Publish Vulpes Preview 15 sources for desktop, Android and Tundra

Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
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OverSu 2026-09-30 23:13:03 +02:00
commit b38dea0597
25901 changed files with 9982925 additions and 369 deletions

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#ifndef __SOCKIT_H__
#define __SOCKIT_H__
#include <node.h>
#include <node_object_wrap.h>
class Sockit : public node::ObjectWrap {
public:
static void Init(v8::Handle<v8::Object>);
private:
Sockit();
~Sockit();
static v8::Persistent<v8::Function> constructor;
static void New(const v8::FunctionCallbackInfo<v8::Value>&);
static void Connect(const v8::FunctionCallbackInfo<v8::Value>&);
static void Read(const v8::FunctionCallbackInfo<v8::Value>&);
static void Write(const v8::FunctionCallbackInfo<v8::Value>&);
int Write(const char *, const int);
static void Close(const v8::FunctionCallbackInfo<v8::Value>&);
static void SetPollTimeout(const v8::FunctionCallbackInfo<v8::Value>&);
static void SetDebugLog(const v8::FunctionCallbackInfo<v8::Value>&);
int mSocket;
int mPollTimeout;
bool mIsConnecting;
bool mIsConnected;
};
#endif