Publish Vulpes Preview 15 sources for desktop, Android and Tundra
Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
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gaia/apps/system/lockscreen/js/lockscreen_state_unlock.js
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gaia/apps/system/lockscreen/js/lockscreen_state_unlock.js
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/**
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Copyright 2012, Mozilla Foundation
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/* global Promise, LockScreenBaseState */
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'use strict';
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/**
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* If we follow the ordinary unlocking logic, that is, no need to care about
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* instantly unlock and activity, we need to integrate the unlocking function
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* call into state to coordinate the relationships between panel switching and
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* unlocking animation.
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*/
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(function(exports) {
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var LockScreenStateUnlock = function() {
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LockScreenBaseState.apply(this, arguments);
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};
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LockScreenStateUnlock.prototype =
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Object.create(LockScreenBaseState.prototype);
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LockScreenStateUnlock.prototype.start = function(lockScreen, innerStates) {
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this.type = 'unlock';
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this.lockScreen = lockScreen;
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this.innerStates = innerStates;
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return this;
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};
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LockScreenStateUnlock.prototype.transferTo =
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function lsskh_transferTo(inputs) {
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return new Promise((resolve, reject) => {
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var unlockingDetails = {
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'unlockSoundEnabled': this.innerStates.unlockSoundEnabled
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};
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if (inputs.unlockingAppActivated) {
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this.lockScreen._activateUnlockingCamera(unlockingDetails);
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} else {
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this.lockScreen.unlock(false, unlockingDetails);
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}
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resolve();
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});
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};
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exports.LockScreenStateUnlock = LockScreenStateUnlock;
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})(window);
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