Publish Vulpes Preview 15 sources for desktop, Android and Tundra

Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
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OverSu 2026-09-30 23:13:03 +02:00
commit b38dea0597
25901 changed files with 9982925 additions and 369 deletions

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'use strict';
/* global evt */
window.SmartBanner = (function(win) {
// Extend from the HTMLElement prototype
var proto = evt(Object.create(HTMLElement.prototype));
proto.createdCallback = function() {
this.init();
this.addEventListener('transitionend', this);
this.addEventListener('animationend', this);
};
proto.init = function() {
this.style.width = '0';
this.classList.add('closed');
};
proto.calculateChildWidth = function() {
var child = this.firstElementChild;
var childWidth = 0;
var style;
while(child) {
style = window.getComputedStyle(child);
childWidth += child.offsetWidth + parseInt(style.marginLeft, 10) +
parseInt(style.marginRight, 10);
child = child.nextElementSibling;
}
return childWidth;
};
proto.fireEvent = function(event, detail) {
var evtObject = new CustomEvent(event, {
bubbles: false,
detail: detail || this
});
this.dispatchEvent(evtObject);
this.fire(event, detail);
};
proto.handleEvent = function(evt) {
switch(evt.type) {
// Like System app, the transition is our state machine.
case 'transitionend':
// We only process 'background-color' because all states have this
// change.
if ((evt.propertyName !== 'background-color' &&
evt.propertyName !== 'opacity' &&
evt.propertyName !== 'width') ||
evt.target !== this) {
break;
}
if (this.classList.contains('opening')) {
this.classList.add('opened');
this.classList.remove('opening');
// final state: opened
this.fireEvent('opened');
} else if (this.classList.contains('closing')) {
this.classList.add('closed');
this.classList.remove('closing');
// final state: closed
this.fireEvent('closed');
}
// go back to initial state after hiding
if (this.classList.contains('hiding')) {
this.classList.remove('opened');
this.classList.remove('opening');
this.classList.remove('closing');
this.classList.remove('flying');
this.classList.remove('hiding');
this.init();
this.fireEvent('hidden');
}
break;
case 'animationend':
this.classList.remove('flying');
this.open();
break;
}
};
proto.open = function() {
// no operation during flying and hiding
if (this.classList.contains('flying') ||
this.classList.contains('hiding')) {
return;
}
this.fireEvent('will-open');
// If we get focus when we closing the group, we need to cancel the closing
// state.
this.classList.remove('closed');
this.classList.remove('closing');
this.classList.add('opening');
// change to opening
this.style.width = this.calculateChildWidth() + 'px';
};
proto.close = function() {
// no operation during flying and hiding
if (this.classList.contains('flying') ||
this.classList.contains('hiding')) {
return;
}
this.fireEvent('will-close');
// We may call close at mid state, we need to reset all of them and go to
// closing state
this.classList.remove('opened');
this.classList.remove('opening');
this.classList.add('closing');
this.style.width = '0';
};
proto.hide = function(callback) {
this.classList.add('hiding');
};
proto.flyOpen = function() {
if (this.classList.contains('closed')) {
this.classList.add('flying');
}
};
// Register and return the constructor
return document.registerElement('smart-banner', { prototype: proto });
})(window);