Publish Vulpes Preview 15 sources for desktop, Android and Tundra

Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
This commit is contained in:
OverSu 2026-09-30 23:13:03 +02:00
commit b38dea0597
25901 changed files with 9982925 additions and 369 deletions

View file

@ -0,0 +1,155 @@
// downsample.js
//
// This module defines a single global Downsample object with static
// methods that return objects representing media fragments for
// downsampling images while they are decoded. The current implementation
// is based on the #-moz-samplesize media fragment. But because of
// problems with that fragment (see bug 1004908) it seems likely that a
// new syntax or new fragment will be introduced. If that happens, we can
// just change this module and not have to change anything else that
// depends on it.
//
// The method Downsample.areaAtLeast(scale) returns an object
// representing a media fragment to use to decode an image downsampled by
// at least as much as the specified scale. If you are trying to preview
// an 8mp image and don't want to use more than 2mp of image memory, for
// example, you would pass a scale of .25 (2mp/8mp) here, and the
// resulting media fragment could be appended to the url to make the
// image decode at a size equal to or smaller than 2mp.
//
// The method Downsample.sizeNoMoreThan(scale) returns a media fragment
// object that you can use to reduce the dimensions of an image as much
// as possible without exceeding the specified scale. If you have a
// 1600x1200 image and want to decode it to produce an image that is as
// small as possible but at least 160x120, you would pass a scale of 0.1.
//
// The returned objects have a dimensionScale property that specifies how
// they affect the dimensions of the image and an areaScale property that
// specifies how much they affect the area (number of pixels) in an
// image. (The areaScale is just the square of the scale.) To avoid
// floating-point rounding issues, the values of these scale properties
// are rounded to the nearest hundredth.
//
// The returned objects also have a scale() method that scales a
// dimension with proper rounding (it rounds up to the nearest integer
// just as libjpeg does).
//
// Each object also has a toString() method that returns the required
// media fragment (including the hash mark) so you can simply use
// string concatentation to append one of these objects to the URL of
// the image you want to decode.
//
// Downsample.NONE is a no-op media fragment object with scale set to
// 1, and a toString() method that returns the empty string.
//
(function(exports) {
'use strict';
// Round to the nearest hundredth to combat floating point rounding errors
function round(x) {
return Math.round(x * 100) / 100;
}
//
// A factory method for returning an object that represents a
// #-moz-samplesize media fragment. The use of Math.ceil() in the
// scale method is from jpeg_core_output_dimensions() in
// media/libjpeg/jdmaster.c and jdiv_round_up() in media/libjpeg/jutils.c
//
function MozSampleSize(n, scale) {
return Object.freeze({
dimensionScale: round(scale),
areaScale: round(scale * scale),
toString: function() { return '#-moz-samplesize=' + n; },
scale: function(x) { return Math.ceil(x * scale); }
});
}
// A fragment object that represents no downsampling with no fragment
var NONE = Object.freeze({
dimensionScale: 1,
areaScale: 1,
toString: function() { return ''; },
scale: function(x) { return x; }
});
//
// The five possible #-moz-samplesize values.
// The mapping from sample size to scale comes from:
// the moz-samplesize code in /image/decoders/nsJPEGDecoder.cpp and
// the jpeg_core_output_dimensions() function in media/libjpeg/jdmaster.c
//
var fragments = [
NONE,
MozSampleSize(2, 1 / 2), // samplesize=2 reduces size by 1/2 and area by 1/4
MozSampleSize(3, 3 / 8), // etc.
MozSampleSize(4, 1 / 4),
MozSampleSize(8, 1 / 8)
];
// Return the fragment object that has the largest scale and downsamples the
// dimensions of an image at least as much as the specified scale.
// If none of the choices scales enough, return the one that comes closest
function sizeAtLeast(scale) {
scale = round(scale);
for (var i = 0; i < fragments.length; i++) {
var f = fragments[i];
if (f.dimensionScale <= scale) {
return f;
}
}
return fragments[fragments.length - 1];
}
// Return the fragment object that downsamples an image as far as possible
// without going beyond the specified scale. This might return NONE.
function sizeNoMoreThan(scale) {
scale = round(scale);
for (var i = fragments.length - 1; i >= 0; i--) {
var f = fragments[i];
if (f.dimensionScale >= scale) {
return f;
}
}
return NONE;
}
// Return the fragment object that has the largest scale and downsamples the
// area of an image at least as much as the specified scale.
// If none of the choices scales enough, return the one that comes closest
function areaAtLeast(scale) {
scale = round(scale);
for (var i = 0; i < fragments.length; i++) {
var f = fragments[i];
if (f.areaScale <= scale) {
return f;
}
}
return fragments[fragments.length - 1];
}
// Return the fragment object that downsamples the area of an image
// as far as possible without going beyond the specified scale. This
// might return NONE.
function areaNoMoreThan(scale) {
scale = round(scale);
for (var i = fragments.length - 1; i >= 0; i--) {
var f = fragments[i];
if (f.areaScale >= scale) {
return f;
}
}
return NONE;
}
exports.Downsample = {
sizeAtLeast: sizeAtLeast,
sizeNoMoreThan: sizeNoMoreThan,
areaAtLeast: areaAtLeast,
areaNoMoreThan: areaNoMoreThan,
NONE: NONE,
MAX_SIZE_REDUCTION: 1 / fragments[fragments.length - 1].dimensionScale,
MAX_AREA_REDUCTION: 1 / fragments[fragments.length - 1].areaScale
};
}(window));