
|
||||
3) for infringements caused by: i) third party modifications of
|
||||
Contributor Version or ii) the combination of Modifications made
|
||||
by that Contributor with other software (except as part of the
|
||||
Contributor Version) or other devices; or 4) under Patent Claims
|
||||
infringed by Covered Code in the absence of Modifications made by
|
||||
that Contributor.
|
||||
|
||||
3. Distribution Obligations.
|
||||
|
||||
3.1. Application of License.
|
||||
The Modifications which You create or to which You contribute are
|
||||
governed by the terms of this License, including without limitation
|
||||
Section 2.2. The Source Code version of Covered Code may be
|
||||
distributed only under the terms of this License or a future version
|
||||
of this License released under Section 6.1, and You must include a
|
||||
copy of this License with every copy of the Source Code You
|
||||
distribute. You may not offer or impose any terms on any Source Code
|
||||
version that alters or restricts the applicable version of this
|
||||
License or the recipients' rights hereunder. However, You may include
|
||||
an additional document offering the additional rights described in
|
||||
Section 3.5.
|
||||
|
||||
3.2. Availability of Source Code.
|
||||
Any Modification which You create or to which You contribute must be
|
||||
made available in Source Code form under the terms of this License
|
||||
either on the same media as an Executable version or via an accepted
|
||||
Electronic Distribution Mechanism to anyone to whom you made an
|
||||
Executable version available; and if made available via Electronic
|
||||
Distribution Mechanism, must remain available for at least twelve (12)
|
||||
months after the date it initially became available, or at least six
|
||||
(6) months after a subsequent version of that particular Modification
|
||||
has been made available to such recipients. You are responsible for
|
||||
ensuring that the Source Code version remains available even if the
|
||||
Electronic Distribution Mechanism is maintained by a third party.
|
||||
|
||||
3.3. Description of Modifications.
|
||||
You must cause all Covered Code to which You contribute to contain a
|
||||
file documenting the changes You made to create that Covered Code and
|
||||
the date of any change. You must include a prominent statement that
|
||||
the Modification is derived, directly or indirectly, from Original
|
||||
Code provided by the Initial Developer and including the name of the
|
||||
Initial Developer in (a) the Source Code, and (b) in any notice in an
|
||||
Executable version or related documentation in which You describe the
|
||||
origin or ownership of the Covered Code.
|
||||
|
||||
3.4. Intellectual Property Matters
|
||||
(a) Third Party Claims.
|
||||
If Contributor has knowledge that a license under a third party's
|
||||
intellectual property rights is required to exercise the rights
|
||||
granted by such Contributor under Sections 2.1 or 2.2,
|
||||
Contributor must include a text file with the Source Code
|
||||
distribution titled "LEGAL" which describes the claim and the
|
||||
party making the claim in sufficient detail that a recipient will
|
||||
know whom to contact. If Contributor obtains such knowledge after
|
||||
the Modification is made available as described in Section 3.2,
|
||||
Contributor shall promptly modify the LEGAL file in all copies
|
||||
Contributor makes available thereafter and shall take other steps
|
||||
(such as notifying appropriate mailing lists or newsgroups)
|
||||
reasonably calculated to inform those who received the Covered
|
||||
Code that new knowledge has been obtained.
|
||||
|
||||
(b) Contributor APIs.
|
||||
If Contributor's Modifications include an application programming
|
||||
interface and Contributor has knowledge of patent licenses which
|
||||
are reasonably necessary to implement that API, Contributor must
|
||||
also include this information in the LEGAL file.
|
||||
|
||||
(c) Representations.
|
||||
Contributor represents that, except as disclosed pursuant to
|
||||
Section 3.4(a) above, Contributor believes that Contributor's
|
||||
Modifications are Contributor's original creation(s) and/or
|
||||
Contributor has sufficient rights to grant the rights conveyed by
|
||||
this License.
|
||||
|
||||
3.5. Required Notices.
|
||||
You must duplicate the notice in Exhibit A in each file of the Source
|
||||
Code. If it is not possible to put such notice in a particular Source
|
||||
Code file due to its structure, then You must include such notice in a
|
||||
location (such as a relevant directory) where a user would be likely
|
||||
to look for such a notice. If You created one or more Modification(s)
|
||||
You may add your name as a Contributor to the notice described in
|
||||
Exhibit A. You must also duplicate this License in any documentation
|
||||
for the Source Code where You describe recipients' rights or ownership
|
||||
rights relating to Covered Code. You may choose to offer, and to
|
||||
charge a fee for, warranty, support, indemnity or liability
|
||||
obligations to one or more recipients of Covered Code. However, You
|
||||
may do so only on Your own behalf, and not on behalf of the Initial
|
||||
Developer or any Contributor. You must make it absolutely clear than
|
||||
any such warranty, support, indemnity or liability obligation is
|
||||
offered by You alone, and You hereby agree to indemnify the Initial
|
||||
Developer and every Contributor for any liability incurred by the
|
||||
Initial Developer or such Contributor as a result of warranty,
|
||||
support, indemnity or liability terms You offer.
|
||||
|
||||
3.6. Distribution of Executable Versions.
|
||||
You may distribute Covered Code in Executable form only if the
|
||||
requirements of Section 3.1-3.5 have been met for that Covered Code,
|
||||
and if You include a notice stating that the Source Code version of
|
||||
the Covered Code is available under the terms of this License,
|
||||
including a description of how and where You have fulfilled the
|
||||
obligations of Section 3.2. The notice must be conspicuously included
|
||||
in any notice in an Executable version, related documentation or
|
||||
collateral in which You describe recipients' rights relating to the
|
||||
Covered Code. You may distribute the Executable version of Covered
|
||||
Code or ownership rights under a license of Your choice, which may
|
||||
contain terms different from this License, provided that You are in
|
||||
compliance with the terms of this License and that the license for the
|
||||
Executable version does not attempt to limit or alter the recipient's
|
||||
rights in the Source Code version from the rights set forth in this
|
||||
License. If You distribute the Executable version under a different
|
||||
license You must make it absolutely clear that any terms which differ
|
||||
from this License are offered by You alone, not by the Initial
|
||||
Developer or any Contributor. You hereby agree to indemnify the
|
||||
Initial Developer and every Contributor for any liability incurred by
|
||||
the Initial Developer or such Contributor as a result of any such
|
||||
terms You offer.
|
||||
|
||||
3.7. Larger Works.
|
||||
You may create a Larger Work by combining Covered Code with other code
|
||||
not governed by the terms of this License and distribute the Larger
|
||||
Work as a single product. In such a case, You must make sure the
|
||||
requirements of this License are fulfilled for the Covered Code.
|
||||
|
||||
4. Inability to Comply Due to Statute or Regulation.
|
||||
|
||||
If it is impossible for You to comply with any of the terms of this
|
||||
License with respect to some or all of the Covered Code due to
|
||||
statute, judicial order, or regulation then You must: (a) comply with
|
||||
the terms of this License to the maximum extent possible; and (b)
|
||||
describe the limitations and the code they affect. Such description
|
||||
must be included in the LEGAL file described in Section 3.4 and must
|
||||
be included with all distributions of the Source Code. Except to the
|
||||
extent prohibited by statute or regulation, such description must be
|
||||
sufficiently detailed for a recipient of ordinary skill to be able to
|
||||
understand it.
|
||||
|
||||
5. Application of this License.
|
||||
|
||||
This License applies to code to which the Initial Developer has
|
||||
attached the notice in Exhibit A and to related Covered Code.
|
||||
|
||||
6. Versions of the License.
|
||||
|
||||
6.1. New Versions.
|
||||
Netscape Communications Corporation ("Netscape") may publish revised
|
||||
and/or new versions of the License from time to time. Each version
|
||||
will be given a distinguishing version number.
|
||||
|
||||
6.2. Effect of New Versions.
|
||||
Once Covered Code has been published under a particular version of the
|
||||
License, You may always continue to use it under the terms of that
|
||||
version. You may also choose to use such Covered Code under the terms
|
||||
of any subsequent version of the License published by Netscape. No one
|
||||
other than Netscape has the right to modify the terms applicable to
|
||||
Covered Code created under this License.
|
||||
|
||||
6.3. Derivative Works.
|
||||
If You create or use a modified version of this License (which you may
|
||||
only do in order to apply it to code which is not already Covered Code
|
||||
governed by this License), You must (a) rename Your license so that
|
||||
the phrases "Mozilla", "MOZILLAPL", "MOZPL", "Netscape",
|
||||
"MPL", "NPL" or any confusingly similar phrase do not appear in your
|
||||
license (except to note that your license differs from this License)
|
||||
and (b) otherwise make it clear that Your version of the license
|
||||
contains terms which differ from the Mozilla Public License and
|
||||
Netscape Public License. (Filling in the name of the Initial
|
||||
Developer, Original Code or Contributor in the notice described in
|
||||
Exhibit A shall not of themselves be deemed to be modifications of
|
||||
this License.)
|
||||
|
||||
7. DISCLAIMER OF WARRANTY.
|
||||
|
||||
COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS,
|
||||
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
|
||||
WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF
|
||||
DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING.
|
||||
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE
|
||||
IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT,
|
||||
YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE
|
||||
COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
|
||||
OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF
|
||||
ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
|
||||
|
||||
8. TERMINATION.
|
||||
|
||||
8.1. This License and the rights granted hereunder will terminate
|
||||
automatically if You fail to comply with terms herein and fail to cure
|
||||
such breach within 30 days of becoming aware of the breach. All
|
||||
sublicenses to the Covered Code which are properly granted shall
|
||||
survive any termination of this License. Provisions which, by their
|
||||
nature, must remain in effect beyond the termination of this License
|
||||
shall survive.
|
||||
|
||||
8.2. If You initiate litigation by asserting a patent infringement
|
||||
claim (excluding declatory judgment actions) against Initial Developer
|
||||
or a Contributor (the Initial Developer or Contributor against whom
|
||||
You file such action is referred to as "Participant") alleging that:
|
||||
|
||||
(a) such Participant's Contributor Version directly or indirectly
|
||||
infringes any patent, then any and all rights granted by such
|
||||
Participant to You under Sections 2.1 and/or 2.2 of this License
|
||||
shall, upon 60 days notice from Participant terminate prospectively,
|
||||
unless if within 60 days after receipt of notice You either: (i)
|
||||
agree in writing to pay Participant a mutually agreeable reasonable
|
||||
royalty for Your past and future use of Modifications made by such
|
||||
Participant, or (ii) withdraw Your litigation claim with respect to
|
||||
the Contributor Version against such Participant. If within 60 days
|
||||
of notice, a reasonable royalty and payment arrangement are not
|
||||
mutually agreed upon in writing by the parties or the litigation claim
|
||||
is not withdrawn, the rights granted by Participant to You under
|
||||
Sections 2.1 and/or 2.2 automatically terminate at the expiration of
|
||||
the 60 day notice period specified above.
|
||||
|
||||
(b) any software, hardware, or device, other than such Participant's
|
||||
Contributor Version, directly or indirectly infringes any patent, then
|
||||
any rights granted to You by such Participant under Sections 2.1(b)
|
||||
and 2.2(b) are revoked effective as of the date You first made, used,
|
||||
sold, distributed, or had made, Modifications made by that
|
||||
Participant.
|
||||
|
||||
8.3. If You assert a patent infringement claim against Participant
|
||||
alleging that such Participant's Contributor Version directly or
|
||||
indirectly infringes any patent where such claim is resolved (such as
|
||||
by license or settlement) prior to the initiation of patent
|
||||
infringement litigation, then the reasonable value of the licenses
|
||||
granted by such Participant under Sections 2.1 or 2.2 shall be taken
|
||||
into account in determining the amount or value of any payment or
|
||||
license.
|
||||
|
||||
8.4. In the event of termination under Sections 8.1 or 8.2 above,
|
||||
all end user license agreements (excluding distributors and resellers)
|
||||
which have been validly granted by You or any distributor hereunder
|
||||
prior to termination shall survive termination.
|
||||
|
||||
9. LIMITATION OF LIABILITY.
|
||||
|
||||
UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT
|
||||
(INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL
|
||||
DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE,
|
||||
OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR
|
||||
ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL,
|
||||
WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER
|
||||
COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN
|
||||
INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
|
||||
LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY
|
||||
RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW
|
||||
PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE
|
||||
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
|
||||
THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
10. U.S. GOVERNMENT END USERS.
|
||||
|
||||
The Covered Code is a "commercial item," as that term is defined in
|
||||
48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer
|
||||
software" and "commercial computer software documentation," as such
|
||||
terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48
|
||||
C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995),
|
||||
all U.S. Government End Users acquire Covered Code with only those
|
||||
rights set forth herein.
|
||||
|
||||
11. MISCELLANEOUS.
|
||||
|
||||
This License represents the complete agreement concerning subject
|
||||
matter hereof. If any provision of this License is held to be
|
||||
unenforceable, such provision shall be reformed only to the extent
|
||||
necessary to make it enforceable. This License shall be governed by
|
||||
California law provisions (except to the extent applicable law, if
|
||||
any, provides otherwise), excluding its conflict-of-law provisions.
|
||||
With respect to disputes in which at least one party is a citizen of,
|
||||
or an entity chartered or registered to do business in the United
|
||||
States of America, any litigation relating to this License shall be
|
||||
subject to the jurisdiction of the Federal Courts of the Northern
|
||||
District of California, with venue lying in Santa Clara County,
|
||||
California, with the losing party responsible for costs, including
|
||||
without limitation, court costs and reasonable attorneys' fees and
|
||||
expenses. The application of the United Nations Convention on
|
||||
Contracts for the International Sale of Goods is expressly excluded.
|
||||
Any law or regulation which provides that the language of a contract
|
||||
shall be construed against the drafter shall not apply to this
|
||||
License.
|
||||
|
||||
12. RESPONSIBILITY FOR CLAIMS.
|
||||
|
||||
As between Initial Developer and the Contributors, each party is
|
||||
responsible for claims and damages arising, directly or indirectly,
|
||||
out of its utilization of rights under this License and You agree to
|
||||
work with Initial Developer and Contributors to distribute such
|
||||
responsibility on an equitable basis. Nothing herein is intended or
|
||||
shall be deemed to constitute any admission of liability.
|
||||
|
||||
13. MULTIPLE-LICENSED CODE.
|
||||
|
||||
Initial Developer may designate portions of the Covered Code as
|
||||
"Multiple-Licensed". "Multiple-Licensed" means that the Initial
|
||||
Developer permits you to utilize portions of the Covered Code under
|
||||
Your choice of the NPL or the alternative licenses, if any, specified
|
||||
by the Initial Developer in the file described in Exhibit A.
|
||||
|
||||
EXHIBIT A -Mozilla Public License.
|
||||
|
||||
``The contents of this file are subject to the Mozilla Public License
|
||||
Version 1.1 (the "License"); you may not use this file except in
|
||||
compliance with the License. You may obtain a copy of the License at
|
||||
http://www.mozilla.org/MPL/
|
||||
|
||||
Software distributed under the License is distributed on an "AS IS"
|
||||
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
|
||||
License for the specific language governing rights and limitations
|
||||
under the License.
|
||||
|
||||
The Original Code is jsAvroPhonetic.
|
||||
|
||||
The Initial Developer of the Original Code is
|
||||
Rifat Nabi <to.rifat@gmail.com>
|
||||
|
||||
Copyright (C) OmicronLab <http://www.omicronlab.com>. All Rights Reserved.
|
||||
|
||||
|
||||
Contributor(s): Mehdi Hasan <mhasan@omicronlab.com>"
|
||||
|
||||
18
gaia/apps/keyboard/js/imes/jsavrophonetic/README
Executable file
18
gaia/apps/keyboard/js/imes/jsavrophonetic/README
Executable file
|
|
@ -0,0 +1,18 @@
|
|||
README
|
||||
=======
|
||||
|
||||
jsAvroPhonetic is a Javascript implementation of Avro Phonetic, an IME for Bangla.
|
||||
|
||||
USING
|
||||
=====
|
||||
|
||||
Get the transliterated text for any input like:
|
||||
|
||||
```
|
||||
var parsed_text = OmicronLab.Avro.Phonetic.parse('latin_input');
|
||||
```
|
||||
|
||||
GET THE SOURCE
|
||||
==============
|
||||
|
||||
Original GitHub Repository: https://github.com/torifat/jsAvroPhonetic/
|
||||
2010
gaia/apps/keyboard/js/imes/jsavrophonetic/jsavrophonetic.js
Executable file
2010
gaia/apps/keyboard/js/imes/jsavrophonetic/jsavrophonetic.js
Executable file
File diff suppressed because it is too large
Load diff
4
gaia/apps/keyboard/js/imes/jshangul/README
Executable file
4
gaia/apps/keyboard/js/imes/jshangul/README
Executable file
|
|
@ -0,0 +1,4 @@
|
|||
jshangul is a Korean input method for gaia and is licensed
|
||||
under the Apache Version 2.0, 2013. The original code is based on the
|
||||
JangmiIME project hosted at:
|
||||
https://github.com/sangpire/jangmiIME
|
||||
299
gaia/apps/keyboard/js/imes/jshangul/jshangul.js
Executable file
299
gaia/apps/keyboard/js/imes/jshangul/jshangul.js
Executable file
|
|
@ -0,0 +1,299 @@
|
|||
/* -*- Mode: js; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- /
|
||||
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
|
||||
/* global KeyEvent, InputMethods */
|
||||
'use strict';
|
||||
|
||||
(function() {
|
||||
|
||||
var keyboard, ime, composingText, JangmiIME;
|
||||
|
||||
var BACKSPACE = KeyEvent.DOM_VK_BACK_SPACE;
|
||||
|
||||
/*
|
||||
JangmiIME
|
||||
https://github.com/sangpire/jangmiIME
|
||||
|
||||
Copyright 2013, BYUN Sangpil. All Rights Reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS-IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
(function() {
|
||||
var isCompatibleJamoKeyCode;
|
||||
|
||||
var UTF8_HANGUL_SYLLABLES_START = 0xAC00;
|
||||
var UTF8_HANGUL_COMPATIBILITY_START = 0x3131;
|
||||
var UTF8_CHOSEONG_DIFF = '까'.charCodeAt(0) - '가'.charCodeAt(0);
|
||||
var UTF8_JUNGSEONG_DIFF = '개'.charCodeAt(0) - '가'.charCodeAt(0);
|
||||
|
||||
var COMPATIBILITY_MULTI_JAMO_MAP = {
|
||||
'ㄱㄱ' : 0x1, 'ㄷㄷ' : 0x7, 'ㅂㅂ' : 0x12, 'ㅅㅅ' : 0x15,
|
||||
'ㅈㅈ' : 0x18, 'ㅗㅏ' : 0x27, 'ㅗㅐ' : 0x28, 'ㅗㅣ' : 0x29,
|
||||
'ㅜㅓ' : 0x2C, 'ㅜㅔ' : 0x2E, 'ㅜㅣ' : 0x2E, 'ㅡㅣ' : 0x31
|
||||
};
|
||||
|
||||
var CHO_SEONG_MAP = {
|
||||
'ㄱ' : 0, 'ㄱㄱ' : 1, 'ㄲ' : 1, 'ㄴ' : 2, 'ㄷ' : 3,
|
||||
'ㄷㄷ' : 4, 'ㄸ' : 4, 'ㄹ' : 5, 'ㅁ' : 6, 'ㅂ' : 7,
|
||||
'ㅂㅂ' : 8, 'ㅃ' : 8, 'ㅅ' : 9, 'ㅅㅅ' : 10, 'ㅆ' : 10,
|
||||
'ㅇ' : 11, 'ㅈ' : 12, 'ㅈㅈ' : 13, 'ㅉ' : 13, 'ㅊ' : 14,
|
||||
'ㅋ' : 15, 'ㅌ' : 16, 'ㅍ' : 17, 'ㅎ' : 18
|
||||
};
|
||||
|
||||
var JUNG_SEONG_MAP = {
|
||||
'ㅏ' : 0, 'ㅐ' : 1, 'ㅑ' : 2, 'ㅒ' : 3, 'ㅓ' : 4,
|
||||
'ㅔ' : 5, 'ㅕ' : 6, 'ㅖ' : 7, 'ㅗ' : 8, 'ㅘ' : 9,
|
||||
'ㅗㅏ' : 9, 'ㅙ' : 10, 'ㅗㅐ' : 10, 'ㅚ' : 11, 'ㅗㅣ' : 11,
|
||||
'ㅛ' : 12, 'ㅜ' : 13, 'ㅝ' : 14, 'ㅜㅓ' : 14, 'ㅞ' : 15,
|
||||
'ㅜㅔ' : 15, 'ㅟ' : 16, 'ㅜㅣ' : 16, 'ㅠ' : 17, 'ㅡ' : 18,
|
||||
'ㅢ' : 19, 'ㅡㅣ' : 19, 'ㅣ' : 20
|
||||
};
|
||||
|
||||
var JONG_SEONG_MAP = {
|
||||
'ㄱ' : 1, 'ㄲ' : 2, 'ㄱㅅ' : 3, 'ㄴ' : 4, 'ㄴㅈ' : 5,
|
||||
'ㄴㅎ' : 6, 'ㄷ' : 7, 'ㄹ' : 8, 'ㄹㄱ' : 9, 'ㄹㅁ' : 10,
|
||||
'ㄹㅂ' : 11, 'ㄹㅅ' : 12, 'ㄹㅌ' : 13, 'ㄹㅍ' : 14, 'ㄹㅎ' : 15,
|
||||
'ㅁ' : 16, 'ㅂ' : 17, 'ㅂㅅ' : 18, 'ㅅ' : 19, 'ㅆ' : 20,
|
||||
'ㅇ' : 21, 'ㅈ' : 22, 'ㅊ' : 23, 'ㅋ' : 24, 'ㅌ' : 25,
|
||||
'ㅍ' : 26, 'ㅎ' : 27
|
||||
};
|
||||
|
||||
isCompatibleJamoKeyCode = function(keyCode) {
|
||||
return (0x3131 <= keyCode && keyCode <= 0x318e);
|
||||
};
|
||||
|
||||
JangmiIME = (function() {
|
||||
/*
|
||||
@handler =
|
||||
passed: (keyCode) ->
|
||||
added: (gul) ->
|
||||
changed: (gul) ->
|
||||
*/
|
||||
|
||||
function JangmiIME(handler) {
|
||||
this.handler = handler;
|
||||
this.reset();
|
||||
}
|
||||
|
||||
/*
|
||||
Reset Current State.
|
||||
*/
|
||||
JangmiIME.prototype.reset = function() {
|
||||
this.curJamo = null;
|
||||
this.choSeong = [];
|
||||
this.jungSeong = [];
|
||||
this.jongSeong = [];
|
||||
};
|
||||
|
||||
JangmiIME.prototype.added = function() {
|
||||
var curGul;
|
||||
curGul = this.peep();
|
||||
if (curGul != null) {
|
||||
return this.handler.added(curGul);
|
||||
}
|
||||
};
|
||||
|
||||
JangmiIME.prototype.changed = function() {
|
||||
var curGul;
|
||||
curGul = this.peep();
|
||||
if (curGul != null) {
|
||||
return this.handler.changed(curGul);
|
||||
}
|
||||
};
|
||||
|
||||
JangmiIME.prototype.isEmpty = function() {
|
||||
return (this.choSeong.length +
|
||||
this.jungSeong.length +
|
||||
this.jongSeong.length) === 0;
|
||||
};
|
||||
|
||||
/*
|
||||
Add KeyCode
|
||||
*/
|
||||
JangmiIME.prototype.add = function(keyCode) {
|
||||
var curJamo, jamo, temp;
|
||||
if (!isCompatibleJamoKeyCode(keyCode)) {
|
||||
this.reset();
|
||||
return this.handler.passed(keyCode);
|
||||
} else {
|
||||
jamo = String.fromCharCode(keyCode);
|
||||
if (this.curJamo == null) {
|
||||
if (CHO_SEONG_MAP.hasOwnProperty(jamo)) {
|
||||
this.curJamo = this.choSeong;
|
||||
}
|
||||
if (JUNG_SEONG_MAP.hasOwnProperty(jamo)) {
|
||||
this.curJamo = this.jungSeong;
|
||||
}
|
||||
this.curJamo.push(jamo);
|
||||
return this.added();
|
||||
} else {
|
||||
curJamo = this.curJamo.join('') + jamo;
|
||||
switch (this.curJamo) {
|
||||
case this.choSeong:
|
||||
if (CHO_SEONG_MAP.hasOwnProperty(curJamo)) {
|
||||
this.curJamo.push(jamo);
|
||||
return this.changed();
|
||||
} else {
|
||||
if (JUNG_SEONG_MAP.hasOwnProperty(jamo)) {
|
||||
this.jungSeong.push(jamo);
|
||||
this.curJamo = this.jungSeong;
|
||||
return this.changed();
|
||||
} else {
|
||||
this.reset();
|
||||
return this.add(keyCode);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case this.jungSeong:
|
||||
if (JUNG_SEONG_MAP.hasOwnProperty(curJamo)) {
|
||||
this.curJamo.push(jamo);
|
||||
return this.changed();
|
||||
} else {
|
||||
if (this.choSeong.length > 0 &&
|
||||
JONG_SEONG_MAP.hasOwnProperty(jamo)) {
|
||||
this.jongSeong.push(jamo);
|
||||
this.curJamo = this.jongSeong;
|
||||
return this.changed();
|
||||
} else {
|
||||
this.reset();
|
||||
return this.add(keyCode);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case this.jongSeong:
|
||||
if (JONG_SEONG_MAP.hasOwnProperty(curJamo)) {
|
||||
this.curJamo.push(jamo);
|
||||
return this.changed();
|
||||
} else {
|
||||
if (JUNG_SEONG_MAP.hasOwnProperty(jamo)) {
|
||||
temp = this.curJamo.pop();
|
||||
this.changed();
|
||||
this.reset();
|
||||
this.choSeong.push(temp);
|
||||
this.jungSeong.push(jamo);
|
||||
this.curJamo = this.jungSeong;
|
||||
return this.added();
|
||||
} else {
|
||||
this.reset();
|
||||
this.curJamo = null;
|
||||
return this.add(keyCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
Delete Last Input
|
||||
*/
|
||||
JangmiIME.prototype.back = function() {
|
||||
if (this.curJamo.length > 0) {
|
||||
this.curJamo.pop();
|
||||
return this.changed();
|
||||
} else {
|
||||
switch (this.curJamo) {
|
||||
case this.jungSeong:
|
||||
this.curJamo = this.choSeong;
|
||||
return this.back();
|
||||
case this.jongSeong:
|
||||
this.curJamo = this.jungSeong;
|
||||
return this.back();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
peep current hangul
|
||||
*/
|
||||
JangmiIME.prototype.peep = function() {
|
||||
var code;
|
||||
if (this.choSeong.length > 0 && this.jungSeong.length > 0) {
|
||||
code = UTF8_HANGUL_SYLLABLES_START +
|
||||
CHO_SEONG_MAP[this.choSeong.join('')] * UTF8_CHOSEONG_DIFF;
|
||||
code += JUNG_SEONG_MAP[this.jungSeong.join('')] * UTF8_JUNGSEONG_DIFF;
|
||||
if (this.jongSeong.length > 0) {
|
||||
code += JONG_SEONG_MAP[this.jongSeong.join('')];
|
||||
}
|
||||
} else {
|
||||
if (this.choSeong.length === 1) {
|
||||
code = this.choSeong[0].charCodeAt(0);
|
||||
} else if (this.choSeong.length > 1) {
|
||||
code = UTF8_HANGUL_COMPATIBILITY_START +
|
||||
COMPATIBILITY_MULTI_JAMO_MAP[this.choSeong.join('')];
|
||||
} else if (this.jungSeong.length === 1) {
|
||||
code = this.jungSeong[0].charCodeAt(0);
|
||||
} else if (this.jungSeong.length > 1) {
|
||||
code = UTF8_HANGUL_COMPATIBILITY_START +
|
||||
COMPATIBILITY_MULTI_JAMO_MAP[this.jungSeong.join('')];
|
||||
} else {
|
||||
return '';
|
||||
}
|
||||
}
|
||||
return String.fromCharCode(code);
|
||||
};
|
||||
return JangmiIME;
|
||||
})();
|
||||
})();
|
||||
|
||||
InputMethods.jshangul = {
|
||||
init: init,
|
||||
click: click,
|
||||
deactivate: deactivate
|
||||
};
|
||||
|
||||
function setComposition(gul) {
|
||||
composingText = gul;
|
||||
keyboard.setComposition(gul);
|
||||
}
|
||||
|
||||
function endComposition() {
|
||||
if (composingText.length > 0) {
|
||||
keyboard.endComposition(composingText);
|
||||
composingText = '';
|
||||
}
|
||||
}
|
||||
|
||||
function init(interfaceObject) {
|
||||
keyboard = interfaceObject;
|
||||
composingText = '';
|
||||
ime = new JangmiIME({
|
||||
passed: function(keyCode) {
|
||||
endComposition();
|
||||
keyboard.sendKey(keyCode);
|
||||
},
|
||||
added: function(gul) {
|
||||
endComposition();
|
||||
setComposition(gul);
|
||||
},
|
||||
changed: function(gul) {
|
||||
setComposition(gul);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function deactivate() {
|
||||
endComposition();
|
||||
ime.reset();
|
||||
}
|
||||
|
||||
function click(keycode, x, y) {
|
||||
if (keycode === BACKSPACE && !ime.isEmpty()) {
|
||||
ime.back();
|
||||
} else {
|
||||
ime.add(keycode);
|
||||
}
|
||||
keyboard.setUpperCase({
|
||||
isUpperCase: false
|
||||
});
|
||||
}
|
||||
})();
|
||||
17
gaia/apps/keyboard/js/imes/jskanji/README
Executable file
17
gaia/apps/keyboard/js/imes/jskanji/README
Executable file
|
|
@ -0,0 +1,17 @@
|
|||
# Japanese IME
|
||||
|
||||
About Dictionary
|
||||
|
||||
The IME dictionary is converted from NAIST Japanese Dictionary project with following steps:
|
||||
1. Get a copy of `naist-jdic-0.4.3.tar.gz` at
|
||||
http://sourceforge.jp/projects/naist-jdic/releases/
|
||||
|
||||
2. Extract all .dic files to dict/src/.
|
||||
|
||||
3. Run `make` under the `dict` directory to generate dict.json.
|
||||
|
||||
The tool of `dict/jcconv.py` is getting from https://github.com/taichino/jcconv.
|
||||
|
||||
|
||||
Note:
|
||||
Running `make` on Windows is not recommended. You have to take care of some encoding issues.
|
||||
159429
gaia/apps/keyboard/js/imes/jskanji/dict.json
Executable file
159429
gaia/apps/keyboard/js/imes/jskanji/dict.json
Executable file
File diff suppressed because it is too large
Load diff
31
gaia/apps/keyboard/js/imes/jskanji/dict/COPYING
Executable file
31
gaia/apps/keyboard/js/imes/jskanji/dict/COPYING
Executable file
|
|
@ -0,0 +1,31 @@
|
|||
Copyright (c) 2008, Nara Institute of Science and Technology, Japan.
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
Neither the name of the Nara Institute of Science and Technology
|
||||
(NAIST) nor the names of its contributors may be used to endorse or
|
||||
promote products derived from this software without specific prior
|
||||
written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
15
gaia/apps/keyboard/js/imes/jskanji/dict/Makefile
Executable file
15
gaia/apps/keyboard/js/imes/jskanji/dict/Makefile
Executable file
|
|
@ -0,0 +1,15 @@
|
|||
.PHONY: json clean
|
||||
|
||||
json: dict.utf8
|
||||
python conv.py
|
||||
|
||||
dict:
|
||||
find src -name "*.dic" -exec cat {} >> $@ \;
|
||||
|
||||
dict.utf8: dict
|
||||
iconv -f euc-jp -t utf-8 dict > $@
|
||||
|
||||
clean:
|
||||
rm dict
|
||||
rm dict.utf8
|
||||
rm *.pyc
|
||||
150
gaia/apps/keyboard/js/imes/jskanji/dict/conv.py
Executable file
150
gaia/apps/keyboard/js/imes/jskanji/dict/conv.py
Executable file
|
|
@ -0,0 +1,150 @@
|
|||
#!/usr/bin/env python
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
import json
|
||||
import codecs
|
||||
|
||||
from jcconv import kata2hira
|
||||
|
||||
file_list = ['dict.utf8',]
|
||||
|
||||
temp_obj = dict()
|
||||
total_freq = 0
|
||||
|
||||
# Converting from EUC-JP to UTF-8 makes unexpected code change for some characters.
|
||||
# This table recovers them to its original code.
|
||||
utf8_fix_table = {
|
||||
u'‾': u' ̄',
|
||||
u'—': u'―',
|
||||
u'〜': u'~',
|
||||
u'‖': u'∥',
|
||||
u'−': u'-',
|
||||
u'¥': u'¥',
|
||||
u'¢': u'¢',
|
||||
u'£': u'£',
|
||||
u'¬': u'¬',
|
||||
u'¦': u'¦'
|
||||
}
|
||||
|
||||
naistjdic_fix_table = {
|
||||
u'海・島': u'海鱸島',
|
||||
u'茶・山': u'茶荃山',
|
||||
u'吐・喇列島': u'吐噶喇列島',
|
||||
u'屋那・島': u'屋那覇島',
|
||||
u'流・': u'流硑',
|
||||
u'辰ケ・': u'辰ケ硑',
|
||||
u'穴・湾': u'穴澗湾',
|
||||
u'海・の峰': u'海驢の峰',
|
||||
u'下・島': u'下甑島',
|
||||
u'出来・崎': u'出来澗崎',
|
||||
u'横・岬': u'横澗岬',
|
||||
u'穴・岬': u'穴澗岬',
|
||||
u'京の上・島': u'京の上臈島',
|
||||
u'吐・喇海峡': u'吐噶喇海峡',
|
||||
u'辰ヶ・': u'辰ヶ硑',
|
||||
u'滝ノ・ノ岬': u'滝ノ澗ノ岬',
|
||||
u'中・湾': u'中甑湾',
|
||||
u'丸・ノ鼻': u'丸硑ノ鼻',
|
||||
u'勝・山': u'勝澗山',
|
||||
u'狼・山': u'狼乢山',
|
||||
u'赤・鼻': u'赤硑鼻',
|
||||
u'中ノ・崎': u'中ノ澗崎',
|
||||
u'大松・': u'大松硑',
|
||||
u'中・島': u'中甑島',
|
||||
u'螺・島': u'螺蠑島',
|
||||
u'上・島': u'上甑島'
|
||||
}
|
||||
|
||||
naistjdic_correction_table = {
|
||||
u'赤硑鼻': u'あかばえはな',
|
||||
u'与那・岳': '',
|
||||
u'村碆・': '',
|
||||
u'笠・岳': ''
|
||||
}
|
||||
|
||||
def naistjdic_patch(kanji, kana):
|
||||
# Fix encoding convert error by iconv.
|
||||
for c in utf8_fix_table:
|
||||
kanji = kanji.replace(c, utf8_fix_table[c])
|
||||
kana = kana.replace(c, utf8_fix_table[c])
|
||||
|
||||
# Fix some lacked kanji in naist-jdic 0.4.3.
|
||||
if u'・' in kanji:
|
||||
if kanji in naistjdic_fix_table:
|
||||
kanji_key = kanji
|
||||
kanji = naistjdic_fix_table[kanji]
|
||||
del naistjdic_fix_table[kanji_key]
|
||||
|
||||
# Correct kana or remove the item.
|
||||
if kanji in naistjdic_correction_table:
|
||||
kanji_key = kanji
|
||||
kana = naistjdic_correction_table[kanji]
|
||||
del naistjdic_correction_table[kanji_key]
|
||||
return [kanji, kana]
|
||||
|
||||
|
||||
# Main loop.
|
||||
for file_name in file_list:
|
||||
print file_name
|
||||
|
||||
with codecs.open(file_name, 'r', 'utf-8') as f:
|
||||
for line in f:
|
||||
arr = line.split()
|
||||
|
||||
base = 0
|
||||
for i, e in enumerate(arr):
|
||||
if e[0] <= '9' and e[0] >= '0':
|
||||
base = i
|
||||
kanji = arr[base-1][1:]
|
||||
freq = arr[base][:-2]
|
||||
kana = kata2hira(arr[base+2][:-1])
|
||||
|
||||
kanji, kana = naistjdic_patch(kanji, kana)
|
||||
if kana == '':
|
||||
# Remove current item from dic.
|
||||
continue
|
||||
|
||||
print kanji.encode('utf-8'), freq, kana
|
||||
|
||||
if len(kana) == 0:
|
||||
continue
|
||||
elif len(kana) > 1 and kana[0] == '{':
|
||||
ks = kana[1:kana.index('}')].split('/')
|
||||
ks = [k + kana[kana.index('}')+1:] for k in ks if len(k) > 0]
|
||||
else:
|
||||
ks = [kana, ]
|
||||
|
||||
freq = int(freq)
|
||||
for k in ks:
|
||||
|
||||
if k not in temp_obj:
|
||||
temp_obj[k] = [[freq, kanji], ]
|
||||
total_freq += freq
|
||||
else:
|
||||
kanji_exist = False
|
||||
for ele in temp_obj[k]:
|
||||
if ele[1] == kanji:
|
||||
kanji_exist = True
|
||||
if ele[0] > freq:
|
||||
ele[0] = freq
|
||||
|
||||
if not kanji_exist:
|
||||
temp_obj[k].append([freq, kanji])
|
||||
total_freq += freq
|
||||
|
||||
|
||||
print 'Total frequence %d.' % total_freq
|
||||
|
||||
json_obj = []
|
||||
|
||||
for k, value in temp_obj.iteritems():
|
||||
json_obj.append({'kana' : k, 'terms': [{'kanji': v[1], 'freq': v[0],
|
||||
'kana': k} for v in value]})
|
||||
|
||||
print 'Writing to ../dict.json.'
|
||||
|
||||
df = codecs.open('../dict.json', 'w', 'utf-8')
|
||||
df.write(json.dumps(json_obj, ensure_ascii=False).replace(" {\"terms\":", "\n{\"terms\":"))
|
||||
df.close()
|
||||
|
||||
print 'Done!'
|
||||
136
gaia/apps/keyboard/js/imes/jskanji/dict/jcconv.py
Executable file
136
gaia/apps/keyboard/js/imes/jskanji/dict/jcconv.py
Executable file
|
|
@ -0,0 +1,136 @@
|
|||
# -*- coding: utf-8 -*-
|
||||
|
||||
__all__ = ['hira2kata', 'kata2hira', 'half2hira', 'hira2half', 'kata2half',
|
||||
'half2kata', 'half2wide', 'wide2half', 'convert',
|
||||
'check_hira', 'check_kata', 'check_half']
|
||||
|
||||
import re
|
||||
|
||||
# convert hiragana to katakana
|
||||
def hira2kata(text, reserved=[]):
|
||||
return convert(text, jcconv.HIRA, jcconv.KATA, reserved)
|
||||
|
||||
# convert katakana to hiragana
|
||||
def kata2hira(text, reserved=[]):
|
||||
return convert(text, jcconv.KATA, jcconv.HIRA, reserved)
|
||||
|
||||
# convert half-width kana to hiragana
|
||||
def half2hira(text, reserved=[]):
|
||||
return convert(text, jcconv.HALF, jcconv.HIRA, reserved)
|
||||
|
||||
# convert hiragana to half-width kana
|
||||
def hira2half(text, reserved=[]):
|
||||
return convert(text, jcconv.HIRA, jcconv.HALF, reserved)
|
||||
|
||||
# convert katakana to half-width kana
|
||||
def kata2half(text, reserved=[]):
|
||||
return convert(text, jcconv.KATA, jcconv.HALF, reserved)
|
||||
|
||||
# convert half-width kana to katakana
|
||||
def half2kata(text, reserved=[]):
|
||||
return convert(text, jcconv.HALF, jcconv.KATA, reserved)
|
||||
|
||||
# expand half width number and alphabet to wide width
|
||||
def half2wide(text, reserved=[]):
|
||||
text = convert(text, jcconv.HNUM, jcconv.WNUM, reserved)
|
||||
text = convert(text, jcconv.HALP, jcconv.WALP, reserved)
|
||||
return convert(text, jcconv.HSYM, jcconv.WSYM, reserved)
|
||||
|
||||
# shrink wide width number and alphabet to half width
|
||||
def wide2half(text, reserved=[]):
|
||||
text = convert(text, jcconv.WNUM, jcconv.HNUM, reserved)
|
||||
text = convert(text, jcconv.WALP, jcconv.HALP, reserved)
|
||||
return convert(text, jcconv.WSYM, jcconv.HSYM, reserved)
|
||||
|
||||
# check if 'text' consists of hiragana
|
||||
def check_hira(text):
|
||||
return check(text, jcconv.HIRA)
|
||||
|
||||
# check if 'text' consists of katakana
|
||||
def check_kata(text):
|
||||
return check(text, jcconv.KATA)
|
||||
|
||||
# check if 'text' consists of half-width kana
|
||||
def check_half(text):
|
||||
return check(text, jcconv.HALF)
|
||||
|
||||
# convert 'frm' charset to 'to' charset
|
||||
# input text must be unicode or str(utf-8)
|
||||
# 'frm' and 'to' can be specified with (HIRA, KATA, HALF, WNUM, HNUM, WALP, HALP, WSYM, HSYM)
|
||||
__regex_storage = {}
|
||||
def convert(text, frm, to, reserved=[]):
|
||||
def _multiple_replace(text, dic):
|
||||
key = '|'.join(map(re.escape, dic))
|
||||
if key in __regex_storage:
|
||||
rx = __regex_storage[key]
|
||||
else:
|
||||
rx = re.compile(key)
|
||||
__regex_storage[key] = rx
|
||||
def proc_one(match):
|
||||
return dic[match.group(0)]
|
||||
return rx.sub(proc_one, text)
|
||||
|
||||
uflag = isinstance(text, unicode)
|
||||
f_set = jcconv.char_sets[frm]
|
||||
t_set = jcconv.char_sets[to]
|
||||
|
||||
text = uflag and text or text.decode('utf-8')
|
||||
if len(f_set[0].split(' ')) == len(t_set[0].split(' ')):
|
||||
for i in range(len(f_set)):
|
||||
conv_table = dict(zip(f_set[i].split(' '), t_set[i].split(' ')))
|
||||
for r in reserved:
|
||||
try:
|
||||
del(conv_table[r])
|
||||
except:
|
||||
pass
|
||||
text = _multiple_replace(text, conv_table)
|
||||
return uflag and text or text.encode('utf-8')
|
||||
else:
|
||||
raise "Invalid Parameter"
|
||||
|
||||
def check(text, char_set_type):
|
||||
uflag = isinstance(text, unicode)
|
||||
text = uflag and text or text.decode('utf-8')
|
||||
char_set = []
|
||||
for set in jcconv.char_sets[char_set_type]:
|
||||
char_set.extend(set.split(' '))
|
||||
return all([text_char in char_set for text_char in text])
|
||||
|
||||
# define character sets used in japanese
|
||||
class jcconv:
|
||||
(HIRA, KATA, HALF, WNUM, HNUM, WALP, HALP, WSYM, HSYM) = (i for i in range(9))
|
||||
hira = [u'が ぎ ぐ げ ご ざ じ ず ぜ ぞ だ ぢ づ で ど ば び ぶ べ ぼ ぱ ぴ ぷ ぺ ぽ',
|
||||
u'あ い う え お か き く け こ さ し す せ そ た ち つ て と ' + \
|
||||
u'な に ぬ ね の は ひ ふ へ ほ ま み む め も や ゆ よ ら り る れ ろ ' + \
|
||||
u'わ を ん ぁ ぃ ぅ ぇ ぉ ゃ ゅ ょ っ']
|
||||
kata = [u'ガ ギ グ ゲ ゴ ザ ジ ズ ゼ ゾ ダ ヂ ヅ デ ド バ ビ ブ ベ ボ パ ピ プ ペ ポ',
|
||||
u'ア イ ウ エ オ カ キ ク ケ コ サ シ ス セ ソ タ チ ツ テ ト ' + \
|
||||
u'ナ ニ ヌ ネ ノ ハ ヒ フ ヘ ホ マ ミ ム メ モ ヤ ユ ヨ ラ リ ル レ ロ ' + \
|
||||
u'ワ ヲ ン ァ ィ ゥ ェ ォ ャ ュ ョ ッ']
|
||||
half = [u'ガ ギ グ ゲ ゴ ザ ジ ズ ゼ ゾ ダ ヂ ヅ デ ド バ ビ ブ ベ ボ パ ピ プ ペ ポ',
|
||||
u'ア イ ウ エ オ カ キ ク ケ コ サ シ ス セ ソ タ チ ツ テ ト ナ ニ ヌ ネ ノ ハ ヒ フ ヘ ホ マ ミ ム メ モ ヤ ユ ヨ ラ リ ル レ ロ ' + \
|
||||
u'ワ ヲ ン ァ ィ ゥ ェ ォ ャ ュ ョ ッ']
|
||||
wnum = [u'0 1 2 3 4 5 6 7 8 9']
|
||||
hnum = [u'0 1 2 3 4 5 6 7 8 9']
|
||||
walp = [u'a b c d e f g h i j k l m n o p q r s t u v w x y z ' + \
|
||||
u'A B C D E F G H I J K L M N O P Q R S T U V W X Y Z']
|
||||
halp = [u'a b c d e f g h i j k l m n o p q r s t u v w x y z ' + \
|
||||
u'A B C D E F G H I J K L M N O P Q R S T U V W X Y Z']
|
||||
wsym = [u'! ” # $ % & ’ ( ) * + 、 − . / : ; < = > ? @ 「 \ 」 ^ _ ` 『 | 』 〜']
|
||||
hsym = [u'! \" # $ % & \' ( ) * + , - . / : ; < = > ? @ [ \ ] ^ _ ` { | } ~']
|
||||
char_sets = [hira, kata, half, wnum, hnum, walp, halp, wsym, hsym]
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
import codecs, sys
|
||||
sys.stdout = codecs.getwriter('utf_8')(sys.stdout)
|
||||
|
||||
print convert(u'あいうえお', jcconv.HIRA, jcconv.HALF, [u'う'])
|
||||
print convert(u'ばいおりん', jcconv.HIRA, jcconv.HALF)
|
||||
print convert(u'バイオリン', jcconv.HALF, jcconv.HIRA)
|
||||
print convert(u'12345', jcconv.HNUM, jcconv.WNUM)
|
||||
|
||||
print check_hira(u'ひらがな')
|
||||
print check_hira(u'カタカナ')
|
||||
print check_kata(u'ひらがな')
|
||||
print check_kata(u'カタカナ')
|
||||
2427
gaia/apps/keyboard/js/imes/jskanji/jskanji.js
Executable file
2427
gaia/apps/keyboard/js/imes/jskanji/jskanji.js
Executable file
File diff suppressed because it is too large
Load diff
213
gaia/apps/keyboard/js/imes/jspinyin/NOTICE
Executable file
213
gaia/apps/keyboard/js/imes/jspinyin/NOTICE
Executable file
|
|
@ -0,0 +1,213 @@
|
|||
Jspinyin is a Simplified Chinese input method for gaia and is licensed under
|
||||
the Apache Version 2.0, 2012. The original code is based on the Google
|
||||
PinyinIME project as part of the android project hosted at:
|
||||
http://android.googlesource.com/platform/packages/inputmethods/PinyinIME.
|
||||
|
||||
We use Emscripten (https://github.com/kripken/emscripten) to compile the
|
||||
original code into JavaScript version.
|
||||
|
||||
==========================================================================
|
||||
Copyright notice for jspinyin.
|
||||
|
||||
Copyright (c) 2012, Mozilla Online
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
==========================================================================
|
||||
Copyright notice for PinyinIME.
|
||||
|
||||
Copyright (c) 2009, The Android Open Source Project
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
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|
||||
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|
||||
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|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
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|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
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|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
27
gaia/apps/keyboard/js/imes/jspinyin/README
Executable file
27
gaia/apps/keyboard/js/imes/jspinyin/README
Executable file
|
|
@ -0,0 +1,27 @@
|
|||
Jspinyin is a simplified Chinese input method for gaia and is licensed
|
||||
under the Apache Version 2.0, 2012. The original code is based on the
|
||||
Google PinyinIME project as part of the android project hosted at:
|
||||
http://android.googlesource.com/platform/packages/inputmethods/PinyinIME.
|
||||
|
||||
|
||||
Requirements:
|
||||
|
||||
1. Emscripten (https://github.com/kripken/emscripten)
|
||||
|
||||
|
||||
Emscripten Compiling Steps:
|
||||
|
||||
1. Git clone from https://github.com/luke-chang/Android-PinyinIME.git
|
||||
|
||||
2. Git checkout "empinyin" branch.
|
||||
|
||||
3. Go to "Android-PinyinIME/jni/empinyin" path.
|
||||
|
||||
4. Open "Makefile" and set your own EMSCRIPTEN_HOME
|
||||
|
||||
5. Run "make"
|
||||
|
||||
6. Refer to jni/empinyin/*.patch and modify the corresponding files manually.
|
||||
|
||||
7. Done.
|
||||
|
||||
BIN
gaia/apps/keyboard/js/imes/jspinyin/empinyin_files.data
Executable file
BIN
gaia/apps/keyboard/js/imes/jspinyin/empinyin_files.data
Executable file
Binary file not shown.
132
gaia/apps/keyboard/js/imes/jspinyin/empinyin_files.js
Executable file
132
gaia/apps/keyboard/js/imes/jspinyin/empinyin_files.js
Executable file
|
|
@ -0,0 +1,132 @@
|
|||
/* jshint sub: true */
|
||||
/* global Module */
|
||||
'use strict';
|
||||
(function() {
|
||||
if (typeof Module == 'undefined') {
|
||||
/*jshint -W020 */
|
||||
Module = {};
|
||||
/*jshint +W020 */
|
||||
}
|
||||
if (!Module['preRun']) {
|
||||
Module['preRun'] = [];
|
||||
}
|
||||
Module['preRun'].push(function() {
|
||||
function assert(check, msg) {
|
||||
if (!check) {
|
||||
throw msg + new Error().stack;
|
||||
}
|
||||
}
|
||||
|
||||
Module['FS_createPath']('/', 'data', true, true);
|
||||
|
||||
function DataRequest() {}
|
||||
DataRequest.prototype = {
|
||||
requests: {},
|
||||
open: function(mode, name) {
|
||||
this.requests[name] = this;
|
||||
},
|
||||
send: function() {}
|
||||
};
|
||||
var filePreload0 = new DataRequest();
|
||||
filePreload0.open('GET', 'data/dict.data', true);
|
||||
filePreload0.responseType = 'arraybuffer';
|
||||
filePreload0.onload = function() {
|
||||
var arrayBuffer = filePreload0.response;
|
||||
assert(arrayBuffer, 'Loading file data/dict.data failed.');
|
||||
var byteArray = !arrayBuffer.subarray ?
|
||||
new Uint8Array(arrayBuffer) : arrayBuffer;
|
||||
|
||||
Module['FS_createPreloadedFile'](
|
||||
'/data', 'dict.data', byteArray, true, true, function() {
|
||||
Module['removeRunDependency']('fp data/dict.data');
|
||||
}
|
||||
);
|
||||
};
|
||||
Module['addRunDependency']('fp data/dict.data');
|
||||
filePreload0.send(null);
|
||||
|
||||
if (!Module.expectedDataFileDownloads) {
|
||||
Module.expectedDataFileDownloads = 0;
|
||||
Module.finishedDataFileDownloads = 0;
|
||||
}
|
||||
Module.expectedDataFileDownloads++;
|
||||
|
||||
var PACKAGE_NAME = 'empinyin_files.data';
|
||||
var REMOTE_PACKAGE_NAME =
|
||||
(Module['empinyin_files_path'] ? Module['empinyin_files_path'] + '/' : '') +
|
||||
'empinyin_files.data';
|
||||
|
||||
function fetchRemotePackage(packageName, callback, errback) {
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', packageName, true);
|
||||
xhr.responseType = 'arraybuffer';
|
||||
xhr.onprogress = function(event) {
|
||||
var url = packageName;
|
||||
if (event.loaded && event.total) {
|
||||
if (!xhr.addedTotal) {
|
||||
xhr.addedTotal = true;
|
||||
if (!Module.dataFileDownloads) {
|
||||
Module.dataFileDownloads = {};
|
||||
}
|
||||
Module.dataFileDownloads[url] = {
|
||||
loaded: event.loaded,
|
||||
total: event.total
|
||||
};
|
||||
} else {
|
||||
Module.dataFileDownloads[url].loaded = event.loaded;
|
||||
}
|
||||
var total = 0;
|
||||
var loaded = 0;
|
||||
var num = 0;
|
||||
for (var download in Module.dataFileDownloads) {
|
||||
var data = Module.dataFileDownloads[download];
|
||||
total += data.total;
|
||||
loaded += data.loaded;
|
||||
num++;
|
||||
}
|
||||
total = Math.ceil(total * Module.expectedDataFileDownloads / num);
|
||||
Module['setStatus'](
|
||||
'Downloading data... (' + loaded + '/' + total + ')'
|
||||
);
|
||||
} else if (!Module.dataFileDownloads) {
|
||||
Module['setStatus']('Downloading data...');
|
||||
}
|
||||
};
|
||||
xhr.onload = function(event) {
|
||||
var packageData = xhr.response;
|
||||
callback(packageData);
|
||||
};
|
||||
xhr.send(null);
|
||||
}
|
||||
|
||||
function processPackageData(arrayBuffer) {
|
||||
Module.finishedDataFileDownloads++;
|
||||
assert(arrayBuffer, 'Loading data file failed.');
|
||||
var byteArray = new Uint8Array(arrayBuffer);
|
||||
var curr;
|
||||
|
||||
curr = DataRequest.prototype.requests['data/dict.data'];
|
||||
var data = byteArray.subarray(0, 1068442);
|
||||
var ptr = Module['_malloc'](1068442);
|
||||
Module['HEAPU8'].set(data, ptr);
|
||||
curr.response = Module['HEAPU8'].subarray(ptr, ptr + 1068442);
|
||||
curr.onload();
|
||||
Module['removeRunDependency']('datafile_empinyin_files.data');
|
||||
|
||||
}
|
||||
|
||||
Module['addRunDependency']('datafile_empinyin_files.data');
|
||||
|
||||
function handleError(error) {
|
||||
console.error('package error:', error);
|
||||
}
|
||||
|
||||
if (!Module.preloadResults) {
|
||||
Module.preloadResults = {};
|
||||
}
|
||||
|
||||
Module.preloadResults[PACKAGE_NAME] = {fromCache: false};
|
||||
fetchRemotePackage(REMOTE_PACKAGE_NAME, processPackageData, handleError);
|
||||
});
|
||||
})();
|
||||
|
||||
771
gaia/apps/keyboard/js/imes/jspinyin/jspinyin.js
Executable file
771
gaia/apps/keyboard/js/imes/jspinyin/jspinyin.js
Executable file
|
|
@ -0,0 +1,771 @@
|
|||
/* -*- Mode: js; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
|
||||
/* global KeyEvent, define, InputMethods */
|
||||
'use strict';
|
||||
|
||||
(function() {
|
||||
var debugging = false;
|
||||
var debug = function jspinyin_debug(str) {
|
||||
if (!debugging) {
|
||||
return;
|
||||
}
|
||||
|
||||
var done = false;
|
||||
if (typeof window != 'undefined' && window.dump) {
|
||||
window.dump('jspinyin: ' + str + '\n');
|
||||
done = true;
|
||||
}
|
||||
if (typeof console != 'undefined' && console.log) {
|
||||
console.log('jspinyin: ' + str);
|
||||
if (arguments.length > 1) {
|
||||
console.log.apply(this, arguments);
|
||||
}
|
||||
done = true;
|
||||
}
|
||||
if (done) {
|
||||
return;
|
||||
}
|
||||
if (typeof Test != 'undefined') {
|
||||
print('jspinyin: ' + str + '\n');
|
||||
}
|
||||
};
|
||||
|
||||
var assert = function jspinyin_assert(condition, msg) {
|
||||
if (!debugging) {
|
||||
return;
|
||||
}
|
||||
if (!condition) {
|
||||
var str = typeof msg === 'undefined' ? assert.caller.toString() : msg;
|
||||
if (typeof alert === 'function') {
|
||||
alert(msg);
|
||||
} else {
|
||||
throw str;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var IMEngineBase = function engineBase_constructor() {
|
||||
this._glue = {};
|
||||
};
|
||||
|
||||
IMEngineBase.prototype = {
|
||||
/**
|
||||
* Glue ojbect between the IMEngieBase and the IMEManager.
|
||||
*/
|
||||
_glue: {
|
||||
/**
|
||||
* The source code path of the IMEngine
|
||||
* @type String
|
||||
*/
|
||||
path: '',
|
||||
|
||||
/**
|
||||
* Sends candidates to the IMEManager
|
||||
*/
|
||||
sendCandidates: function(candidates) {},
|
||||
|
||||
/**
|
||||
* Sends pending symbols to the IMEManager.
|
||||
*/
|
||||
sendPendingSymbols: function(symbols) {},
|
||||
|
||||
/**
|
||||
* Passes the clicked key to IMEManager for default action.
|
||||
* @param {number} keyCode The key code of an integer.
|
||||
*/
|
||||
sendKey: function(keyCode) {},
|
||||
|
||||
/**
|
||||
* Sends the input string to the IMEManager.
|
||||
* @param {String} str The input string.
|
||||
*/
|
||||
sendString: function(str) {}
|
||||
},
|
||||
|
||||
/**
|
||||
* Initialization.
|
||||
* @param {Glue} glue Glue object of the IMManager.
|
||||
*/
|
||||
init: function engineBase_init(glue) {
|
||||
this._glue = glue;
|
||||
},
|
||||
|
||||
/**
|
||||
* Destruction.
|
||||
*/
|
||||
uninit: function engineBase_uninit() {
|
||||
},
|
||||
|
||||
/**
|
||||
* Notifies when a keyboard key is clicked.
|
||||
* @param {number} keyCode The key code of an integer number.
|
||||
*/
|
||||
click: function engineBase_click(keyCode) {
|
||||
},
|
||||
|
||||
/**
|
||||
* Notifies when pending symbols need be cleared
|
||||
*/
|
||||
empty: function engineBase_empty() {
|
||||
},
|
||||
|
||||
/**
|
||||
* Notifies when a candidate is selected.
|
||||
* @param {String} text The text of the candidate.
|
||||
* @param {Object} data User data of the candidate.
|
||||
*/
|
||||
select: function engineBase_select(text, data) {
|
||||
},
|
||||
|
||||
/**
|
||||
* Notifies when selection changes
|
||||
*/
|
||||
stateChange: function engineBase_stateChange(detail) {
|
||||
},
|
||||
|
||||
/**
|
||||
* Notifies when surrounding text changes
|
||||
*/
|
||||
surroundingtextChange: function engineBase_surroundingtextChange(detail) {
|
||||
},
|
||||
|
||||
/**
|
||||
* Notifies when the IM is shown
|
||||
*/
|
||||
activate: function engineBase_activate(language, state, options) {
|
||||
},
|
||||
|
||||
/**
|
||||
* Called when the keyboard is hidden
|
||||
*/
|
||||
deactivate: function engineBase_deactivate() {
|
||||
}
|
||||
};
|
||||
|
||||
var emEngineWrapper = {
|
||||
_worker: null,
|
||||
_callback: null,
|
||||
_initialized: false,
|
||||
|
||||
post: function(id, param, callback) {
|
||||
if (!this._initialized && id != 'init') {
|
||||
throw 'Database not ready!';
|
||||
}
|
||||
|
||||
if (!this._callback[id]) {
|
||||
this._callback[id] = [];
|
||||
}
|
||||
|
||||
this._callback[id].push(callback);
|
||||
this._worker.postMessage({
|
||||
id: id,
|
||||
param: param
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
|
||||
init: function(path, byteArray, callback) {
|
||||
if (this._initialized) {
|
||||
callback(true);
|
||||
return;
|
||||
}
|
||||
|
||||
var self = this;
|
||||
|
||||
this._callback = {};
|
||||
this._worker = new Worker(path + '/worker.js');
|
||||
|
||||
this._worker.onmessage = function(e) {
|
||||
var data = e.data;
|
||||
|
||||
switch (data.id) {
|
||||
case 'message':
|
||||
console.log('emEngineWrapper: ' + data.returnValue);
|
||||
break;
|
||||
default:
|
||||
var msgCallback = self._callback[data.id].shift();
|
||||
if (msgCallback) {
|
||||
msgCallback(data.returnValue);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.post('init', {
|
||||
userDict: byteArray
|
||||
}, function(isOk) {
|
||||
if (isOk) {
|
||||
self._initialized = true;
|
||||
} else {
|
||||
self.uninit();
|
||||
}
|
||||
callback(isOk);
|
||||
});
|
||||
},
|
||||
|
||||
uninit: function() {
|
||||
if (this._worker) {
|
||||
this._worker.terminate();
|
||||
}
|
||||
this._worker = null;
|
||||
this._callback = null;
|
||||
this._initialized = false;
|
||||
},
|
||||
|
||||
isReady: function() {
|
||||
return this._initialized;
|
||||
}
|
||||
};
|
||||
|
||||
var IMEngine = function engine_constructor() {
|
||||
IMEngineBase.call(this);
|
||||
};
|
||||
|
||||
// We use keycode 65 to represent "'" for pinyin input method
|
||||
var SPECIAL_KEYCODE_FOR_DELIMITER = 65;
|
||||
|
||||
IMEngine.prototype = {
|
||||
// Implements IMEngineBase
|
||||
__proto__: new IMEngineBase(),
|
||||
|
||||
// Buffer limit will force output the longest matching terms
|
||||
// if the length of the syllables buffer is reached.
|
||||
_kBufferLenLimit: 30,
|
||||
|
||||
// Remember the candidate length of last searching result because we don't
|
||||
// want to output all candidates at a time.
|
||||
// Set it to 0 when we don't need the candidates buffer anymore.
|
||||
_candidatesLength: 0,
|
||||
|
||||
_workerTimeout: 600000,
|
||||
|
||||
/**
|
||||
* The last selected text used to generate prediction.
|
||||
* @type string
|
||||
*/
|
||||
_historyText: '',
|
||||
|
||||
_pendingSymbols: '',
|
||||
_firstCandidate: '',
|
||||
_keypressQueue: [],
|
||||
_isWorking: false,
|
||||
|
||||
_isActive: false,
|
||||
_uninitTimer: null,
|
||||
|
||||
_sendPendingSymbols: function engine_sendPendingSymbols() {
|
||||
debug('SendPendingSymbol: ' + this._pendingSymbols);
|
||||
|
||||
if (this._pendingSymbols) {
|
||||
var self = this;
|
||||
|
||||
emEngineWrapper.post(
|
||||
'im_get_pending_symbols_info',
|
||||
{},
|
||||
function(returnValue) {
|
||||
var fixedLen = returnValue.fixedLen;
|
||||
var splStart = returnValue.splStart;
|
||||
var splStartLen = splStart.length;
|
||||
var display = self._firstCandidate.substring(0, fixedLen);
|
||||
|
||||
if (splStartLen > 1) {
|
||||
for (var i = fixedLen; i < splStartLen - 1; i++) {
|
||||
display += self._pendingSymbols.substring(splStart[i],
|
||||
splStart[i + 1]) + ' ';
|
||||
}
|
||||
display +=
|
||||
self._pendingSymbols.substring(splStart[splStartLen - 1]);
|
||||
} else {
|
||||
display += self._pendingSymbols;
|
||||
}
|
||||
|
||||
self._glue.setComposition(display.trim());
|
||||
}
|
||||
);
|
||||
} else {
|
||||
this._glue.endComposition();
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Send candidates list.
|
||||
* @param {Array.<string>} candidates The candidates to be sent.
|
||||
* @return {void} No return value.
|
||||
*/
|
||||
_sendCandidates: function engine_sendCandidates(candidates) {
|
||||
var list = [];
|
||||
var len = candidates.length;
|
||||
for (var id = 0; id < len; id++) {
|
||||
var cand = candidates[id];
|
||||
if (id === 0) {
|
||||
this._firstCandidate = cand;
|
||||
}
|
||||
list.push([cand, id]);
|
||||
}
|
||||
|
||||
this._glue.sendCandidates(list);
|
||||
},
|
||||
|
||||
_start: function engine_start() {
|
||||
if (this._isWorking) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!emEngineWrapper.isReady()) {
|
||||
debug('emEngineWrapper is not ready!');
|
||||
return;
|
||||
}
|
||||
|
||||
this._isWorking = true;
|
||||
debug('Start keyQueue loop.');
|
||||
this._next();
|
||||
},
|
||||
|
||||
_next: function engine_next() {
|
||||
debug('Processing keypress');
|
||||
|
||||
if (!this._keypressQueue.length) {
|
||||
debug('keyQueue emptied.');
|
||||
this._isWorking = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var code = this._keypressQueue.shift();
|
||||
// We use keycode 65 to represent "'" for pinyin input method
|
||||
var realCode = (code === SPECIAL_KEYCODE_FOR_DELIMITER) ? 39 : code;
|
||||
|
||||
if (code === 0) {
|
||||
// This is a select function operation.
|
||||
this._updateCandidatesAndSymbols(this._next.bind(this));
|
||||
return;
|
||||
}
|
||||
|
||||
debug('key code: ' + code);
|
||||
|
||||
// Backspace - delete last input symbol if exists
|
||||
if (code === KeyEvent.DOM_VK_BACK_SPACE) {
|
||||
debug('Backspace key');
|
||||
|
||||
if (!this._pendingSymbols) {
|
||||
if (this._firstCandidate) {
|
||||
debug('Remove candidates.');
|
||||
|
||||
// prevent updateCandidateList from making the same suggestions
|
||||
this.empty();
|
||||
}
|
||||
|
||||
// pass the key to IMEManager for default action
|
||||
debug('Default action.');
|
||||
this._glue.sendKey(realCode);
|
||||
this._next();
|
||||
} else {
|
||||
this._pendingSymbols = this._pendingSymbols.substring(0,
|
||||
this._pendingSymbols.length - 1);
|
||||
|
||||
this._updateCandidatesAndSymbols(this._next.bind(this));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Select the first candidate if needed.
|
||||
if (code === KeyEvent.DOM_VK_RETURN ||
|
||||
!this._isPinyinKey(code) ||
|
||||
this._pendingSymbols.length >= this._kBufferLenLimit) {
|
||||
debug('Non-pinyin key is pressed or the input is too long.');
|
||||
var sendKey = true;
|
||||
if (this._firstCandidate) {
|
||||
if (this._pendingSymbols) {
|
||||
// candidate list exists; output the first candidate
|
||||
debug('Sending first candidate.');
|
||||
this._glue.endComposition(this._firstCandidate);
|
||||
// no return here
|
||||
if (code === KeyEvent.DOM_VK_RETURN) {
|
||||
sendKey = false;
|
||||
}
|
||||
}
|
||||
this._sendCandidates([]);
|
||||
}
|
||||
|
||||
//pass the key to IMEManager for default action
|
||||
debug('Default action.');
|
||||
this.empty();
|
||||
if (sendKey) {
|
||||
this._glue.sendKey(realCode);
|
||||
}
|
||||
this._next();
|
||||
return;
|
||||
}
|
||||
|
||||
debug('Processing symbol: ' + String.fromCharCode(realCode));
|
||||
|
||||
// add symbol to pendingSymbols
|
||||
this._appendNewSymbol(realCode);
|
||||
this._updateCandidatesAndSymbols(this._next.bind(this));
|
||||
},
|
||||
|
||||
_isPinyinKey: function engine_isPinyinKey(code) {
|
||||
// keycode 65 is used to represent "'" for pinyin input method
|
||||
// a-z
|
||||
if ((code >= 97 && code <= 122) ||
|
||||
code === SPECIAL_KEYCODE_FOR_DELIMITER) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
|
||||
_appendNewSymbol: function engine_appendNewSymbol(code) {
|
||||
var symbol = String.fromCharCode(code);
|
||||
this._pendingSymbols += symbol;
|
||||
},
|
||||
|
||||
_updateCandidatesAndSymbols: function engine_updateCandsAndSymbols(callback) {
|
||||
var self = this;
|
||||
this._updateCandidateList(function() {
|
||||
self._sendPendingSymbols();
|
||||
callback();
|
||||
});
|
||||
},
|
||||
|
||||
_updateCandidateList: function engine_updateCandidateList(callback) {
|
||||
debug('Update Candidate List.');
|
||||
|
||||
var self = this;
|
||||
var numberOfCandidatesPerRow = this._glue.getNumberOfCandidatesPerRow ?
|
||||
this._glue.getNumberOfCandidatesPerRow() : Number.Infinity;
|
||||
|
||||
this._candidatesLength = 0;
|
||||
|
||||
if (!this._pendingSymbols) {
|
||||
// If there is no pending symbols, make prediction with the previous
|
||||
// select words.
|
||||
if (this._historyText) {
|
||||
debug('Buffer is empty; make suggestions based on select term.');
|
||||
|
||||
emEngineWrapper.post('im_search_predicts', {
|
||||
queryString: this._historyText,
|
||||
limit: numberOfCandidatesPerRow + 1
|
||||
}, function(returnValue) {
|
||||
var num = returnValue.length;
|
||||
var predicts = returnValue.results;
|
||||
|
||||
if (num > numberOfCandidatesPerRow + 1) {
|
||||
self._candidatesLength = num;
|
||||
}
|
||||
|
||||
self._sendCandidates(predicts);
|
||||
callback();
|
||||
});
|
||||
} else {
|
||||
this._sendCandidates([]);
|
||||
callback();
|
||||
}
|
||||
} else {
|
||||
// Update the candidates list by the pending pinyin string.
|
||||
this._historyText = '';
|
||||
|
||||
emEngineWrapper.post('im_search', {
|
||||
queryString: this._pendingSymbols,
|
||||
limit: numberOfCandidatesPerRow + 1
|
||||
}, function(returnValue) {
|
||||
var num = returnValue.length;
|
||||
var candidates = returnValue.results;
|
||||
|
||||
if (num > numberOfCandidatesPerRow + 1) {
|
||||
self._candidatesLength = num;
|
||||
}
|
||||
|
||||
self._sendCandidates(candidates);
|
||||
callback();
|
||||
});
|
||||
}
|
||||
},
|
||||
|
||||
_resetKeypressQueue: function engine_abortKeypressQueue() {
|
||||
this._keypressQueue = [];
|
||||
this._isWorking = false;
|
||||
},
|
||||
|
||||
_accessUserDict: function engine_loadUserDict(action, param, callback) {
|
||||
var indexedDB = window.indexedDB;
|
||||
|
||||
if (!indexedDB) {
|
||||
callback(null);
|
||||
return;
|
||||
}
|
||||
|
||||
// Access user_dict.data from IndexedDB
|
||||
var dbVersion = 1;
|
||||
var STORE_NAME = 'files';
|
||||
var USER_DICT = 'user_dict';
|
||||
|
||||
var request = indexedDB.open('EmpinyinDatabase', dbVersion);
|
||||
|
||||
request.onerror = function opendb_onerror(event) {
|
||||
debug('Error occurs when openning database: ' + event.target.errorCode);
|
||||
callback(null);
|
||||
};
|
||||
|
||||
request.onsuccess = function opendb_onsuccess(event) {
|
||||
var db = event.target.result;
|
||||
var request;
|
||||
|
||||
if (action == 'load') {
|
||||
request = db.transaction([STORE_NAME], 'readonly')
|
||||
.objectStore(STORE_NAME).get(USER_DICT);
|
||||
|
||||
request.onsuccess = function readdb_oncomplete(event) {
|
||||
db.close();
|
||||
if (!event.target.result) {
|
||||
callback(null);
|
||||
} else {
|
||||
callback(event.target.result.content);
|
||||
}
|
||||
};
|
||||
|
||||
request.onerror = function readdb_oncomplete(event) {
|
||||
debug('Failed to read file from DB: ' + event.target.result.name);
|
||||
db.close();
|
||||
callback(null);
|
||||
};
|
||||
} else if (action == 'save') {
|
||||
var obj = {
|
||||
name: USER_DICT,
|
||||
content: param
|
||||
};
|
||||
|
||||
request = db.transaction([STORE_NAME], 'readwrite')
|
||||
.objectStore(STORE_NAME).put(obj);
|
||||
|
||||
request.onsuccess = function readdb_oncomplete(event) {
|
||||
db.close();
|
||||
callback(true);
|
||||
};
|
||||
|
||||
request.onerror = function readdb_oncomplete(event) {
|
||||
debug('Failed to write file to DB: ' + event.target.result.name);
|
||||
db.close();
|
||||
callback(false);
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
request.onupgradeneeded = function opendb_onupgradeneeded(event) {
|
||||
var db = event.target.result;
|
||||
|
||||
// Delete the old ObjectStore if present
|
||||
if (db.objectStoreNames.length !== 0) {
|
||||
db.deleteObjectStore(STORE_NAME);
|
||||
}
|
||||
|
||||
db.createObjectStore(STORE_NAME, { keyPath: 'name' });
|
||||
};
|
||||
},
|
||||
|
||||
/**
|
||||
* Override
|
||||
*/
|
||||
init: function engine_init(glue) {
|
||||
IMEngineBase.prototype.init.call(this, glue);
|
||||
debug('init.');
|
||||
},
|
||||
|
||||
/**
|
||||
* Override
|
||||
*/
|
||||
uninit: function engine_uninit() {
|
||||
IMEngineBase.prototype.uninit.call(this);
|
||||
debug('Uninit.');
|
||||
|
||||
if (this._uninitTimer) {
|
||||
clearTimeout(this._uninitTimer);
|
||||
this._uninitTimer = null;
|
||||
}
|
||||
|
||||
if (emEngineWrapper.isReady()) {
|
||||
emEngineWrapper.uninit();
|
||||
}
|
||||
|
||||
this._resetKeypressQueue();
|
||||
this.empty();
|
||||
},
|
||||
|
||||
/**
|
||||
*Override
|
||||
*/
|
||||
click: function engine_click(keyCode) {
|
||||
IMEngineBase.prototype.click.call(this, keyCode);
|
||||
|
||||
this._keypressQueue.push(keyCode);
|
||||
this._start();
|
||||
},
|
||||
|
||||
/**
|
||||
* Override
|
||||
*/
|
||||
select: function engine_select(text, data) {
|
||||
IMEngineBase.prototype.select.call(this, text, data);
|
||||
|
||||
if (!emEngineWrapper.isReady()) {
|
||||
return;
|
||||
}
|
||||
|
||||
var self = this;
|
||||
var nextStep = function(text) {
|
||||
if (text) {
|
||||
if (self._pendingSymbols) {
|
||||
self._pendingSymbols = '';
|
||||
self._glue.endComposition(text);
|
||||
} else {
|
||||
self._glue.setComposition('');
|
||||
self._glue.endComposition(text);
|
||||
}
|
||||
self._historyText = text;
|
||||
self._candidatesLength = 0;
|
||||
}
|
||||
self._keypressQueue.push(0);
|
||||
self._start();
|
||||
};
|
||||
|
||||
if (this._pendingSymbols) {
|
||||
emEngineWrapper.post('im_choose', {
|
||||
candId: parseInt(data)
|
||||
}, nextStep);
|
||||
} else {
|
||||
// A predication candidate is selected.
|
||||
nextStep(text);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Override
|
||||
*/
|
||||
empty: function engine_empty() {
|
||||
IMEngineBase.prototype.empty.call(this);
|
||||
debug('empty.');
|
||||
this._pendingSymbols = '';
|
||||
this._historyText = '';
|
||||
this._firstCandidate = '';
|
||||
this._sendPendingSymbols();
|
||||
this._sendCandidates([]);
|
||||
},
|
||||
|
||||
/**
|
||||
* Override
|
||||
*/
|
||||
stateChange: function engine_stateChange(detail) {
|
||||
debug('stateChange');
|
||||
|
||||
if (detail.ownAction) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.empty();
|
||||
},
|
||||
|
||||
/**
|
||||
* Override
|
||||
*/
|
||||
activate: function engine_activate(language, state, options) {
|
||||
IMEngineBase.prototype.activate.call(this, language, state, options);
|
||||
|
||||
if (this._uninitTimer) {
|
||||
clearTimeout(this._uninitTimer);
|
||||
this._uninitTimer = null;
|
||||
}
|
||||
|
||||
var inputType = state.type;
|
||||
debug('Activate. Input type: ' + inputType);
|
||||
|
||||
|
||||
if (!emEngineWrapper.isReady()) {
|
||||
var self = this;
|
||||
this._accessUserDict('load', null, function(byteArray) {
|
||||
emEngineWrapper.init(self._glue.path, byteArray, function(isOk) {
|
||||
if (isOk) {
|
||||
self._start();
|
||||
} else {
|
||||
debug('emEngineWrapper initialize failed!!');
|
||||
}
|
||||
});
|
||||
});
|
||||
} else {
|
||||
emEngineWrapper.post('im_flush_cache', {}, null);
|
||||
}
|
||||
|
||||
this._isActive = true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Override
|
||||
*/
|
||||
deactivate: function engine_deactivate() {
|
||||
IMEngineBase.prototype.deactivate.call(this);
|
||||
debug('Deactivate.');
|
||||
|
||||
if (!this._isActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._isActive = false;
|
||||
|
||||
this._resetKeypressQueue();
|
||||
this.empty();
|
||||
|
||||
var self = this;
|
||||
emEngineWrapper.post('im_get_user_dict_data', {}, function(byteArray) {
|
||||
if (byteArray) {
|
||||
self._accessUserDict('save', byteArray, function(isOk) {
|
||||
if (isOk) {
|
||||
debug('Saved user dictionary to DB.');
|
||||
} else {
|
||||
debug('Failed to save user dictionary to DB.');
|
||||
}
|
||||
|
||||
if (!self._uninitTimer) {
|
||||
self._uninitTimer =
|
||||
setTimeout(self.uninit.bind(self), self._workerTimeout);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
getMoreCandidates: function engine_getMore(indicator, maxCount, callback) {
|
||||
if (this._candidatesLength === 0) {
|
||||
callback(null);
|
||||
return;
|
||||
}
|
||||
|
||||
var num = this._candidatesLength;
|
||||
maxCount = Math.min((maxCount || num) + indicator, num);
|
||||
|
||||
var msgId = this._pendingSymbols ? 'im_get_candidates' : 'im_get_predicts';
|
||||
|
||||
emEngineWrapper.post(msgId, {
|
||||
start: indicator,
|
||||
count: maxCount
|
||||
}, function(results) {
|
||||
var len = results.length;
|
||||
var list = [];
|
||||
for (var i = 0; i < len; i++) {
|
||||
list.push([results[i], i + indicator]);
|
||||
}
|
||||
callback(list);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
var jspinyin = new IMEngine();
|
||||
|
||||
// Expose jspinyin as an AMD module
|
||||
if (typeof define === 'function' && define.amd) {
|
||||
define('jspinyin', [], function() { return jspinyin; });
|
||||
}
|
||||
|
||||
// Expose the engine to the Gaia keyboard
|
||||
if (typeof InputMethods !== 'undefined') {
|
||||
InputMethods.jspinyin = jspinyin;
|
||||
}
|
||||
})();
|
||||
28531
gaia/apps/keyboard/js/imes/jspinyin/libpinyin.js
Executable file
28531
gaia/apps/keyboard/js/imes/jspinyin/libpinyin.js
Executable file
File diff suppressed because one or more lines are too long
26
gaia/apps/keyboard/js/imes/jspinyin/tests/index.html
Executable file
26
gaia/apps/keyboard/js/imes/jspinyin/tests/index.html
Executable file
|
|
@ -0,0 +1,26 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1">
|
||||
<meta charset="UTF-8">
|
||||
<title>Emscripten Pinyin Engine Test</title>
|
||||
<link rel="stylesheet" type="text/css" href="style.css">
|
||||
</head>
|
||||
<body>
|
||||
<h1>Emscripten Pinyin Engine Test</h1>
|
||||
|
||||
<section>
|
||||
<p><input type="text" value="z" id="pinyin"></p>
|
||||
<p>
|
||||
<input type="button" value="test" id="test">
|
||||
<input type="button" value="test x n" id="test2">
|
||||
</p>
|
||||
</section>
|
||||
|
||||
<div id="status"></div>
|
||||
<div id="log"></div>
|
||||
|
||||
<script type="text/javascript" src="init.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
192
gaia/apps/keyboard/js/imes/jspinyin/tests/init.js
Executable file
192
gaia/apps/keyboard/js/imes/jspinyin/tests/init.js
Executable file
|
|
@ -0,0 +1,192 @@
|
|||
'use strict';
|
||||
|
||||
const testRepeatCount = 10;
|
||||
|
||||
var emEngineWrapper = {
|
||||
_worker: null,
|
||||
_callback: null,
|
||||
_initialized: false,
|
||||
|
||||
post: function(id, param, callback) {
|
||||
if (!this._initialized && id != 'init') {
|
||||
throw 'Database not ready!';
|
||||
}
|
||||
|
||||
if (!this._callback[id]) {
|
||||
this._callback[id] = [];
|
||||
}
|
||||
|
||||
this._callback[id].push(callback);
|
||||
this._worker.postMessage({
|
||||
id: id,
|
||||
param: param
|
||||
});
|
||||
|
||||
return true;
|
||||
},
|
||||
|
||||
init: function(path, byteArray, callback) {
|
||||
if (this._initialized) {
|
||||
callback(true);
|
||||
}
|
||||
|
||||
var self = this;
|
||||
|
||||
this._callback = {};
|
||||
this._worker = new Worker(path + '/worker.js');
|
||||
|
||||
this._worker.onmessage = function(e) {
|
||||
var data = e.data;
|
||||
|
||||
switch (data.id) {
|
||||
case 'message':
|
||||
console.log('emEngineWrapper: ' + data.returnValue);
|
||||
break;
|
||||
default:
|
||||
var msgCallback = self._callback[data.id].shift();
|
||||
if (msgCallback) {
|
||||
msgCallback(data.returnValue);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.post('init', {
|
||||
userDict: byteArray
|
||||
}, function(isOk) {
|
||||
if (isOk) {
|
||||
self._initialized = true;
|
||||
} else {
|
||||
self.uninit();
|
||||
}
|
||||
callback(isOk);
|
||||
});
|
||||
},
|
||||
|
||||
uninit: function() {
|
||||
if (this._worker) {
|
||||
this._worker.terminate();
|
||||
}
|
||||
this._worker = null;
|
||||
this._callback = null;
|
||||
this._initialized = false;
|
||||
},
|
||||
|
||||
isReady: function() {
|
||||
return this._initialized;
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener('load', function() {
|
||||
document.getElementById('status').textContent =
|
||||
'NOTE: please copy "../empinyin_files.*", "../libpinyin.js" and ' +
|
||||
'"worker.js" to this "tests" folder first.';
|
||||
document.getElementById('test2').value = 'test x ' + testRepeatCount;
|
||||
|
||||
emEngineWrapper.init('.', null, function(isOk) {
|
||||
if (isOk) {
|
||||
document.getElementById('status').textContent = '';
|
||||
log('Engine ready!');
|
||||
initTest();
|
||||
} else {
|
||||
log('Load data failed!');
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
function log(msg) {
|
||||
var date = new Date();
|
||||
var loggerTime = date.getHours() + ':' + date.getMinutes() + ':' +
|
||||
date.getSeconds() + ':' + date.getMilliseconds();
|
||||
|
||||
var divLog = document.getElementById('log');
|
||||
var p = document.createElement('p');
|
||||
p.innerHTML = loggerTime + ' : ' + msg;
|
||||
divLog.insertBefore(p, divLog.firstChild);
|
||||
}
|
||||
|
||||
function initTest() {
|
||||
document.getElementById('test').onclick = function() {
|
||||
var keyword = document.getElementById('pinyin').value;
|
||||
|
||||
try {
|
||||
log('search keyword ' + keyword);
|
||||
|
||||
var startTime = new Date().getTime();
|
||||
|
||||
emEngineWrapper.post('im_search', {
|
||||
queryString: keyword,
|
||||
limit: -1
|
||||
}, function(returnValue) {
|
||||
var endTime = new Date().getTime();
|
||||
|
||||
log('total cost: ' + (endTime - startTime) + 'ms');
|
||||
|
||||
var size = returnValue.length;
|
||||
var candidates = returnValue.results;
|
||||
|
||||
log('length: ' + size);
|
||||
log('Candidates: ' + candidates.join(' '));
|
||||
|
||||
emEngineWrapper.post('im_choose', {
|
||||
candId: 0
|
||||
}, function(convertedText) {
|
||||
log('Choose: ' + convertedText);
|
||||
|
||||
if (convertedText) {
|
||||
startTime = new Date().getTime();
|
||||
|
||||
emEngineWrapper.post('im_search_predicts', {
|
||||
queryString: convertedText,
|
||||
limit: -1
|
||||
}, function(returnValue) {
|
||||
endTime = new Date().getTime();
|
||||
|
||||
log('total cost: ' + (endTime - startTime) + 'ms');
|
||||
|
||||
var nPredicts = returnValue.length;
|
||||
var predicts = returnValue.results;
|
||||
|
||||
log('length: ' + nPredicts);
|
||||
log('Predicts: ' + predicts.join(' '));
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
} catch (e) {
|
||||
log('error: ' + e);
|
||||
}
|
||||
};
|
||||
|
||||
document.getElementById('test2').onclick = function() {
|
||||
var keyword = document.getElementById('pinyin').value;
|
||||
|
||||
try {
|
||||
log('search ' + testRepeatCount + ' times keyword ' + keyword);
|
||||
|
||||
var startTime = new Date().getTime();
|
||||
var counter = 0;
|
||||
|
||||
var doTest = function() {
|
||||
emEngineWrapper.post('im_search', {
|
||||
queryString: keyword,
|
||||
limit: -1
|
||||
}, function(returnValue) {
|
||||
if (++counter == testRepeatCount) {
|
||||
var endTime = new Date().getTime();
|
||||
var period = endTime - startTime;
|
||||
|
||||
log('total cost: ' + period + 'ms');
|
||||
log('average cost: ' + (period / testRepeatCount) + 'ms');
|
||||
log('length: ' + returnValue.length);
|
||||
} else {
|
||||
doTest();
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
doTest();
|
||||
} catch (e) {
|
||||
log('error: ' + e);
|
||||
}
|
||||
};
|
||||
}
|
||||
22
gaia/apps/keyboard/js/imes/jspinyin/tests/style.css
Executable file
22
gaia/apps/keyboard/js/imes/jspinyin/tests/style.css
Executable file
|
|
@ -0,0 +1,22 @@
|
|||
input[type="text"] {
|
||||
font-size: 1.5rem;
|
||||
width: 18rem;
|
||||
}
|
||||
|
||||
button, input[type="button"] {
|
||||
width: 9rem;
|
||||
height: 2.5rem;
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
|
||||
#log, #status {
|
||||
margin-top: 1rem;
|
||||
}
|
||||
|
||||
#output {
|
||||
margin-top: 1rem;
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0.3rem;
|
||||
}
|
||||
175
gaia/apps/keyboard/js/imes/jspinyin/worker.js
Executable file
175
gaia/apps/keyboard/js/imes/jspinyin/worker.js
Executable file
|
|
@ -0,0 +1,175 @@
|
|||
/* -*- Mode: js; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
|
||||
/* jshint sub: true */
|
||||
'use strict';
|
||||
|
||||
var Module;
|
||||
var emEngine;
|
||||
var procFunction;
|
||||
|
||||
self.onmessage = function(e) {
|
||||
var data = e.data;
|
||||
|
||||
if (data.id == 'init') {
|
||||
initModule(data.id, data.param);
|
||||
} else if (procFunction[data.id]) {
|
||||
var result = procFunction[data.id](data.param);
|
||||
post(data.id, result);
|
||||
} else {
|
||||
log('echo: ' + JSON.stringify(e.data));
|
||||
}
|
||||
};
|
||||
|
||||
function initModule(msgId, param) {
|
||||
Module = {
|
||||
canvas: {},
|
||||
stdout: null,
|
||||
setStatus: log,
|
||||
preRun: [function() {
|
||||
if (param.userDict) {
|
||||
Module['addRunDependency']('fp data/user_dict.data');
|
||||
Module['FS_createPreloadedFile'](
|
||||
'/data', 'user_dict.data', param.userDict, true, true, function() {
|
||||
Module['removeRunDependency']('fp data/user_dict.data');
|
||||
});
|
||||
}
|
||||
}],
|
||||
_main: function() {
|
||||
emEngine = {
|
||||
openDecoder:
|
||||
Module.cwrap('im_open_decoder', 'number', ['string', 'string']),
|
||||
closeDecoder:
|
||||
Module.cwrap('im_close_decoder', '', []),
|
||||
search:
|
||||
Module.cwrap('im_search', 'number', ['string', 'number']),
|
||||
resetSearch:
|
||||
Module.cwrap('im_reset_search', '', []),
|
||||
getCandidateAt:
|
||||
Module.cwrap('im_get_candidate_char', 'string', ['number']),
|
||||
getPredicts:
|
||||
Module.cwrap('im_get_predicts_utf8', 'number', ['string', 'number']),
|
||||
getPredictAt:
|
||||
Module.cwrap('im_get_predict_at', 'string', ['number']),
|
||||
choose:
|
||||
Module.cwrap('im_choose', 'number', ['number']),
|
||||
getSplStart:
|
||||
Module.cwrap('im_get_spl_start', 'number', []),
|
||||
getSplStartAt:
|
||||
Module.cwrap('im_get_spl_start_at', 'number', ['number']),
|
||||
getFixedLen:
|
||||
Module.cwrap('im_get_fixed_len', 'number', []),
|
||||
flushCache:
|
||||
Module.cwrap('im_flush_cache', '', [])
|
||||
};
|
||||
|
||||
if (emEngine.openDecoder('data/dict.data', 'data/user_dict.data')) {
|
||||
initProcFunctions();
|
||||
post(msgId, true);
|
||||
} else {
|
||||
post(msgId, false);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
try {
|
||||
importScripts('empinyin_files.js');
|
||||
importScripts('libpinyin.js');
|
||||
} catch (e) {
|
||||
log(e.toString());
|
||||
post(msgId, false);
|
||||
}
|
||||
}
|
||||
|
||||
function initProcFunctions() {
|
||||
var getSearchResult = function(emEngineGetAt, param) {
|
||||
var start = param.start;
|
||||
var count = param.count;
|
||||
var results = [];
|
||||
for (var i = start; i < count; i++) {
|
||||
results.push(emEngineGetAt(i));
|
||||
}
|
||||
return results;
|
||||
};
|
||||
|
||||
var search = function(emEngineSearch, emEngineGetAt, param) {
|
||||
var query = param.queryString;
|
||||
var numberToReturn = param.limit;
|
||||
var resultLen = emEngineSearch(query, query.length);
|
||||
var results;
|
||||
if (numberToReturn) {
|
||||
if (numberToReturn < 0 || numberToReturn > resultLen) {
|
||||
numberToReturn = resultLen;
|
||||
}
|
||||
results = getSearchResult(emEngineGetAt, {
|
||||
start: 0,
|
||||
count: numberToReturn
|
||||
});
|
||||
}
|
||||
return {
|
||||
length: resultLen,
|
||||
results: results
|
||||
};
|
||||
};
|
||||
|
||||
procFunction = {};
|
||||
|
||||
/*jshint -W040 */
|
||||
procFunction['im_search'] =
|
||||
search.bind(this, emEngine.search, emEngine.getCandidateAt);
|
||||
|
||||
procFunction['im_get_candidates'] =
|
||||
getSearchResult.bind(this, emEngine.getCandidateAt);
|
||||
|
||||
procFunction['im_search_predicts'] =
|
||||
search.bind(this, emEngine.getPredicts, emEngine.getPredictAt);
|
||||
|
||||
procFunction['im_get_predicts'] =
|
||||
getSearchResult.bind(this, emEngine.getPredictAt);
|
||||
/*jshint +W040 */
|
||||
|
||||
procFunction['im_flush_cache'] =
|
||||
emEngine.flushCache;
|
||||
|
||||
procFunction['im_choose'] = function(param) {
|
||||
var candsNum = emEngine.choose(param.candId);
|
||||
if (candsNum == 1 && emEngine.getFixedLen() == emEngine.getSplStart()) {
|
||||
var convertedText = emEngine.getCandidateAt(0);
|
||||
emEngine.resetSearch();
|
||||
return convertedText;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
procFunction['im_get_pending_symbols_info'] = function() {
|
||||
var fixedLen = emEngine.getFixedLen();
|
||||
var splStartLen = emEngine.getSplStart();
|
||||
var splStart = [];
|
||||
for (var i = 0; i <= splStartLen; i++) {
|
||||
splStart.push(emEngine.getSplStartAt(i));
|
||||
}
|
||||
return {
|
||||
fixedLen: fixedLen,
|
||||
splStart: splStart
|
||||
};
|
||||
};
|
||||
|
||||
procFunction['im_get_user_dict_data'] = function() {
|
||||
if (!Module['FS']) {
|
||||
return null;
|
||||
}
|
||||
|
||||
emEngine.flushCache();
|
||||
return Module['FS'].findObject('data/user_dict.data').contents;
|
||||
};
|
||||
}
|
||||
|
||||
function post(id, returnValue) {
|
||||
postMessage({
|
||||
id: id,
|
||||
returnValue: returnValue
|
||||
});
|
||||
}
|
||||
|
||||
function log(message) {
|
||||
post('message', message);
|
||||
}
|
||||
488
gaia/apps/keyboard/js/imes/jstelex/jstelex.js
Executable file
488
gaia/apps/keyboard/js/imes/jstelex/jstelex.js
Executable file
|
|
@ -0,0 +1,488 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
/* global InputMethods */
|
||||
|
||||
(function() {
|
||||
'use strict';
|
||||
|
||||
/* BoGo Engine. https://github.com/lewtds/bogo.js
|
||||
*
|
||||
* Copyright 2014, Trung Ngo <ndtrung4419@gmail.com>
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
function BoGo() {
|
||||
var EffectType = {
|
||||
APPENDING: 0,
|
||||
MARK: 1,
|
||||
TONE: 2
|
||||
};
|
||||
|
||||
var Mark = {
|
||||
NONE: 0,
|
||||
HAT: 1,
|
||||
BREVE: 2,
|
||||
HORN: 3,
|
||||
DASH: 4
|
||||
};
|
||||
|
||||
var Tone = {
|
||||
NONE: 0,
|
||||
GRAVE: 1,
|
||||
ACUTE: 2,
|
||||
HOOK: 3,
|
||||
TILDE: 4,
|
||||
DOT: 5
|
||||
};
|
||||
|
||||
var VOWELS = 'aàáảãạăằắẳẵặâầấẩẫậeèéẻẽẹêềếểễệiìíỉĩị' +
|
||||
'oòóỏõọôồốổỗộơờớởỡợuùúủũụưừứửữựyỳýỷỹỵ';
|
||||
|
||||
var composition = [];
|
||||
var rules = [];
|
||||
|
||||
var MARKS_MAP = {
|
||||
'a': 'aâă__',
|
||||
'â': 'aâă__',
|
||||
'ă': 'aâă__',
|
||||
'e': 'eê___',
|
||||
'ê': 'eê___',
|
||||
'o': 'oô_ơ_',
|
||||
'ô': 'oô_ơ_',
|
||||
'ơ': 'oô_ơ_',
|
||||
'u': 'u__ư_',
|
||||
'ư': 'u__ư_',
|
||||
'd': 'd___đ',
|
||||
'đ': 'd___đ'
|
||||
};
|
||||
|
||||
var MARK_CHARS = {
|
||||
'^': Mark.HAT,
|
||||
'(': Mark.BREVE,
|
||||
'+': Mark.HORN,
|
||||
'-': Mark.DASH
|
||||
};
|
||||
|
||||
var TONE_CHARS = {
|
||||
'~': Tone.TILDE,
|
||||
'\'': Tone.ACUTE,
|
||||
'?': Tone.HOOK,
|
||||
'`': Tone.GRAVE,
|
||||
'.': Tone.DOT
|
||||
};
|
||||
|
||||
function is_vowel(chr) {
|
||||
return VOWELS.indexOf(chr) != -1;
|
||||
}
|
||||
|
||||
function add_mark_to_char(chr, mark) {
|
||||
var result;
|
||||
var tone = get_tone_from_char(chr);
|
||||
chr = add_tone_to_char(chr, Tone.NONE);
|
||||
|
||||
if (chr in MARKS_MAP && MARKS_MAP[chr][mark] != '_') {
|
||||
result = MARKS_MAP[chr][mark];
|
||||
} else {
|
||||
result = chr;
|
||||
}
|
||||
|
||||
result = add_tone_to_char(result, tone);
|
||||
return result;
|
||||
}
|
||||
|
||||
function get_tone_from_char(chr) {
|
||||
var position = VOWELS.indexOf(chr);
|
||||
if (position != -1) {
|
||||
return position % 6;
|
||||
} else {
|
||||
return Tone.NONE;
|
||||
}
|
||||
}
|
||||
|
||||
function add_tone_to_char(chr, tone) {
|
||||
var result;
|
||||
var position = VOWELS.indexOf(chr);
|
||||
|
||||
if (position != -1) {
|
||||
var current_tone = position % 6;
|
||||
var offset = tone - current_tone;
|
||||
result = VOWELS[position + offset];
|
||||
} else {
|
||||
result = chr;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function find_mark_target(rule) {
|
||||
var target;
|
||||
for (var i = composition.length - 1; i > -1; i--) {
|
||||
if (composition[i].rule.key == rule.effective_on) {
|
||||
target = composition[i];
|
||||
}
|
||||
}
|
||||
return target;
|
||||
}
|
||||
|
||||
function find_rightmost_vowels() {
|
||||
var vowels = [];
|
||||
for (var i = composition.length - 1; i >= 0; i--) {
|
||||
var trans = composition[i];
|
||||
|
||||
if (trans.rule.type == EffectType.APPENDING &&
|
||||
is_vowel(trans.rule.key)) {
|
||||
vowels.unshift(trans);
|
||||
}
|
||||
}
|
||||
return vowels;
|
||||
}
|
||||
|
||||
function find_next_appending_trans(trans) {
|
||||
var from_index = composition.indexOf(trans);
|
||||
var next_appending_trans;
|
||||
|
||||
// FIXME: Need not-found guard.
|
||||
for (var i = from_index + 1; i < composition.length; i++) {
|
||||
if (composition[i].rule.type == EffectType.APPENDING) {
|
||||
next_appending_trans = composition[i];
|
||||
}
|
||||
}
|
||||
|
||||
return next_appending_trans;
|
||||
}
|
||||
|
||||
function find_tone_target(rule) {
|
||||
var vowels = find_rightmost_vowels();
|
||||
var target;
|
||||
|
||||
if (vowels.length == 1) {
|
||||
// cá
|
||||
target = vowels[0];
|
||||
} else if (vowels.length == 2) {
|
||||
if (find_next_appending_trans(vowels[1]) !== undefined ||
|
||||
flatten(vowels) == 'uo') {
|
||||
// nước, thuở
|
||||
target = vowels[1];
|
||||
} else {
|
||||
// cáo
|
||||
target = vowels[0];
|
||||
}
|
||||
} else if (vowels.length == 3) {
|
||||
if (flatten(vowels) == 'uye') {
|
||||
// chuyển
|
||||
target = vowels[2];
|
||||
} else {
|
||||
// khuỷu
|
||||
target = vowels[1];
|
||||
}
|
||||
}
|
||||
|
||||
return target;
|
||||
}
|
||||
|
||||
function refresh_last_tone_target() {
|
||||
// Refresh the tone position of the last EffectType.TONE transformation.
|
||||
for (var i = composition.length - 1; i >= 0; i--) {
|
||||
var trans = composition[i];
|
||||
if (trans.rule.type == EffectType.TONE) {
|
||||
var new_target = find_tone_target(trans.rule);
|
||||
trans.target = new_target;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function process_char(chr) {
|
||||
var isUpperCase = chr === chr.toUpperCase();
|
||||
chr = chr.toLowerCase();
|
||||
|
||||
var applicable_rules = [];
|
||||
rules.forEach(function(rule) {
|
||||
if (rule.key == chr) {
|
||||
applicable_rules.push(rule);
|
||||
}
|
||||
});
|
||||
|
||||
// If none of the applicable_rules can actually be applied then this new
|
||||
// transformation fallbacks to an APPENDING one.
|
||||
var trans = {
|
||||
rule: {
|
||||
type: EffectType.APPENDING,
|
||||
key: chr
|
||||
},
|
||||
isUpperCase: isUpperCase
|
||||
};
|
||||
|
||||
for (var i = 0; i < applicable_rules.length; i++) {
|
||||
var rule = applicable_rules[i];
|
||||
var target;
|
||||
|
||||
if (rule.type == EffectType.MARK) {
|
||||
target = find_mark_target(rule);
|
||||
} else if (rule.type == EffectType.TONE) {
|
||||
target = find_tone_target(rule);
|
||||
}
|
||||
|
||||
if (target !== undefined) {
|
||||
// Fix uaw being wrongly processed to muă by skipping
|
||||
// the aw rule. Then the uw rule will be matched later.
|
||||
// Note that this requires the aw rule be placed before
|
||||
// uw in the rule list.
|
||||
if (chr == 'w') {
|
||||
var target_index = composition.indexOf(target);
|
||||
var prev_trans = composition[target_index - 1];
|
||||
if (target.rule.key == 'a' &&
|
||||
prev_trans.rule.key == 'u') {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
trans.rule = rule;
|
||||
trans.target = target;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
composition.push(trans);
|
||||
|
||||
// Implement the uow typing shortcut by creating a virtual
|
||||
// Mark.HORN rule that targets 'u'.
|
||||
//
|
||||
// FIXME: This is a potential slowdown. Perhaps it should be
|
||||
// toggled by a config key.
|
||||
if (flatten().match(/uơ.+$/)) {
|
||||
var vowels = find_rightmost_vowels();
|
||||
var virtual_trans = {
|
||||
rule: {
|
||||
type: EffectType.MARK,
|
||||
key: '', // This is a virtual rule,
|
||||
// it should not appear in the raw string.
|
||||
effect: Mark.HORN
|
||||
},
|
||||
target: vowels[0]
|
||||
};
|
||||
|
||||
composition.push(virtual_trans);
|
||||
}
|
||||
|
||||
// Sometimes, a tone's position in a previous state must be changed to
|
||||
// fit the new state.
|
||||
//
|
||||
// e.g.
|
||||
// prev state: chuyenr -> chuỷen
|
||||
// this state: chuyenre -> chuyển
|
||||
if (trans.rule.type == EffectType.APPENDING) {
|
||||
refresh_last_tone_target();
|
||||
}
|
||||
}
|
||||
|
||||
function flatten() {
|
||||
var canvas = [];
|
||||
|
||||
composition.forEach(function(trans, index) {
|
||||
|
||||
function apply_effect(func, trans) {
|
||||
var index = trans.target.dest;
|
||||
var char_with_effect = func(canvas[index], trans.rule.effect);
|
||||
|
||||
// Double typing an effect key undoes it. Btw, we're playing
|
||||
// fast-and-loose here by relying on the fact that Tone.NONE
|
||||
// equals Mark.None and equals 0.
|
||||
if (char_with_effect == canvas[index]) {
|
||||
canvas[index] = func(canvas[index], Tone.NONE);
|
||||
} else {
|
||||
canvas[index] = char_with_effect;
|
||||
}
|
||||
}
|
||||
|
||||
switch (trans.rule.type) {
|
||||
case EffectType.APPENDING:
|
||||
trans.dest = canvas.length;
|
||||
canvas.push(trans.rule.key);
|
||||
break;
|
||||
case EffectType.MARK:
|
||||
apply_effect(add_mark_to_char, trans);
|
||||
break;
|
||||
case EffectType.TONE:
|
||||
apply_effect(add_tone_to_char, trans);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
composition.forEach(function(trans) {
|
||||
if (trans.rule.type == EffectType.APPENDING) {
|
||||
if (trans.isUpperCase) {
|
||||
canvas[trans.dest] = canvas[trans.dest].toUpperCase();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return canvas.join('');
|
||||
}
|
||||
|
||||
function process_string(string) {
|
||||
for (var i = 0; i < string.length; i++) {
|
||||
process_char(string[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// js > parse_rule('a a a^')
|
||||
// {type: EffectType.MARK, effect: HAT, key: a, effective_on: a}
|
||||
//
|
||||
// js > parse_rule('a w a(')
|
||||
// {type: EffectType.MARK, effect: BREVE, key: w, effective_on: a}
|
||||
//
|
||||
// js > parse_rule('a f a`')
|
||||
// {type: EffectType.MARK, effect: HAT, key: a, effective_on: a}
|
||||
//
|
||||
// js > parse_rule('w u+')
|
||||
// {type: EffectType.APPEND, effect: ư, key: w}
|
||||
function parse_rule(string) {
|
||||
var tokens = string.trim().replace(/\s\s+/, ' ').split(' ');
|
||||
|
||||
var effective_on = tokens[0];
|
||||
var key = tokens[1];
|
||||
var type;
|
||||
var effect;
|
||||
|
||||
var effect_char = tokens[2][1];
|
||||
if (effect_char in MARK_CHARS) {
|
||||
type = EffectType.MARK;
|
||||
effect = MARK_CHARS[effect_char];
|
||||
} else if (effect_char in TONE_CHARS) {
|
||||
type = EffectType.TONE;
|
||||
effect = TONE_CHARS[effect_char];
|
||||
}
|
||||
|
||||
var trans = {
|
||||
type: type,
|
||||
key: key,
|
||||
effect: effect,
|
||||
effective_on: effective_on
|
||||
};
|
||||
|
||||
return trans;
|
||||
}
|
||||
|
||||
function process_backspace() {
|
||||
var indexes_to_remove = [];
|
||||
var last_appending_trans;
|
||||
var i;
|
||||
var trans;
|
||||
|
||||
// Find the last APPENDING transformation and all
|
||||
// the transformations that add effects to it.
|
||||
for (i = composition.length - 1; i >= 0; i--) {
|
||||
trans = composition[i];
|
||||
if (trans.rule.type == EffectType.APPENDING) {
|
||||
last_appending_trans = trans;
|
||||
indexes_to_remove.push(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = indexes_to_remove[0] + 1; i < composition.length; i++) {
|
||||
trans = composition[i];
|
||||
if (trans.hasOwnProperty('target') &&
|
||||
trans.target === last_appending_trans) {
|
||||
indexes_to_remove.push(i);
|
||||
}
|
||||
}
|
||||
|
||||
// Then remove them
|
||||
indexes_to_remove.sort().reverse();
|
||||
indexes_to_remove.forEach(function(index) {
|
||||
composition.splice(index, 1);
|
||||
});
|
||||
}
|
||||
|
||||
function get_raw_input_string() {
|
||||
var raw_input_keys = [];
|
||||
composition.forEach(function(trans) {
|
||||
raw_input_keys.push(trans.rule.key);
|
||||
});
|
||||
return raw_input_keys.join('');
|
||||
}
|
||||
|
||||
function clear_composition() {
|
||||
composition = [];
|
||||
}
|
||||
|
||||
function clear_rules() {
|
||||
rules = [];
|
||||
}
|
||||
|
||||
function has_composition() {
|
||||
return composition.length !== 0;
|
||||
}
|
||||
|
||||
var exports = {
|
||||
add_rule: function(rule_string) {
|
||||
rules.push(parse_rule(rule_string));
|
||||
},
|
||||
clear_rules: clear_rules,
|
||||
process_char: process_char,
|
||||
process_string: process_string,
|
||||
process_backspace: process_backspace,
|
||||
clear_composition: clear_composition,
|
||||
get_processed_string: flatten,
|
||||
get_raw_input_string: get_raw_input_string,
|
||||
has_composition: has_composition
|
||||
};
|
||||
|
||||
return exports;
|
||||
}
|
||||
|
||||
|
||||
var input_context;
|
||||
var engine;
|
||||
|
||||
function init(_input_context) {
|
||||
console.log('KEYBOARD: ' + _input_context);
|
||||
input_context = _input_context;
|
||||
|
||||
engine = new BoGo();
|
||||
engine.add_rule('o w o+');
|
||||
engine.add_rule('u w u+');
|
||||
engine.add_rule('a a a^');
|
||||
engine.add_rule('a w a(');
|
||||
engine.add_rule('e e e^');
|
||||
engine.add_rule('o o o^');
|
||||
engine.add_rule('d d d-');
|
||||
engine.add_rule('_ f _`');
|
||||
engine.add_rule('_ r _?');
|
||||
engine.add_rule('_ x _~');
|
||||
engine.add_rule('_ j _.');
|
||||
engine.add_rule('_ s _\'');
|
||||
}
|
||||
|
||||
function click(keycode, x, y) {
|
||||
if (keycode == 32) {
|
||||
input_context.endComposition(engine.get_processed_string());
|
||||
engine.clear_composition();
|
||||
input_context.sendKey(keycode);
|
||||
} else if (keycode == 8) {
|
||||
if (engine.has_composition()) {
|
||||
engine.process_backspace();
|
||||
input_context.setComposition(engine.get_processed_string());
|
||||
} else {
|
||||
engine.clear_composition();
|
||||
input_context.sendKey(keycode);
|
||||
}
|
||||
} else {
|
||||
var chr = String.fromCharCode(keycode);
|
||||
engine.process_char(chr);
|
||||
input_context.setComposition(engine.get_processed_string());
|
||||
}
|
||||
}
|
||||
|
||||
// Expose the engine to the Gaia keyboard
|
||||
InputMethods.jstelex = {
|
||||
init: init,
|
||||
click: click
|
||||
};
|
||||
})();
|
||||
1
gaia/apps/keyboard/js/imes/jszhuyin/data/data-commit-hash
Executable file
1
gaia/apps/keyboard/js/imes/jszhuyin/data/data-commit-hash
Executable file
|
|
@ -0,0 +1 @@
|
|||
48e2b384bd18f2bbd3acbe1b0c69f1273457b7eb
|
||||
BIN
gaia/apps/keyboard/js/imes/jszhuyin/data/database.data
Executable file
BIN
gaia/apps/keyboard/js/imes/jszhuyin/data/database.data
Executable file
Binary file not shown.
268
gaia/apps/keyboard/js/imes/jszhuyin/jszhuyin.js
Executable file
268
gaia/apps/keyboard/js/imes/jszhuyin/jszhuyin.js
Executable file
|
|
@ -0,0 +1,268 @@
|
|||
/* -*- Mode: js; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
|
||||
/* global KeyboardEvent, KeyEvent, InputMethods */
|
||||
'use strict';
|
||||
|
||||
/*
|
||||
* This file implements a "glue" between FxOS Keyboard app UI and
|
||||
* the JSZhuyin library.
|
||||
*/
|
||||
|
||||
var JSZhuyinGaiaKeyboardGlue = function JSZhuyinGaiaKeyboardGlue() {
|
||||
this.callbacks = null;
|
||||
this.worker = null;
|
||||
|
||||
this.composing = false;
|
||||
this.hasCandidate = false;
|
||||
|
||||
this.workerReady = false;
|
||||
this.messageQueue = [];
|
||||
|
||||
this.requestId = 0;
|
||||
this.handledId = 0;
|
||||
|
||||
this.unloadWorkerTimer = undefined;
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.kDEBUG = false;
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.DEACTIVATE_TIME = 60000; // 1 minute
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.init = function jszg_init(callbacks) {
|
||||
if (this.kDEBUG) {
|
||||
console.log('zhuyin:init:' + Date.now());
|
||||
}
|
||||
|
||||
this.callbacks = callbacks;
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.uninit = function jszg_uninit() {
|
||||
if (this.kDEBUG) {
|
||||
console.log('zhuyin:uninit:' + Date.now());
|
||||
}
|
||||
|
||||
this._unloadWorker();
|
||||
this.callbacks = null;
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype._loadWorker = function jszg_loadWorker() {
|
||||
if (this.kDEBUG) {
|
||||
console.log('zhuyin:loadWorker:' + Date.now());
|
||||
}
|
||||
|
||||
if (this.worker) {
|
||||
return;
|
||||
}
|
||||
|
||||
var worker = this.worker = new Worker(this.callbacks.path + '/lib/worker.js');
|
||||
worker.addEventListener('error', this);
|
||||
worker.addEventListener('message', this);
|
||||
worker.postMessage({ 'type': 'load' });
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype._unloadWorker =
|
||||
function jszg_unloadWorker() {
|
||||
if (this.kDEBUG) {
|
||||
console.log('zhuyin:unloadWorker:' + Date.now());
|
||||
}
|
||||
|
||||
if (!this.worker) {
|
||||
return;
|
||||
}
|
||||
|
||||
var worker = this.worker;
|
||||
worker.removeEventListener('error', this);
|
||||
worker.removeEventListener('message', this);
|
||||
worker.terminate();
|
||||
|
||||
this.worker = null;
|
||||
|
||||
this.composing = false;
|
||||
this.hasCandidate = false;
|
||||
|
||||
this.workerReady = false;
|
||||
this.messageQueue = [];
|
||||
|
||||
this.requestId = 0;
|
||||
this.handledId = 0;
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.click = function jszg_click(code) {
|
||||
// Let's not use BopomofoEncoder.isBopomofoSymbol(code) here
|
||||
var BOPOMOFO_START = 0x3105;
|
||||
var BOPOMOFO_END = 0x3129;
|
||||
var BOPOMOFO_TONE_1 = 0x02c9;
|
||||
var BOPOMOFO_TONE_2 = 0x02ca;
|
||||
var BOPOMOFO_TONE_3 = 0x02c7;
|
||||
var BOPOMOFO_TONE_4 = 0x02cb;
|
||||
var BOPOMOFO_TONE_5 = 0x02d9;
|
||||
|
||||
// We must handle Bopomofo symbols.
|
||||
if (code >= BOPOMOFO_START && code <= BOPOMOFO_END ||
|
||||
code === BOPOMOFO_TONE_1 || code === BOPOMOFO_TONE_2 ||
|
||||
code === BOPOMOFO_TONE_3 || code === BOPOMOFO_TONE_4 ||
|
||||
code === BOPOMOFO_TONE_5) {
|
||||
this.sendMessage('handleKeyEvent', code, ++this.requestId);
|
||||
return;
|
||||
}
|
||||
|
||||
// Send BOPOMOFO_TONE_1 for the SPACE key.
|
||||
if (this.composing && code === KeyboardEvent.DOM_VK_SPACE) {
|
||||
this.sendMessage('handleKeyEvent', BOPOMOFO_TONE_1, ++this.requestId);
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle the key anyway if we might be currently composing.
|
||||
if (this.composing || this.requestId !== this.handledId) {
|
||||
this.sendMessage('handleKeyEvent', code, ++this.requestId);
|
||||
return;
|
||||
}
|
||||
|
||||
// Before send the key out, remove suggestions.
|
||||
if (this.hasCandidate) {
|
||||
this.hasCandidate = false;
|
||||
this.callbacks.sendCandidates([]);
|
||||
}
|
||||
|
||||
// Not handling the key; send it out directly.
|
||||
this.callbacks.sendKey(code);
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.select = function jszg_select(text, data) {
|
||||
this.sendMessage('selectCandidate', [text, data], ++this.requestId);
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.selectionChange = function(detail) {
|
||||
if (detail.ownAction) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.empty();
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.activate = function jszg_activate() {
|
||||
if (this.kDEBUG) {
|
||||
console.log('zhuyin:activate:' + Date.now());
|
||||
}
|
||||
|
||||
if (!this.worker) {
|
||||
this._loadWorker();
|
||||
}
|
||||
clearTimeout(this.unloadWorkerTimer);
|
||||
|
||||
this.empty();
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.deactivate = function jszg_deactivate() {
|
||||
if (this.kDEBUG) {
|
||||
console.log('zhuyin:deactivate:' + Date.now());
|
||||
}
|
||||
|
||||
this.empty();
|
||||
|
||||
clearTimeout(this.unloadWorkerTimer);
|
||||
this.unloadWorkerTimer =
|
||||
setTimeout(this._unloadWorker.bind(this), this.DEACTIVATE_TIME);
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.empty = function jszg_empty() {
|
||||
// Simply send escape.
|
||||
if (this.composing) {
|
||||
this.sendMessage('handleKeyEvent', KeyEvent.DOM_VK_ESCAPE,
|
||||
++this.requestId);
|
||||
}
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.handleEvent =
|
||||
function jszg_handleEvent(evt) {
|
||||
switch (evt.type) {
|
||||
case 'error':
|
||||
throw 'JSZhuyinGaiaKeyboardGlue: Worker error.';
|
||||
|
||||
case 'message':
|
||||
this.handleMessage(evt.data);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.handleMessage =
|
||||
function jszg_handleMessage(msg) {
|
||||
var data = msg.data;
|
||||
|
||||
if (this.kDEBUG) {
|
||||
if (Array.isArray(data)) {
|
||||
console.log('zhuyin:msg:' + Date.now() +
|
||||
':' + msg.type + ':' + data.length);
|
||||
} else {
|
||||
console.log('zhuyin:msg:' + Date.now() + ':' + msg.type + ':' + data);
|
||||
}
|
||||
}
|
||||
|
||||
switch (msg.type) {
|
||||
case 'actionhandled':
|
||||
this.handledId = data;
|
||||
break;
|
||||
|
||||
case 'loadend':
|
||||
this.workerReady = true;
|
||||
var message;
|
||||
while ((message = this.messageQueue.shift())) {
|
||||
this.sendMessage.apply(this, message);
|
||||
}
|
||||
this.messageQueue = undefined;
|
||||
break;
|
||||
|
||||
case 'candidateschange':
|
||||
this.hasCandidate = data && !!data.length;
|
||||
this.callbacks.sendCandidates(data);
|
||||
break;
|
||||
|
||||
case 'compositionupdate':
|
||||
if (data) {
|
||||
// send compositionstart event
|
||||
this.callbacks.setComposition(data);
|
||||
} else {
|
||||
// send compositionend event if we are indeed is composing.
|
||||
// (do nothing if we aren't)
|
||||
if (this.composing) {
|
||||
this.callbacks.endComposition();
|
||||
}
|
||||
}
|
||||
|
||||
this.composing = !!data;
|
||||
break;
|
||||
|
||||
case 'compositionend':
|
||||
// We must manually start the composition
|
||||
// (i.e. send compositionstart event) first here if we haven't.
|
||||
if (!this.composing) {
|
||||
this.callbacks.setComposition(data);
|
||||
}
|
||||
|
||||
// Send compositionend event.
|
||||
this.callbacks.endComposition(data);
|
||||
this.composing = false;
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
JSZhuyinGaiaKeyboardGlue.prototype.sendMessage =
|
||||
function jszg_sendMessage(type, data, reqId) {
|
||||
if (!this.worker) {
|
||||
throw 'JSZhuyinGaiaKeyboardGlue:' +
|
||||
' attempt to send message w/o load the worker first.';
|
||||
}
|
||||
|
||||
if (!this.workerReady) {
|
||||
this.messageQueue.push([type, data, reqId]);
|
||||
return;
|
||||
}
|
||||
|
||||
this.worker.postMessage(
|
||||
{ 'type': type, 'data': data, 'requestId': reqId });
|
||||
};
|
||||
|
||||
// Expose the engine to the Gaia keyboard
|
||||
if (typeof InputMethods !== 'undefined') {
|
||||
InputMethods.jszhuyin = new JSZhuyinGaiaKeyboardGlue();
|
||||
}
|
||||
515
gaia/apps/keyboard/js/imes/jszhuyin/lib/bopomofo_encoder.js
Executable file
515
gaia/apps/keyboard/js/imes/jszhuyin/lib/bopomofo_encoder.js
Executable file
|
|
@ -0,0 +1,515 @@
|
|||
'use strict';
|
||||
|
||||
// This file implements encoding system documented by libtabe,
|
||||
// inspired by the ETen Chinese System.
|
||||
// See ./libtabe/doc/BoPoMoFo.shtml
|
||||
// Get libtabe at http://sourceforge.net/projects/libtabe/
|
||||
|
||||
// 1st Group 2nd Group 3rd Group Tone Symbols
|
||||
// # of Symbols 21 3 13 5
|
||||
// # of Bits 6 2 4 3
|
||||
|
||||
// TODO: Maybe support Extended Bopomofo in the future?
|
||||
|
||||
var BopomofoEncoder = {
|
||||
// Unicode range of each of the Bopomofo symbol groups
|
||||
// See https://en.wikipedia.org/wiki/Bopomofo_(script)#Unicode
|
||||
BOPOMOFO_START_GROUP_1: 0x3105,
|
||||
BOPOMOFO_END_GROUP_1: 0x3119,
|
||||
BOPOMOFO_START_GROUP_2: 0x3127,
|
||||
BOPOMOFO_END_GROUP_2: 0x3129,
|
||||
BOPOMOFO_START_GROUP_3: 0x311A,
|
||||
BOPOMOFO_END_GROUP_3: 0x3126,
|
||||
|
||||
// Tone symbols are placed in Spacing Modifier Letters Unicode block
|
||||
BOPOMOFO_TONE_1: 0x02c9,
|
||||
BOPOMOFO_TONE_2: 0x02ca,
|
||||
BOPOMOFO_TONE_3: 0x02c7,
|
||||
BOPOMOFO_TONE_4: 0x02cb,
|
||||
BOPOMOFO_TONE_5: 0x02d9,
|
||||
|
||||
// Bitmask for each group
|
||||
BOPOMOFO_GROUP_1_BITMASK: 0x7e00,
|
||||
BOPOMOFO_GROUP_2_BITMASK: 0x0180,
|
||||
BOPOMOFO_GROUP_3_BITMASK: 0x0078,
|
||||
BOPOMOFO_TONE_BITMASK: 0x0007,
|
||||
|
||||
/**
|
||||
* Encode a Bopomofo symbols string into encoded sounds.
|
||||
* into encoded string.
|
||||
* @param {string} symbols Symbols string.
|
||||
* @param {object} options Options.
|
||||
* - reorder: true for reorder.
|
||||
* @return {array(number)} Encoded sounds array.
|
||||
* @this BopomofoEncoder
|
||||
*/
|
||||
encode: function be_encode(symbols, options) {
|
||||
options = options || {};
|
||||
|
||||
var encodedSoundsArr = [];
|
||||
|
||||
var currentEncodeSymbolsCode = 0;
|
||||
var filled1 = false;
|
||||
var filled2 = false;
|
||||
var filled3 = false;
|
||||
var filled4 = false;
|
||||
|
||||
var reorder = options.reorder;
|
||||
|
||||
var next = function next() {
|
||||
encodedSoundsArr.push(currentEncodeSymbolsCode);
|
||||
|
||||
currentEncodeSymbolsCode = 0;
|
||||
filled1 = filled2 = filled3 = filled4 = false;
|
||||
};
|
||||
|
||||
for (var j = 0; j < symbols.length; j++) {
|
||||
var encodedSymbolCode = this.encodeOne(symbols[j]);
|
||||
|
||||
if (encodedSymbolCode & this.BOPOMOFO_GROUP_1_BITMASK) {
|
||||
if (!reorder && (filled1 || filled2 || filled3 || filled4)) {
|
||||
next();
|
||||
}
|
||||
if (reorder && (filled1 || filled4)) {
|
||||
next();
|
||||
}
|
||||
|
||||
filled1 = true;
|
||||
currentEncodeSymbolsCode |= encodedSymbolCode;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (encodedSymbolCode & this.BOPOMOFO_GROUP_2_BITMASK) {
|
||||
if (!reorder && (filled2 || filled3 || filled4)) {
|
||||
next();
|
||||
}
|
||||
if (reorder && (filled2 || filled4)) {
|
||||
next();
|
||||
}
|
||||
|
||||
filled2 = true;
|
||||
currentEncodeSymbolsCode |= encodedSymbolCode;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (encodedSymbolCode & this.BOPOMOFO_GROUP_3_BITMASK) {
|
||||
if (filled3 || filled4) {
|
||||
next();
|
||||
}
|
||||
|
||||
filled3 = true;
|
||||
currentEncodeSymbolsCode |= encodedSymbolCode;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (encodedSymbolCode & this.BOPOMOFO_TONE_BITMASK) {
|
||||
filled4 = true;
|
||||
currentEncodeSymbolsCode |= encodedSymbolCode;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
throw new Error('Should not reach here.');
|
||||
}
|
||||
|
||||
next();
|
||||
return encodedSoundsArr;
|
||||
},
|
||||
|
||||
/**
|
||||
* Encode exactly one Bopomofo symbol
|
||||
* @param {string} symbol Bopomofo symbol
|
||||
* @return {number} Encoded code representing the symbol.
|
||||
*/
|
||||
encodeOne: function be_encodeOne(symbol) {
|
||||
var symbolCode = symbol.charCodeAt(0);
|
||||
|
||||
if (symbolCode >= this.BOPOMOFO_START_GROUP_1 &&
|
||||
symbolCode <= this.BOPOMOFO_END_GROUP_1) {
|
||||
return (symbolCode - this.BOPOMOFO_START_GROUP_1 + 1) << 9;
|
||||
}
|
||||
|
||||
if (symbolCode >= this.BOPOMOFO_START_GROUP_2 &&
|
||||
symbolCode <= this.BOPOMOFO_END_GROUP_2) {
|
||||
return (symbolCode - this.BOPOMOFO_START_GROUP_2 + 1) << 7;
|
||||
}
|
||||
|
||||
if (symbolCode >= this.BOPOMOFO_START_GROUP_3 &&
|
||||
symbolCode <= this.BOPOMOFO_END_GROUP_3) {
|
||||
return (symbolCode - this.BOPOMOFO_START_GROUP_3 + 1) << 3;
|
||||
}
|
||||
|
||||
if (symbolCode == this.BOPOMOFO_TONE_1) {
|
||||
return 0x1;
|
||||
}
|
||||
|
||||
if (symbolCode == this.BOPOMOFO_TONE_2) {
|
||||
return 0x2;
|
||||
}
|
||||
|
||||
if (symbolCode == this.BOPOMOFO_TONE_3) {
|
||||
return 0x3;
|
||||
}
|
||||
|
||||
if (symbolCode == this.BOPOMOFO_TONE_4) {
|
||||
return 0x4;
|
||||
}
|
||||
|
||||
if (symbolCode == this.BOPOMOFO_TONE_5) {
|
||||
return 0x5;
|
||||
}
|
||||
|
||||
throw new Error('Unknown symbol: ' + symbol);
|
||||
},
|
||||
|
||||
/**
|
||||
* Decode an encoded sounds string into Bopomofo symbols.
|
||||
* @param {array(number)} encodedArr Encoded sounds string or array.
|
||||
* @return {string} Symbols string.
|
||||
* @this BopomofoEncoder
|
||||
*/
|
||||
decode: function be_decode(encodedArr) {
|
||||
var symbols = '';
|
||||
for (var i = 0; i < encodedArr.length; i++) {
|
||||
var symbolsCode = encodedArr[i];
|
||||
var group1Code = (symbolsCode & this.BOPOMOFO_GROUP_1_BITMASK) >> 9;
|
||||
var group2Code = (symbolsCode & this.BOPOMOFO_GROUP_2_BITMASK) >> 7;
|
||||
var group3Code = (symbolsCode & this.BOPOMOFO_GROUP_3_BITMASK) >> 3;
|
||||
var toneCode = symbolsCode & this.BOPOMOFO_TONE_BITMASK;
|
||||
|
||||
if (group1Code) {
|
||||
symbols +=
|
||||
String.fromCharCode(this.BOPOMOFO_START_GROUP_1 - 1 + group1Code);
|
||||
}
|
||||
|
||||
if (group2Code) {
|
||||
symbols +=
|
||||
String.fromCharCode(this.BOPOMOFO_START_GROUP_2 - 1 + group2Code);
|
||||
}
|
||||
|
||||
if (group3Code) {
|
||||
symbols +=
|
||||
String.fromCharCode(this.BOPOMOFO_START_GROUP_3 - 1 + group3Code);
|
||||
}
|
||||
|
||||
switch (toneCode) {
|
||||
case 1:
|
||||
symbols += String.fromCharCode(this.BOPOMOFO_TONE_1);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
symbols += String.fromCharCode(this.BOPOMOFO_TONE_2);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
symbols += String.fromCharCode(this.BOPOMOFO_TONE_3);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
symbols += String.fromCharCode(this.BOPOMOFO_TONE_4);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
symbols += String.fromCharCode(this.BOPOMOFO_TONE_5);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return symbols;
|
||||
},
|
||||
|
||||
/**
|
||||
* Return true if the character or charCode given represents
|
||||
* an accepted Bopomofo symbol.
|
||||
* @param {string|number} chr String or a charCode.
|
||||
* @return {boolean} Return true if the character or charCode given
|
||||
* represents an accepted Bopomofo symbol.
|
||||
* @this BopomofoEncoder
|
||||
*/
|
||||
isBopomofoSymbol: function be_isBopomofoSymbol(chr) {
|
||||
var code = (typeof chr === 'string') ? chr.charCodeAt(0) : chr;
|
||||
|
||||
if (code >= this.BOPOMOFO_START_GROUP_1 &&
|
||||
code <= this.BOPOMOFO_END_GROUP_1) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (code >= this.BOPOMOFO_START_GROUP_2 &&
|
||||
code <= this.BOPOMOFO_END_GROUP_2) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (code >= this.BOPOMOFO_START_GROUP_3 &&
|
||||
code <= this.BOPOMOFO_END_GROUP_3) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (code === this.BOPOMOFO_TONE_1 ||
|
||||
code === this.BOPOMOFO_TONE_2 ||
|
||||
code === this.BOPOMOFO_TONE_3 ||
|
||||
code === this.BOPOMOFO_TONE_4 ||
|
||||
code === this.BOPOMOFO_TONE_5) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
|
||||
APPEND_MODE_NONE: 0,
|
||||
APPEND_MODE_REORDER: 1,
|
||||
|
||||
appendToSymbols: function(symbols, symbolToAttach, mode) {
|
||||
mode = mode || this.APPEND_MODE_NONE;
|
||||
|
||||
if (!this.isBopomofoSymbol(symbolToAttach)) {
|
||||
throw new Error('BopomofoEncoder: ' +
|
||||
'Symbol to attach is not a Bopomofo symbol.');
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
case this.APPEND_MODE_NONE:
|
||||
return symbols + symbolToAttach;
|
||||
case this.APPEND_MODE_REORDER:
|
||||
// TODO: FIX THIS.
|
||||
return this.decode(this.encode(symbols + symbolToAttach, {
|
||||
reorder: true
|
||||
}));
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Construct and encoded sounds array that have all non-completed sounds
|
||||
* expended as seperate symbols.
|
||||
* Useful for getSymbolsCompositions() and also to decide the minimal # of
|
||||
* composing elements of the symbols string.
|
||||
*
|
||||
* @param {string} symbols String of Bopomofo symbols.
|
||||
* @returns {array(number)} Array consist of code of the
|
||||
* encoded sounds.
|
||||
*/
|
||||
encodeExpended: function(symbols) {
|
||||
var encodedSoundsReversedArr = [0];
|
||||
var i = symbols.length;
|
||||
var pos = 0;
|
||||
var placeIntoCurrentSound = false;
|
||||
var filled1, filled2, filled3;
|
||||
|
||||
var encodedSymbolCode;
|
||||
while (i--) {
|
||||
encodedSymbolCode = this.encodeOne(symbols[i]);
|
||||
if (this.isCompleted(encodedSymbolCode)) {
|
||||
placeIntoCurrentSound = true;
|
||||
filled1 = filled2 = filled3 = false;
|
||||
encodedSoundsReversedArr.push(encodedSymbolCode);
|
||||
pos++;
|
||||
} else {
|
||||
if (placeIntoCurrentSound) {
|
||||
if ((encodedSymbolCode & this.BOPOMOFO_GROUP_3_BITMASK) &&
|
||||
!filled3 && !filled2 && !filled1) {
|
||||
filled3 = true;
|
||||
encodedSoundsReversedArr[pos] |= encodedSymbolCode;
|
||||
} else if ((encodedSymbolCode & this.BOPOMOFO_GROUP_2_BITMASK) &&
|
||||
!filled2 && !filled1) {
|
||||
filled2 = true;
|
||||
encodedSoundsReversedArr[pos] |= encodedSymbolCode;
|
||||
} else if ((encodedSymbolCode & this.BOPOMOFO_GROUP_1_BITMASK) &&
|
||||
!filled1) {
|
||||
filled1 = true;
|
||||
encodedSoundsReversedArr[pos] |= encodedSymbolCode;
|
||||
} else {
|
||||
placeIntoCurrentSound = false;
|
||||
encodedSoundsReversedArr.push(encodedSymbolCode);
|
||||
pos++;
|
||||
}
|
||||
} else {
|
||||
encodedSoundsReversedArr.push(encodedSymbolCode);
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (encodedSoundsReversedArr[0] === 0) {
|
||||
encodedSoundsReversedArr.shift();
|
||||
}
|
||||
|
||||
return encodedSoundsReversedArr.reverse();
|
||||
},
|
||||
/**
|
||||
* Trim symbols to remove the part that will only match more words specify by
|
||||
* length.
|
||||
* @param {string|array(number)} symbols Symbols
|
||||
* @param {number} length Length to trim.
|
||||
* @return {string} Trimmed symbols.
|
||||
*/
|
||||
trimToLength: function(symbols, length) {
|
||||
symbols = (typeof symbols === 'string') ? symbols : this.decode(symbols);
|
||||
|
||||
// No need to trim.
|
||||
if (symbols.length <= length) {
|
||||
return symbols;
|
||||
}
|
||||
|
||||
var encodedSounds;
|
||||
var i = symbols.length;
|
||||
// XXX: Improve this; instead of a loop we could introduce a cap in
|
||||
// the state machine in the encode() method.
|
||||
do {
|
||||
encodedSounds = this.encode(symbols.substr(0, i));
|
||||
if (encodedSounds.length <= length) {
|
||||
break;
|
||||
}
|
||||
} while (i--);
|
||||
|
||||
return this.decode(encodedSounds);
|
||||
},
|
||||
/**
|
||||
* Trim symbols (from the end) to remove the part that will only match more
|
||||
* words specify by length.
|
||||
* @param {string|array(number)} symbols Symbols
|
||||
* @param {number} length Length to trim.
|
||||
* @return {string} Trimmed symbols.
|
||||
*/
|
||||
trimToLengthFromEnd: function(symbols, length) {
|
||||
symbols = (typeof symbols === 'string') ? symbols : this.decode(symbols);
|
||||
|
||||
var encodedSounds;
|
||||
var totalLength = this.encode(symbols).length;
|
||||
var i = 0;
|
||||
// XXX: Improve this; instead of a loop we could introduce a cap in
|
||||
// the state machine in the encode() method.
|
||||
while (++i < symbols.length) {
|
||||
encodedSounds = this.encode(symbols.substr(0, i));
|
||||
if (encodedSounds.length + length > totalLength) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return symbols.substr(i - 1);
|
||||
},
|
||||
|
||||
/**
|
||||
* Return all possible combinations of the given symbols string.
|
||||
* @param {string|array(number)} symbols Symbol string or array
|
||||
* returned from
|
||||
* encodeExpended.
|
||||
* @return {array(array(number))} All combinations of
|
||||
* the given symbols string.
|
||||
*/
|
||||
getSymbolCombinations: function(symbols) {
|
||||
// Construct an encodeExpended encoded sounds array,
|
||||
// or use the input as such.
|
||||
var expendedEncodedSounds =
|
||||
(typeof symbols === 'string') ? this.encodeExpended(symbols) : symbols;
|
||||
|
||||
var combinations = expendedEncodedSounds
|
||||
.reduce(function(currentCombinations, code, i) {
|
||||
if (i === 0) {
|
||||
currentCombinations.push([ code ]);
|
||||
return currentCombinations;
|
||||
}
|
||||
|
||||
currentCombinations.forEach(function(combination) {
|
||||
var k = combination.length - 1;
|
||||
// If the previous symbol is a complete one of this is a completed
|
||||
// one, they must not occupy the same place.
|
||||
if (this.isCompleted(combination[k]) || this.isCompleted(code)) {
|
||||
combination.push(code);
|
||||
return;
|
||||
}
|
||||
|
||||
var filled2 = !!(combination[k] & this.BOPOMOFO_GROUP_2_BITMASK);
|
||||
var filled3 = !!(combination[k] & this.BOPOMOFO_GROUP_3_BITMASK);
|
||||
|
||||
// If the previous one contain the same or the lower place of
|
||||
// symbol, the new symbol must not occupy the same place.
|
||||
if ((code & this.BOPOMOFO_GROUP_1_BITMASK) ||
|
||||
(code & this.BOPOMOFO_GROUP_2_BITMASK &&
|
||||
(filled2 || filled3)) ||
|
||||
(code & this.BOPOMOFO_GROUP_3_BITMASK && filled3)) {
|
||||
combination.push(code);
|
||||
return;
|
||||
}
|
||||
|
||||
// Create a copy of the composition, so that we could still
|
||||
// put the symbols into the new place.
|
||||
var newCombination = [].concat(combination);
|
||||
newCombination.push(code);
|
||||
currentCombinations.push(newCombination);
|
||||
|
||||
// Combine the current symbol into the previous symbol.
|
||||
combination[k] |= code;
|
||||
}.bind(this));
|
||||
|
||||
return currentCombinations;
|
||||
}.bind(this), []);
|
||||
|
||||
return combinations;
|
||||
},
|
||||
|
||||
isIncompletionOf: function(code, codeToMatch) {
|
||||
var group1Code = (code & this.BOPOMOFO_GROUP_1_BITMASK) >> 9;
|
||||
var group2Code = (code & this.BOPOMOFO_GROUP_2_BITMASK) >> 7;
|
||||
var group3Code = (code & this.BOPOMOFO_GROUP_3_BITMASK) >> 3;
|
||||
var toneCode = code & this.BOPOMOFO_TONE_BITMASK;
|
||||
|
||||
var group1CodeToMatch = (codeToMatch & this.BOPOMOFO_GROUP_1_BITMASK) >> 9;
|
||||
var group2CodeToMatch = (codeToMatch & this.BOPOMOFO_GROUP_2_BITMASK) >> 7;
|
||||
var group3CodeToMatch = (codeToMatch & this.BOPOMOFO_GROUP_3_BITMASK) >> 3;
|
||||
var toneCodeToMatch = codeToMatch & this.BOPOMOFO_TONE_BITMASK;
|
||||
|
||||
// This is fairly complex because not only we have to consider mis-match
|
||||
// of symbols at the same place, but also evaluate to false when there is
|
||||
// a following up symbol but the previous one is missing.
|
||||
// To future self: The best way to understand this is by reading test cases.
|
||||
return (
|
||||
!(group1CodeToMatch && !group1Code &&
|
||||
(group2Code || group3Code || toneCode)) &&
|
||||
!(group1Code && group1CodeToMatch !== group1Code) &&
|
||||
!(group2CodeToMatch && !group2Code &&
|
||||
(group3Code || toneCode)) &&
|
||||
!(group2Code && group2CodeToMatch !== group2Code) &&
|
||||
!(group3CodeToMatch && !group3Code && toneCode) &&
|
||||
!(group3Code && group3CodeToMatch !== group3Code) &&
|
||||
!(toneCode && toneCodeToMatch !== toneCode) &&
|
||||
true);
|
||||
},
|
||||
|
||||
isCompleted: function(code) {
|
||||
// Only phontics with tone is considered completed.
|
||||
return !!(code & this.BOPOMOFO_TONE_BITMASK);
|
||||
},
|
||||
|
||||
replace: function(code, fromCode, toCode) {
|
||||
var match = false;
|
||||
if (fromCode & this.BOPOMOFO_GROUP_1_BITMASK) {
|
||||
match = ((code & this.BOPOMOFO_GROUP_1_BITMASK) ===
|
||||
(fromCode & this.BOPOMOFO_GROUP_1_BITMASK));
|
||||
}
|
||||
if (fromCode & this.BOPOMOFO_GROUP_2_BITMASK) {
|
||||
match = ((code & this.BOPOMOFO_GROUP_2_BITMASK) ===
|
||||
(fromCode & this.BOPOMOFO_GROUP_2_BITMASK));
|
||||
}
|
||||
if (fromCode & this.BOPOMOFO_GROUP_3_BITMASK) {
|
||||
match = ((code & this.BOPOMOFO_GROUP_3_BITMASK) ===
|
||||
(fromCode & this.BOPOMOFO_GROUP_3_BITMASK));
|
||||
}
|
||||
if (fromCode & this.BOPOMOFO_TONE_BITMASK) {
|
||||
match = ((code & this.BOPOMOFO_TONE_BITMASK) ===
|
||||
(fromCode & this.BOPOMOFO_TONE_BITMASK));
|
||||
}
|
||||
|
||||
if (!match) {
|
||||
return code;
|
||||
}
|
||||
|
||||
return code & ~fromCode | toCode;
|
||||
}
|
||||
};
|
||||
|
||||
// Export as a CommonJS module if we are loaded as one.
|
||||
if (typeof module === 'object' && module.exports) {
|
||||
module.exports = BopomofoEncoder;
|
||||
}
|
||||
78
gaia/apps/keyboard/js/imes/jszhuyin/lib/data_loader.js
Executable file
78
gaia/apps/keyboard/js/imes/jszhuyin/lib/data_loader.js
Executable file
|
|
@ -0,0 +1,78 @@
|
|||
'use strict';
|
||||
|
||||
/**
|
||||
* DataLoader wraps XMLHTTPRequest and pull the JSZhuyin dictionary if it is
|
||||
* not passed into the setup.
|
||||
*/
|
||||
var DataLoader = function() {
|
||||
this.loaded = false;
|
||||
this.loading = false;
|
||||
};
|
||||
/**
|
||||
* Database file to load.
|
||||
* @type {string}
|
||||
*/
|
||||
DataLoader.prototype.DATA_URL = '../data/database.data';
|
||||
/**
|
||||
* Once loaded, data will be available here.
|
||||
* @type {object}
|
||||
*/
|
||||
DataLoader.prototype.data = null;
|
||||
/**
|
||||
* Run when the loading is complete.
|
||||
* @type {function}
|
||||
*/
|
||||
DataLoader.prototype.onloadend = null;
|
||||
/**
|
||||
* Run when loading is successful.
|
||||
* @type {function}
|
||||
*/
|
||||
DataLoader.prototype.onload = null;
|
||||
/**
|
||||
* Run when error occours.
|
||||
* @type {function}
|
||||
*/
|
||||
DataLoader.prototype.onerror = null;
|
||||
|
||||
/**
|
||||
* Load the data
|
||||
*/
|
||||
DataLoader.prototype.load = function bs_load() {
|
||||
if (this.loading) {
|
||||
throw new Error('DataLoader: You cannot call load() twice.');
|
||||
}
|
||||
|
||||
var xhr = new XMLHttpRequest();
|
||||
xhr.open('GET', this.DATA_URL);
|
||||
xhr.responseType = 'arraybuffer';
|
||||
|
||||
xhr.onreadystatechange = function xhrReadystatechange() {
|
||||
if (xhr.readyState !== xhr.DONE) {
|
||||
return;
|
||||
}
|
||||
|
||||
var data = this.data = xhr.response;
|
||||
if (!data || (xhr.status && xhr.status !== 200)) {
|
||||
this.loading = false;
|
||||
|
||||
if (typeof this.onerror === 'function') {
|
||||
this.onerror();
|
||||
}
|
||||
if (typeof this.onloadend === 'function') {
|
||||
this.onloadend();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
this.loaded = true;
|
||||
this.loading = false;
|
||||
|
||||
if (typeof this.onload === 'function') {
|
||||
this.onload();
|
||||
}
|
||||
if (typeof this.onloadend === 'function') {
|
||||
this.onloadend();
|
||||
}
|
||||
}.bind(this);
|
||||
xhr.send();
|
||||
};
|
||||
1091
gaia/apps/keyboard/js/imes/jszhuyin/lib/jszhuyin.js
Executable file
1091
gaia/apps/keyboard/js/imes/jszhuyin/lib/jszhuyin.js
Executable file
File diff suppressed because it is too large
Load diff
363
gaia/apps/keyboard/js/imes/jszhuyin/lib/jszhuyin_data_pack.js
Executable file
363
gaia/apps/keyboard/js/imes/jszhuyin/lib/jszhuyin_data_pack.js
Executable file
|
|
@ -0,0 +1,363 @@
|
|||
'use strict';
|
||||
|
||||
// This implements a packer/unpacker of the arraybuffer we get from storage.
|
||||
// We would like to keep structured data in the JS world as few as possible to
|
||||
// conserve memory and GC time.
|
||||
|
||||
/**
|
||||
* Float32Encoder encodes a given float number to an arraybuffer,
|
||||
* and vise versa.
|
||||
* @type {Object}
|
||||
*/
|
||||
var Float32Encoder = {
|
||||
isSupported: (typeof DataView !== 'undefined'),
|
||||
BUFFER_BYTE_LENGTH: 4,
|
||||
encode: function encodeFloat32Number(number, type) {
|
||||
type = type || 'arraybuffer';
|
||||
|
||||
switch (type) {
|
||||
case 'arraybuffer':
|
||||
return this.encodeArrayBuffer(number);
|
||||
|
||||
default:
|
||||
throw new Error('Unsupported encode to type.');
|
||||
}
|
||||
},
|
||||
encodeArrayBuffer: function Float32NumberToArrayBuffer(number) {
|
||||
if (typeof number !== 'number') {
|
||||
throw new Error('Argument received is not a number.');
|
||||
}
|
||||
|
||||
var buf = new ArrayBuffer(4);
|
||||
new DataView(buf).setFloat32(0, number, true);
|
||||
|
||||
return buf;
|
||||
},
|
||||
decode: function decodeFloat32Number(data) {
|
||||
switch (data.constructor) {
|
||||
case ArrayBuffer:
|
||||
return this.decodeArrayBuffer(data);
|
||||
|
||||
default:
|
||||
throw new Error('Unsupported data type.');
|
||||
}
|
||||
},
|
||||
decodeArrayBuffer: function ArrayBufferToFloat32Number(buffer, byteOffset) {
|
||||
return (new DataView(buffer)).getFloat32(byteOffset, true);
|
||||
}
|
||||
};
|
||||
|
||||
var JSZhuyinDataPackCollection = function(dataPacks) {
|
||||
this.dataPacks = dataPacks;
|
||||
|
||||
if (!dataPacks.length) {
|
||||
throw new Error('JSZhuyinDataPackCollection: ' +
|
||||
'Expects an non-empty array.');
|
||||
}
|
||||
|
||||
this.firstResultDataPack = null;
|
||||
this.results = [];
|
||||
};
|
||||
JSZhuyinDataPackCollection.prototype.getFirstResultScore = function() {
|
||||
if (this.results.length) {
|
||||
return this.results[0].score;
|
||||
}
|
||||
if (!this.firstResultDataPack) {
|
||||
this._getFirstResultDataPack();
|
||||
}
|
||||
|
||||
return this.firstResultDataPack.getFirstResultScore();
|
||||
};
|
||||
JSZhuyinDataPackCollection.prototype.getFirstResult = function() {
|
||||
if (this.results.length) {
|
||||
return this.results[0];
|
||||
}
|
||||
if (!this.firstResultDataPack) {
|
||||
this._getFirstResultDataPack();
|
||||
}
|
||||
|
||||
return this.firstResultDataPack.getFirstResult();
|
||||
};
|
||||
JSZhuyinDataPackCollection.prototype._getFirstResultDataPack = function() {
|
||||
if (this.dataPacks.length === 1) {
|
||||
this.firstResultDataPack = this.dataPacks[0];
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var score = -Infinity;
|
||||
this.dataPacks.forEach(function(dataPack, i) {
|
||||
if (dataPack.getFirstResultScore() > score) {
|
||||
this.firstResultDataPack = dataPack;
|
||||
score = dataPack.getFirstResultScore();
|
||||
}
|
||||
}.bind(this));
|
||||
};
|
||||
JSZhuyinDataPackCollection.prototype.getResults = function() {
|
||||
if (this.results.length) {
|
||||
return this.results;
|
||||
}
|
||||
|
||||
if (this.dataPacks.length === 1) {
|
||||
this.results = this.dataPacks[0].getResults();
|
||||
|
||||
return this.results;
|
||||
}
|
||||
|
||||
var results = [];
|
||||
|
||||
// TODO: Optimize the sorting here.
|
||||
this.dataPacks.forEach(function(dataPack, i) {
|
||||
var resArr = dataPack.getResults();
|
||||
resArr.forEach(function(res) {
|
||||
var found = results.some(function(currentRes) {
|
||||
return (currentRes.str === res.str);
|
||||
});
|
||||
|
||||
if (!found) {
|
||||
results.push(res);
|
||||
}
|
||||
});
|
||||
}.bind(this));
|
||||
|
||||
results = results.sort(function(a, b) {
|
||||
return (b.score - a.score);
|
||||
});
|
||||
|
||||
this.results = results;
|
||||
|
||||
return results;
|
||||
};
|
||||
|
||||
/**
|
||||
* JSZhuyinDataPack instance is the representation of the data in the database.
|
||||
* @param {arraybuffer|array} imeData arraybuffer the packed data, or an
|
||||
* array of the structured data.
|
||||
* @constructor
|
||||
*/
|
||||
var JSZhuyinDataPack = function(imeData, byteOffset, length, index) {
|
||||
if (imeData.constructor === ArrayBuffer) {
|
||||
this.packed = imeData;
|
||||
this.byteOffset = byteOffset || 0;
|
||||
this.length = length || (imeData.byteLength >> 1);
|
||||
this.unpacked = undefined;
|
||||
} else if (Array.isArray(imeData)) {
|
||||
this.packed = undefined;
|
||||
this.unpacked = imeData;
|
||||
} else {
|
||||
this.packed = undefined;
|
||||
this.unpacked = undefined;
|
||||
}
|
||||
|
||||
this.index = index;
|
||||
};
|
||||
/**
|
||||
* Get the score of the first item.
|
||||
* The arraybuffer will not be unpacked.
|
||||
* @return {number} Score.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype.getFirstResultScore = function() {
|
||||
if (this.unpacked) {
|
||||
return this.unpacked[0].score;
|
||||
}
|
||||
|
||||
return Float32Encoder.decodeArrayBuffer(this.packed, this.byteOffset + 2);
|
||||
};
|
||||
/**
|
||||
* Get the first item.
|
||||
* The arraybuffer will not be unpacked.
|
||||
* @return {object} The first item.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype.getFirstResult = function() {
|
||||
if (this.unpacked) {
|
||||
return this.unpacked[0];
|
||||
}
|
||||
|
||||
var view = new DataView(this.packed, this.byteOffset, this.length << 1);
|
||||
var controlByte = view.getUint16(0, true);
|
||||
var length = controlByte & 0x0f;
|
||||
|
||||
var result = {
|
||||
str: this._getStringFromDataView(view, 3 << 1, length),
|
||||
score: this.getFirstResultScore(),
|
||||
index: this.index
|
||||
};
|
||||
|
||||
return result;
|
||||
};
|
||||
/**
|
||||
* Get all items in an array. The arraybuffer will be unpacked automatically.
|
||||
* @return {array({str: string, score: number})} Results.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype.getResults = function() {
|
||||
this.unpack();
|
||||
|
||||
return this.unpacked;
|
||||
};
|
||||
/**
|
||||
* Get items in the packed result but only with the ones begins with
|
||||
* giving string.
|
||||
* @param {string} str String to match.
|
||||
* @return {array({str: string, score: number})} Results.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype.getResultsBeginsWith = function(str) {
|
||||
var filterFn = function(res) {
|
||||
return (res.str.substr(0, str.length) === str);
|
||||
};
|
||||
|
||||
if (this.unpacked) {
|
||||
return this.unpacked.filter(filterFn);
|
||||
}
|
||||
|
||||
return this._getPackedResults(filterFn);
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the packed array buffer. The data will be packed automatically.
|
||||
* The byteLength is always dividable by 4.
|
||||
* @return {arraybuffer} The packed arraybuffer.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype.getPacked = function() {
|
||||
this.pack();
|
||||
|
||||
return this.packed;
|
||||
};
|
||||
/**
|
||||
* Unpack the arraybuffer and remove it.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype.unpack = function() {
|
||||
if (this.unpacked) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (typeof this.packed === 'undefined') {
|
||||
throw new Error('No packed IME data.');
|
||||
}
|
||||
|
||||
this.unpacked = this._getPackedResults();
|
||||
this.packed = undefined;
|
||||
};
|
||||
/**
|
||||
* Go through the packed buffer and extract the results.
|
||||
* @param {function} filterFn Test function for testing results. Optional.
|
||||
* @return {array({str: string, score: number})} Results.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype._getPackedResults = function(filterFn) {
|
||||
var results = [];
|
||||
var view = new DataView(this.packed, this.byteOffset, this.length << 1);
|
||||
var controlByte = view.getUint16(0, true);
|
||||
var length = controlByte & 0x0f;
|
||||
|
||||
var bytePos = 2;
|
||||
|
||||
while (bytePos < view.byteLength) {
|
||||
// Ensure we'll not be getting out of range error.
|
||||
if ((bytePos + 4 + (length << 1)) > view.byteLength) {
|
||||
break;
|
||||
}
|
||||
|
||||
var result = {
|
||||
str: this._getStringFromDataView(view, bytePos + 4, length),
|
||||
score: Float32Encoder.decodeArrayBuffer(
|
||||
this.packed, this.byteOffset + bytePos),
|
||||
index: this.index
|
||||
};
|
||||
bytePos += (length + 2) << 1;
|
||||
|
||||
if (typeof filterFn === 'function' && !filterFn(result)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
results.push(result);
|
||||
}
|
||||
|
||||
return results;
|
||||
};
|
||||
/**
|
||||
* Pack the arraybuffer and remove the structured data object.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype.pack = function() {
|
||||
if (this.packed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (typeof this.unpacked === 'undefined') {
|
||||
throw new Error('No unpacked IME data.');
|
||||
}
|
||||
|
||||
var length = 0;
|
||||
this.unpacked.forEach(function(result, i) {
|
||||
if (result.str.length > length) {
|
||||
length = result.str.length;
|
||||
}
|
||||
});
|
||||
|
||||
if (length > 0xf) {
|
||||
throw new Error(
|
||||
'JSZhuyinDataPack: Longest string length is longer than expected.');
|
||||
}
|
||||
|
||||
var arrayLength = 1 + (length + 2) * this.unpacked.length;
|
||||
|
||||
var packedView = new DataView(new ArrayBuffer(arrayLength << 1));
|
||||
// 0x40 puts the control byte into printable characters region.
|
||||
packedView.setUint16(0, 0x40 ^ length, true);
|
||||
|
||||
var bytePos = 1 << 1;
|
||||
this.unpacked.forEach(function(result, i) {
|
||||
packedView.setFloat32(bytePos, result.score, true);
|
||||
bytePos += (2 << 1);
|
||||
this._setStringToDataView(packedView, bytePos, result.str);
|
||||
bytePos += (length << 1);
|
||||
}, this);
|
||||
|
||||
this.packed = packedView.buffer;
|
||||
this.byteOffset = 0;
|
||||
this.length = arrayLength;
|
||||
};
|
||||
/**
|
||||
* Overwrite the native toString() method.
|
||||
* @return {string} String representation of the JSZhuyinDataPack instance.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype.toString = function() {
|
||||
if (this.unpacked) {
|
||||
return this.unpacked.toString();
|
||||
}
|
||||
|
||||
if (this.packed) {
|
||||
return this.packed.toString();
|
||||
}
|
||||
|
||||
return '[object JSZhuyinDataPack]';
|
||||
};
|
||||
/**
|
||||
* Get the string from given DataView instance.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype._getStringFromDataView =
|
||||
function(view, byteOffset, length) {
|
||||
var charCodes = [], charCode;
|
||||
for (var i = 0; i < length; i++) {
|
||||
charCode = view.getUint16(byteOffset + (i << 1), true);
|
||||
if (charCode) {
|
||||
charCodes.push(charCode);
|
||||
}
|
||||
}
|
||||
|
||||
return String.fromCharCode.apply(String, charCodes);
|
||||
};
|
||||
/**
|
||||
* Set the string to given DataView instance.
|
||||
*/
|
||||
JSZhuyinDataPack.prototype._setStringToDataView =
|
||||
function(view, byteOffset, str) {
|
||||
var i = 0;
|
||||
while (i < str.length) {
|
||||
view.setUint16(byteOffset + (i << 1), str.charCodeAt(i), true);
|
||||
i++;
|
||||
}
|
||||
};
|
||||
|
||||
// Export as a CommonJS module if we are loaded as one.
|
||||
if (typeof module === 'object' && module.exports) {
|
||||
module.exports = JSZhuyinDataPack;
|
||||
}
|
||||
52
gaia/apps/keyboard/js/imes/jszhuyin/lib/jszhuyin_server.js
Executable file
52
gaia/apps/keyboard/js/imes/jszhuyin/lib/jszhuyin_server.js
Executable file
|
|
@ -0,0 +1,52 @@
|
|||
'use strict';
|
||||
|
||||
/* global JSZhuyin */
|
||||
|
||||
// JSZhuyinServer provides a postMessage interface to communicate
|
||||
// with JSZhuyin.
|
||||
var JSZhuyinServer = {
|
||||
engine: null,
|
||||
messageTarget: self.opener || self.parent || self,
|
||||
load: function w_load() {
|
||||
self.addEventListener('message', this);
|
||||
|
||||
var engine = this.engine = new JSZhuyin();
|
||||
(['loadend',
|
||||
'load',
|
||||
'error',
|
||||
'unload',
|
||||
'compositionupdate',
|
||||
'compositionend',
|
||||
'candidateschange',
|
||||
'actionhandled']).forEach((function attachCallback(type) {
|
||||
engine['on' + type] = this.getSender(type);
|
||||
}).bind(this));
|
||||
},
|
||||
getSender: function w_getSender(type) {
|
||||
return this.sendMessage.bind(this, type);
|
||||
},
|
||||
handleEvent: function w_handleEvent(evt) {
|
||||
var msg = evt.data;
|
||||
if (msg.sender === 'worker') {
|
||||
return;
|
||||
}
|
||||
|
||||
if (typeof this.engine[msg.type] !== 'function') {
|
||||
throw 'Unknown message type: ' + msg.type;
|
||||
}
|
||||
|
||||
this.engine[msg.type](msg.data, msg.requestId);
|
||||
},
|
||||
sendMessage: function w_sendMessage(type, data, reqId) {
|
||||
if (typeof window === 'object') {
|
||||
this.messageTarget.postMessage(
|
||||
{ 'type': type, 'data': data,
|
||||
'requestId': reqId, 'sender': 'worker' }, '*');
|
||||
} else {
|
||||
this.messageTarget.postMessage(
|
||||
{ 'type': type, 'data': data, 'requestId': reqId });
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
JSZhuyinServer.load();
|
||||
493
gaia/apps/keyboard/js/imes/jszhuyin/lib/storage.js
Executable file
493
gaia/apps/keyboard/js/imes/jszhuyin/lib/storage.js
Executable file
|
|
@ -0,0 +1,493 @@
|
|||
'use strict';
|
||||
|
||||
/* global JSZhuyinDataPack, JSZhuyinDataPackCollection, BopomofoEncoder */
|
||||
|
||||
// This file implemented BinStorage, an in-memory key-value storage (for now).
|
||||
// Additional sugar is put onto JSZhuyinDataPackStorage to more effectively
|
||||
// manage JSZhuyin-specific data.
|
||||
|
||||
/**
|
||||
* A simple key-value store wrapps with JavaScript object.
|
||||
* @this {object} CacheStore instance.
|
||||
*/
|
||||
var CacheStore = function CacheStore() {
|
||||
this.dataMap = new Map();
|
||||
};
|
||||
/**
|
||||
* set the value of a key.
|
||||
* @param {array(number)} codes Key.
|
||||
* @param {any} value Value.
|
||||
* @this {object} CacheStore instance.
|
||||
*/
|
||||
CacheStore.prototype.add = function cs_add(codes, value) {
|
||||
// In the interest of not doing deep comparsion on arrays, we would convert
|
||||
// them to string here.
|
||||
this.dataMap.set(String.fromCharCode.apply(String, codes), value);
|
||||
};
|
||||
/**
|
||||
* get the value of a key.
|
||||
* @param {array(number)} codes Key.
|
||||
* @return {any} Value of the key.
|
||||
* @this {object} CacheStore instance.
|
||||
*/
|
||||
CacheStore.prototype.get = function cs_get(codes) {
|
||||
return this.dataMap.get(String.fromCharCode.apply(String, codes));
|
||||
};
|
||||
/**
|
||||
* Clean up the store. Any key that is not a substring of the superset
|
||||
* string will have their value removed.
|
||||
*
|
||||
* @param {array(number)} supersetCodes The superset code array.
|
||||
* @this {object} CacheStore instance.
|
||||
*/
|
||||
CacheStore.prototype.cleanup = function cs_cleanup(supersetCodes) {
|
||||
if (!supersetCodes) {
|
||||
this.dataMap.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
var supersetStr = String.fromCharCode.apply(String, supersetCodes);
|
||||
|
||||
this.dataMap.forEach(function(v, key) {
|
||||
if (supersetStr.indexOf(key) === -1) {
|
||||
this.dataMap.delete(key);
|
||||
}
|
||||
}, this);
|
||||
};
|
||||
|
||||
/**
|
||||
* BinStorage rely on a big chunk of encoded ArrayBuffer to do the lookup.
|
||||
* @constructor
|
||||
*/
|
||||
var BinStorage = function BinStorage() {
|
||||
this.loaded = false;
|
||||
this._bin = undefined;
|
||||
};
|
||||
/**
|
||||
* Load the database.
|
||||
* @this {object} BinStorage instance.
|
||||
*/
|
||||
BinStorage.prototype.load = function bs_load(data) {
|
||||
if (this.loaded) {
|
||||
this.unload();
|
||||
}
|
||||
|
||||
this.loaded = true;
|
||||
this._bin = data;
|
||||
};
|
||||
/**
|
||||
* Unoad the database.
|
||||
* @this {object} BinStorage instance.
|
||||
*/
|
||||
BinStorage.prototype.unload = function bs_unload() {
|
||||
this._bin = undefined;
|
||||
this.loaded = false;
|
||||
};
|
||||
/**
|
||||
* Get values from storage.
|
||||
* @param {array(number)} codes Array of numbers to query.
|
||||
* @return {arraybuffer} the result.
|
||||
*/
|
||||
BinStorage.prototype.get = function bs_get(codes) {
|
||||
if (!this.loaded) {
|
||||
throw new Error('BinStorage: not loaded.');
|
||||
}
|
||||
|
||||
var code;
|
||||
var byteOffset = 0;
|
||||
while ((code = codes.shift()) !== undefined) {
|
||||
byteOffset = this.searchBlock(code, byteOffset);
|
||||
if (byteOffset === -1) {
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
return this._getBlockContent(byteOffset);
|
||||
};
|
||||
/**
|
||||
* Look for all value begin with this key.
|
||||
* @param {array(number)} codes Array of numbers to query.
|
||||
* @return {array(array(...))} Array of results of _getBlockContent
|
||||
*/
|
||||
BinStorage.prototype.getRange = function bs_getRange(codes) {
|
||||
if (!this.loaded) {
|
||||
throw new Error('BinStorage: not loaded.');
|
||||
}
|
||||
|
||||
var code;
|
||||
var byteOffset = 0;
|
||||
while ((code = codes.shift()) !== undefined) {
|
||||
byteOffset = this.searchBlock(code, byteOffset);
|
||||
if (byteOffset === -1) {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
return this.getRangeFromContentIndex(byteOffset);
|
||||
};
|
||||
/**
|
||||
* Get all of the values from this address.
|
||||
* @param {numbber} byteOffset Byte offset of the block.
|
||||
* @return {array(array(...))} Array of results of _getBlockContent
|
||||
*/
|
||||
BinStorage.prototype.getRangeFromContentIndex = function(byteOffset) {
|
||||
var bin = this._bin;
|
||||
var result = [];
|
||||
|
||||
var getBlockContents = function bs_getBlockContents(byteOffset) {
|
||||
var view = new DataView(bin, byteOffset);
|
||||
var length = view.getUint16(0, true);
|
||||
var contentLength = view.getUint16(2, true);
|
||||
|
||||
if (length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
var addressBlockByteOffset =
|
||||
byteOffset + ((2 + contentLength + length) << 1);
|
||||
|
||||
var addressBlockView =
|
||||
new DataView(bin, addressBlockByteOffset, length << 2);
|
||||
|
||||
var i = length;
|
||||
while (i--) {
|
||||
var blockAddress = addressBlockView.getUint32(i << 2, true);
|
||||
var content = this._getBlockContent(blockAddress);
|
||||
if (content) {
|
||||
result.push(content);
|
||||
}
|
||||
|
||||
getBlockContents(blockAddress);
|
||||
}
|
||||
}.bind(this);
|
||||
|
||||
getBlockContents(byteOffset);
|
||||
return result;
|
||||
};
|
||||
/**
|
||||
* Internal method for search a given block for a single character.
|
||||
* @param {number} code code of the character.
|
||||
* @param {numbber} byteOffset Byte offset of the block.
|
||||
* @return {number} byteOffset of the block found, or -1.
|
||||
*/
|
||||
BinStorage.prototype.searchBlock = function bs_searchBlock(code, byteOffset) {
|
||||
var bin = this._bin;
|
||||
var view = new DataView(bin, byteOffset);
|
||||
var length = view.getUint16(0, true);
|
||||
var contentLength = view.getUint16(2, true);
|
||||
|
||||
var keyBlockByteOffset =
|
||||
byteOffset + ((2 + contentLength) << 1);
|
||||
|
||||
var addressBlockByteOffset =
|
||||
byteOffset + ((2 + contentLength + length) << 1);
|
||||
|
||||
var keyBlockView = new DataView(bin, keyBlockByteOffset, length << 1);
|
||||
var addressBlockView = new DataView(bin, addressBlockByteOffset, length << 2);
|
||||
|
||||
// Do a interpolation search
|
||||
var low = 0;
|
||||
var high = length - 1;
|
||||
var mid;
|
||||
|
||||
var lowCode, highCode, midCode;
|
||||
|
||||
while (low < length &&
|
||||
(lowCode = keyBlockView.getUint16(low << 1, true)) <= code &&
|
||||
(highCode = keyBlockView.getUint16(high << 1, true)) >= code) {
|
||||
mid = low + (((code - lowCode) * (high - low)) / (highCode - lowCode)) | 0;
|
||||
|
||||
midCode = keyBlockView.getUint16(mid << 1, true);
|
||||
|
||||
if (midCode < code) {
|
||||
low = mid + 1;
|
||||
} else if (midCode > code) {
|
||||
high = mid - 1;
|
||||
} else {
|
||||
return addressBlockView.getUint32(mid << 2, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (lowCode === code) {
|
||||
return addressBlockView.getUint32(low << 2, true);
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
};
|
||||
/**
|
||||
* Internal method for getting the content of the block.
|
||||
* @param {numbber} byteOffset Byte offset of the block.
|
||||
* @return {array} array contain 4 elements
|
||||
* - First element is the reference to the arrayBuffer
|
||||
* - Second element is the byteOffset the content begins.
|
||||
* - Third element is the length of the content.
|
||||
* - Forth element is the address of the block.
|
||||
*/
|
||||
BinStorage.prototype._getBlockContent =
|
||||
function bs_getBlockContent(byteOffset) {
|
||||
var bin = this._bin;
|
||||
var view = new DataView(bin, byteOffset);
|
||||
var contentLength = view.getUint16(2, true);
|
||||
|
||||
if (contentLength === 0) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
return [bin, byteOffset + (2 << 1), contentLength, byteOffset];
|
||||
};
|
||||
|
||||
var JSZhuyinDataPackStorage = function() {
|
||||
this.incompleteMatchedCache = new CacheStore();
|
||||
this.getCache = new CacheStore();
|
||||
this._interchangeablePairs = '';
|
||||
this._interchangeablePairsArr = new Uint16Array(0);
|
||||
};
|
||||
JSZhuyinDataPackStorage.prototype = Object.create(BinStorage.prototype);
|
||||
/**
|
||||
* When searching for matching words/phrases, consider these pairs of symbols
|
||||
* are interchangables.
|
||||
* Must be a string representing 2n sounds in Bopomofo symbols.
|
||||
*
|
||||
* Example string: 'ㄣㄥㄌㄖㄨㄛㄡ', making ㄣ interchangable with ㄥ and
|
||||
* ㄌ interchangable with ㄖ, and ㄨㄛ with ㄡ.
|
||||
*
|
||||
* @param {string} str String representing the pairs.
|
||||
*/
|
||||
JSZhuyinDataPackStorage.prototype.setInterchangeablePairs = function(str) {
|
||||
if (str === this._interchangeablePairs) {
|
||||
return;
|
||||
}
|
||||
|
||||
// String has changed, invalidate the entire cache.
|
||||
this.incompleteMatchedCache.cleanup();
|
||||
|
||||
var encodedSounds = BopomofoEncoder.encode(str);
|
||||
|
||||
if (encodedSounds.length % 2) {
|
||||
throw new Error('JSZhuyinDataPackStorage: Expects string to store pairs.');
|
||||
}
|
||||
|
||||
var arr = new Uint16Array(encodedSounds);
|
||||
|
||||
this._interchangeablePairs = str;
|
||||
this._interchangeablePairsArr = arr;
|
||||
};
|
||||
/**
|
||||
* Get values from storage, disregards interchangeable pairs.
|
||||
* @param {array(number)} codes Array of numbers to query.
|
||||
* @return {JSZhuyinData} The resulting JSZhuyinData instance.
|
||||
*/
|
||||
JSZhuyinDataPackStorage.prototype.get = function(codes) {
|
||||
// Should be null or the previous instance.
|
||||
if (typeof this.getCache.get(codes) === 'object') {
|
||||
return this.getCache.get(codes);
|
||||
}
|
||||
|
||||
var result = BinStorage.prototype.get.call(this, codes);
|
||||
|
||||
if (result) {
|
||||
// This is equal to |new JSZhuyinDataPack(..)| but take array of arugments
|
||||
var dataPack = Object.create(JSZhuyinDataPack.prototype);
|
||||
JSZhuyinDataPack.apply(dataPack, result);
|
||||
|
||||
this.getCache.add(codes, dataPack);
|
||||
return dataPack;
|
||||
} else {
|
||||
this.getCache.add(codes, null);
|
||||
return null;
|
||||
}
|
||||
};
|
||||
/**
|
||||
* Look for all value begin from this block address.
|
||||
* @param {numbber} byteOffset Byte offset of the block.
|
||||
* @return {array(JSZhuyinData)} The resulting JSZhuyinData instances.
|
||||
*/
|
||||
JSZhuyinDataPackStorage.prototype.getRangeFromContentIndex = function() {
|
||||
return BinStorage.prototype.getRangeFromContentIndex.apply(this, arguments)
|
||||
.map(function(result) {
|
||||
var dataPack = Object.create(JSZhuyinDataPack.prototype);
|
||||
JSZhuyinDataPack.apply(dataPack, result);
|
||||
return dataPack;
|
||||
});
|
||||
};
|
||||
/**
|
||||
* Return all results that matches to given partial encoded Bopomofo string.
|
||||
* @param {array(number)} codes string to query.
|
||||
* @return {JSZhuyinDataPackCollection?}
|
||||
* A JSZhuyinDataPackCollection instance
|
||||
* representing the results.
|
||||
*/
|
||||
JSZhuyinDataPackStorage.prototype.getIncompleteMatched = function(codes) {
|
||||
if (!this.loaded) {
|
||||
throw new Error('JSZhuyinDataPackStorage: not loaded.');
|
||||
}
|
||||
|
||||
// Should be null or the previous instance.
|
||||
if (typeof this.incompleteMatchedCache.get(codes) === 'object') {
|
||||
return this.incompleteMatchedCache.get(codes);
|
||||
}
|
||||
|
||||
// addresses is the reduced result of checking the codes in sequences,
|
||||
// start by looking at matched keys at table 0.
|
||||
var addresses = codes
|
||||
.reduce(function(addresses, code) {
|
||||
// Thie reduces to the every addresses that matches to the code, starting
|
||||
// from empty array.
|
||||
// Return back the reduced result and replaces the previous array of
|
||||
// addresses.
|
||||
return addresses.reduce(function(codeAddresses, address) {
|
||||
// If the code represents a completed sound, we should
|
||||
// use searchBlock() instead of doing linear workathough with
|
||||
// _getIncompleteMatchedCodesInBlock() since there can be only
|
||||
// one match.
|
||||
var a;
|
||||
if (!this._interchangeablePairs &&
|
||||
BopomofoEncoder.isCompleted(code)) {
|
||||
a = this.searchBlock(code, address);
|
||||
if (a !== -1) {
|
||||
return codeAddresses.concat(a);
|
||||
}
|
||||
|
||||
return codeAddresses;
|
||||
}
|
||||
|
||||
// Depend on the setting, the result should be matched either by
|
||||
// trying to split the encoded sound into multiple encoded sounds,
|
||||
// or not.
|
||||
var results =
|
||||
this._getIncompleteMatchedSingleCodesInBlock(code, address);
|
||||
|
||||
// Matched addresses are appended into the current list.
|
||||
return codeAddresses.concat(results);
|
||||
}.bind(this), /* codeAddresses */ []);
|
||||
}.bind(this), /* addresses */ [0]);
|
||||
|
||||
// DataPacks are constructed by getting the content of these addresses,
|
||||
// remove the null results, and construct with the content argument array.
|
||||
var dataPacks = addresses
|
||||
.map(function(address) {
|
||||
return this._getBlockContent(address);
|
||||
}, this)
|
||||
.filter(function(result) {
|
||||
return !!result;
|
||||
})
|
||||
.map(function(result) {
|
||||
var dataPack = Object.create(JSZhuyinDataPack.prototype);
|
||||
JSZhuyinDataPack.apply(dataPack, result);
|
||||
return dataPack;
|
||||
});
|
||||
|
||||
if (!dataPacks.length) {
|
||||
this.incompleteMatchedCache.add(codes, null);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
var dataPackCollection = new JSZhuyinDataPackCollection(dataPacks);
|
||||
this.incompleteMatchedCache.add(codes, dataPackCollection);
|
||||
|
||||
return dataPackCollection;
|
||||
};
|
||||
/**
|
||||
* Internal method to get all the addresses point from a given block that
|
||||
* matches the code with BopomofoEncoder.isIncompletionOf().
|
||||
* @param {number} code code of the character.
|
||||
* @param {numbber} byteOffset Byte offset of the block.
|
||||
* @return {array(number)} Array of byte offsets
|
||||
*/
|
||||
JSZhuyinDataPackStorage.prototype._getIncompleteMatchedSingleCodesInBlock =
|
||||
function jdps__getIncompleteMatchedSingleCodesInBlock(code, byteOffset) {
|
||||
var bin = this._bin;
|
||||
var view = new DataView(bin, byteOffset);
|
||||
var length = view.getUint16(0, true);
|
||||
var contentLength = view.getUint16(2, true);
|
||||
|
||||
var keyBlockByteOffset =
|
||||
byteOffset + ((2 + contentLength) << 1);
|
||||
|
||||
var addressBlockByteOffset =
|
||||
byteOffset + ((2 + contentLength + length) << 1);
|
||||
|
||||
var keyBlockView = new DataView(bin, keyBlockByteOffset, length << 1);
|
||||
var addressBlockView = new DataView(bin, addressBlockByteOffset, length << 2);
|
||||
|
||||
code = this._replaceInterchangeableSymbols(code);
|
||||
|
||||
var addresses = [], c;
|
||||
for (var i = 0; i < length; i++) {
|
||||
c = this._replaceInterchangeableSymbols(
|
||||
keyBlockView.getUint16(i << 1, true));
|
||||
if (BopomofoEncoder.isIncompletionOf(code, c)) {
|
||||
addresses.push(addressBlockView.getUint32(i << 2, true));
|
||||
}
|
||||
}
|
||||
|
||||
return addresses;
|
||||
};
|
||||
/**
|
||||
* Attempt to find the sounds for a set of characters.
|
||||
* Only search for the 0th block (one-sound entries), does not consider
|
||||
* word-phrases.
|
||||
* Very very slow operation.
|
||||
* @param {String} str Characters to search
|
||||
* @return {String} Encoded sounds of Bopomofo. \u0000 for sounds can't be
|
||||
* found.
|
||||
*/
|
||||
JSZhuyinDataPackStorage.prototype.reverseGet = function(str) {
|
||||
// Construct an buffer of the same length and filled with zero.
|
||||
var res = [];
|
||||
|
||||
// Since the Go through the zero-th block
|
||||
var bin = this._bin;
|
||||
var view = new DataView(bin);
|
||||
var length = view.getUint16(0, true);
|
||||
var contentLength = view.getUint16(2, true);
|
||||
|
||||
var keyBlockByteOffset = (2 + contentLength) << 1;
|
||||
var addressBlockByteOffset = (2 + contentLength + length) << 1;
|
||||
var keyBlockView = new DataView(bin, keyBlockByteOffset, length << 1);
|
||||
var addressBlockView = new DataView(bin, addressBlockByteOffset, length << 2);
|
||||
|
||||
var j, result, dataPack;
|
||||
for (var i = 0; i < length; i++) {
|
||||
result = this._getBlockContent(addressBlockView.getUint32(i << 2, true));
|
||||
if (!result) {
|
||||
continue;
|
||||
}
|
||||
dataPack = Object.create(JSZhuyinDataPack.prototype);
|
||||
JSZhuyinDataPack.apply(dataPack, result);
|
||||
|
||||
for (j = 0; j < str.length; j++) {
|
||||
if (dataPack.getResultsBeginsWith(str[j]).length) {
|
||||
res[j] = keyBlockView.getUint16(i << 1, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
};
|
||||
/**
|
||||
* Clean up the get() cache. Any key that is not a substring of the superset
|
||||
* string will have their value removed.
|
||||
* @param {array(number)?} supersetCodes The superset code array.
|
||||
*/
|
||||
JSZhuyinDataPackStorage.prototype.cleanupCache = function(supersetCodes) {
|
||||
this.incompleteMatchedCache.cleanup(supersetCodes);
|
||||
};
|
||||
/**
|
||||
* Internal method to reduce the bits in code to be 2nd symbols of each pair,
|
||||
* in the interchange symbols property, if 1st symbols present in the phontics.
|
||||
* @param {number} c One phontic represented in number
|
||||
* @return {number} Converted number.
|
||||
*/
|
||||
JSZhuyinDataPackStorage.prototype._replaceInterchangeableSymbols = function(c) {
|
||||
if (!this._interchangeablePairs) {
|
||||
return c;
|
||||
}
|
||||
var arr = this._interchangeablePairsArr;
|
||||
var n = arr.length;
|
||||
for (var i = 0; i < n; i += 2) {
|
||||
c = BopomofoEncoder.replace(c, arr[i], arr[i + 1]);
|
||||
}
|
||||
|
||||
return c;
|
||||
};
|
||||
9
gaia/apps/keyboard/js/imes/jszhuyin/lib/worker.js
Executable file
9
gaia/apps/keyboard/js/imes/jszhuyin/lib/worker.js
Executable file
|
|
@ -0,0 +1,9 @@
|
|||
'use strict';
|
||||
|
||||
/**
|
||||
* Load JSZhuyin, etc. into a Web Workers.
|
||||
*
|
||||
*/
|
||||
|
||||
importScripts('bopomofo_encoder.js', 'jszhuyin_data_pack.js',
|
||||
'storage.js', 'data_loader.js', 'jszhuyin.js', 'jszhuyin_server.js');
|
||||
48
gaia/apps/keyboard/js/imes/jszhuyin/pull.sh
Executable file
48
gaia/apps/keyboard/js/imes/jszhuyin/pull.sh
Executable file
|
|
@ -0,0 +1,48 @@
|
|||
#!/bin/bash
|
||||
|
||||
#####################################################
|
||||
#
|
||||
# Run this file to pull JSZhuyin from upstream.
|
||||
# Should be replaced once Gaia got |repo| power.
|
||||
#
|
||||
# The upstream code is hosted at
|
||||
# https://github.com/timdream/jszhuyin
|
||||
#
|
||||
#####################################################
|
||||
|
||||
cd `dirname $0`
|
||||
|
||||
if [ -z $JSZHUYIN_DIR ]; then
|
||||
echo 'Error: Please specify JSZHUYIN_DIR.'
|
||||
exit
|
||||
fi
|
||||
|
||||
if [ ! -d $JSZHUYIN_DIR/lib ]; then
|
||||
echo 'Error: JSZhuyin file not found.'
|
||||
exit
|
||||
fi
|
||||
|
||||
if [ ! -d $JSZHUYIN_DIR/data ]; then
|
||||
echo 'Error: No JSZhuyin data. Did you run make to generate the database there?'
|
||||
exit
|
||||
fi
|
||||
|
||||
echo 'Copying JSZhuyin code and data to Gaia ...'
|
||||
|
||||
# Remove all files
|
||||
rm -rf ./lib ./data
|
||||
|
||||
# Copy only necessary files
|
||||
mkdir lib data
|
||||
cp $JSZHUYIN_DIR/lib/bopomofo_encoder.js ./lib/
|
||||
cp $JSZHUYIN_DIR/lib/jszhuyin.js ./lib/
|
||||
cp $JSZHUYIN_DIR/lib/storage.js ./lib/
|
||||
cp $JSZHUYIN_DIR/lib/data_loader.js ./lib/
|
||||
cp $JSZHUYIN_DIR/lib/jszhuyin_data_pack.js ./lib/
|
||||
cp $JSZHUYIN_DIR/lib/jszhuyin_server.js ./lib/
|
||||
cp $JSZHUYIN_DIR/lib/worker.js ./lib/
|
||||
|
||||
cp $JSZHUYIN_DIR/data/data-commit-hash ./data/
|
||||
cp $JSZHUYIN_DIR/data/database.data ./data/
|
||||
|
||||
echo 'Done.'
|
||||
1
gaia/apps/keyboard/js/imes/latin/dictionaries/.gitignore
vendored
Executable file
1
gaia/apps/keyboard/js/imes/latin/dictionaries/.gitignore
vendored
Executable file
|
|
@ -0,0 +1 @@
|
|||
node_modules/
|
||||
61
gaia/apps/keyboard/js/imes/latin/dictionaries/Makefile
Executable file
61
gaia/apps/keyboard/js/imes/latin/dictionaries/Makefile
Executable file
|
|
@ -0,0 +1,61 @@
|
|||
# After building a dictionary here, move the resulting .dict file to
|
||||
# apps/keyboard/js/imes/latin/dictionaries/ and check it in.
|
||||
#
|
||||
# Available:
|
||||
# af.dict, bg.dict, bs.dict, ca.dict, cs.dict, da.dict, de.dict, el.dict, en.dict, en_gb.dict, en_us.dict, es.dict, eu.dict, ff.dict,
|
||||
# fi.dict, fr.dict, fy.dict, ga.dict, gd.dict, gl.dict, gv.dict, hr.dict, hu.dict, it.dict, lt.dict, lv.dict, nb.dict, nl.dict, pl.dict,
|
||||
# pt_br.dict, pt_pt.dict, ro.dict, ru.dict, sk.dict, sl.dict, sq.dict, sr.dict, sr-Cyrl.dict, sr-Latn.dict, sr.dict, sv.dict, tr.dict
|
||||
|
||||
WHITELIST = \
|
||||
af.dict \
|
||||
bg.dict \
|
||||
bs.dict \
|
||||
ca.dict \
|
||||
cs.dict \
|
||||
cy.dict \
|
||||
da.dict \
|
||||
de.dict \
|
||||
el.dict \
|
||||
en.dict \
|
||||
en_gb.dict \
|
||||
en_us.dict \
|
||||
es.dict \
|
||||
eu.dict \
|
||||
fi.dict \
|
||||
ff.dict \
|
||||
fr.dict \
|
||||
fy.dict \
|
||||
ga.dict \
|
||||
gd.dict \
|
||||
gl.dict \
|
||||
gv.dict \
|
||||
hr.dict \
|
||||
hu.dict \
|
||||
it.dict \
|
||||
lt.dict \
|
||||
lv.dict \
|
||||
pl.dict \
|
||||
pt_br.dict \
|
||||
nb.dict \
|
||||
nl.dict \
|
||||
pl.dict \
|
||||
pt_br.dict \
|
||||
pt_pt.dict \
|
||||
ro.dict \
|
||||
ru.dict \
|
||||
sk.dict \
|
||||
sl.dict \
|
||||
sq.dict \
|
||||
sr.dict \
|
||||
sr-Cyrl.dict \
|
||||
sr-Latn.dict \
|
||||
sv.dict \
|
||||
tr.dict
|
||||
|
||||
%.dict: %_wordlist.xml xml2dict.js dependency
|
||||
node --harmony xml2dict.js -o $@ $<
|
||||
|
||||
dependency:
|
||||
npm install
|
||||
|
||||
all: $(WHITELIST)
|
||||
BIN
gaia/apps/keyboard/js/imes/latin/dictionaries/af.dict
Executable file
BIN
gaia/apps/keyboard/js/imes/latin/dictionaries/af.dict
Executable file
Binary file not shown.
85540
gaia/apps/keyboard/js/imes/latin/dictionaries/af_wordlist.xml
Executable file
85540
gaia/apps/keyboard/js/imes/latin/dictionaries/af_wordlist.xml
Executable file
File diff suppressed because it is too large
Load diff
BIN
gaia/apps/keyboard/js/imes/latin/dictionaries/bg.dict
Executable file
BIN
gaia/apps/keyboard/js/imes/latin/dictionaries/bg.dict
Executable file
Binary file not shown.
222587
gaia/apps/keyboard/js/imes/latin/dictionaries/bg_wordlist.xml
Executable file
222587
gaia/apps/keyboard/js/imes/latin/dictionaries/bg_wordlist.xml
Executable file
File diff suppressed because it is too large
Load diff
BIN
gaia/apps/keyboard/js/imes/latin/dictionaries/bs.dict
Executable file
BIN
gaia/apps/keyboard/js/imes/latin/dictionaries/bs.dict
Executable file
Binary file not shown.
121360
gaia/apps/keyboard/js/imes/latin/dictionaries/bs_wordlist.xml
Executable file
121360
gaia/apps/keyboard/js/imes/latin/dictionaries/bs_wordlist.xml
Executable file
File diff suppressed because it is too large
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BIN
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