VulpesOS/assets/webapps/system.gaiamobile.org/shared/js/custom_dialog.js
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2026-09-30 23:13:03 +02:00

195 lines
5.9 KiB
JavaScript

/* exported CustomDialog */
//XXX: Waiting for the window.showModalDialog support in B2G
'use strict';
var CustomDialog = (function() {
var container = null;
var screen = null;
var dialog = null;
var header = null;
var message = null;
var yes = null;
var no = null;
return {
hide: function dialog_hide() {
if (screen === null) {
return;
}
if (!container) {
container = document.body;
}
container.removeChild(screen);
screen = null;
dialog = null;
header = null;
message = null;
yes = null;
no = null;
},
/**
* Method that shows the dialog
* @param {Object} title the l10n id for the title of the dialog. null or
* empty for no title. or you can give a object with more
* options like {icon: path or empty string,
* id: an l10n-id, args: an object of arguments that
* parameterise the 'id' field}.
* @param {String} msg message for the dialog. give a object like the
* title to enable more options.
* @param {Object} cancel {title, callback} object when confirm.
* @param {Object} confirm {title, callback} object when cancel.
* @param {Element} [containerElement] an optional element for which the
* dialog will be injected
*/
show: function dialog_show(title, msg, cancel, confirm, containerElement) {
container = containerElement || document.body;
if (screen === null) {
screen = document.createElement('form');
screen.setAttribute('role', 'dialog');
screen.setAttribute('data-type', 'confirm');
screen.id = 'dialog-screen';
dialog = document.createElement('section');
screen.appendChild(dialog);
// Create a reusable function to decorate elements with all
// possible options, instead of scattering similar code about
// everywhere.
//
// It's also possible to be extended with more usable decorating
// options and elements.
//
// 'title'|'message' -> Object|String -> the element -> dialog
// -> the decorated element
var decorateWithOptions = function cd_decorateWithOptions(type, options,
elm, dialog) {
if ('string' === typeof options) {
elm.setAttribute('data-l10n-id', options);
return elm;
}
var icon = options.icon;
var textElm = elm;
if (icon && '' !== icon) {
// We can't localize elements with child nodes
// so if there's going to be an icon, we need to create a separate
// node for text. See bug 1053629 for details
textElm = document.createElement('span');
var iconImg = new Image();
iconImg.src = icon;
iconImg.classList.add('custom-dialog-' + type + '-icon');
// Icons usually insert as the first element.
elm.insertBefore(iconImg, elm.firstChild);
elm.appendChild(textElm);
}
// More decorating options goes here.
if (options.id) {
document.l10n.setAttributes(
textElm,
options.id,
options.args
);
} else {
var text = options[type];
textElm.textContent = text;
}
return elm;
};
var setElementText = function (element, options) {
if ('string' === typeof options) {
element.setAttribute('data-l10n-id', options);
}
if(options.id) {
document.l10n.setAttributes(element, options.id, options.args);
}
};
header = document.createElement('h1');
header.id = 'dialog-title';
if (title && title !== '') {
header = decorateWithOptions('title', title, header, dialog);
}
dialog.appendChild(header);
message = document.createElement('p');
message.id = 'dialog-message';
message = decorateWithOptions('message', msg, message, dialog);
dialog.appendChild(message);
var menu = document.createElement('menu');
menu.dataset.items = 1;
no = document.createElement('button');
// The default type of the button element is "Submit",
// and form submit in system app would make system app reload.
no.type = 'button';
setElementText(no, cancel.title);
no.id = 'dialog-no';
no.addEventListener('click', clickHandler);
menu.appendChild(no);
if (confirm) {
menu.dataset.items = 2;
yes = document.createElement('button');
// The default type of button element is "Submit",
// and form submit in system app would make system app reload.
yes.type = 'button';
setElementText(yes, confirm.title);
yes.id = 'dialog-yes';
//confirm can be with class "danger" or "recommend"
//the default is "danger"
yes.className = confirm.recommend ? 'recommend' : 'danger';
yes.addEventListener('click', clickHandler);
menu.appendChild(yes);
}
else { // 1 button, should be full.
no.classList.add('full');
}
screen.appendChild(menu);
container.appendChild(screen);
}
// Make the screen visible
screen.classList.add('visible');
// This is the event listener function for the buttons
function clickHandler(evt) {
// Hide the dialog
screen.classList.remove('visible');
// Call the appropriate callback, if it is defined
if (evt.target === yes && confirm.callback) {
confirm.callback();
} else if (evt.target === no && cancel.callback) {
cancel.callback();
}
}
return screen;
}
};
}());