Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
196 lines
6.4 KiB
JavaScript
Executable file
196 lines
6.4 KiB
JavaScript
Executable file
'use strict';
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var utils = window.utils || {};
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(function() {
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utils.overlay = {};
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var overlay = document.querySelector('#loading-overlay'),
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statusContainer = overlay.querySelector('p[role="status"]'),
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progressActivity = document.querySelector('#progress-activity'),
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progressTitle = document.querySelector('#progress-title'),
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progressElement = document.querySelector('#progress-element'),
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progressMsg = document.querySelector('#progress-msg'),
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menu = document.querySelector('#loading-overlay menu'),
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cancelButton = document.querySelector('#cancel-overlay');
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// Constructor for the progress element
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function ProgressBar(pMsgId, pClass) {
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var counter = 0;
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var total = 0;
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var progressTextId = pMsgId || 'genericProgress';
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var clazz = pClass;
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progressElement.setAttribute('value', 0);
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function showMessage() {
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var attributes = progressTextId == 'infiniteProgress' ?
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{ n: counter } :
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{ current: counter, total: total };
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document.l10n.setAttributes(progressMsg,
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progressTextId,
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attributes);
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}
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/**
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* Updates progress bar and message. It takes an optional `value` parameter
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* to overwrite the internal counter with this value.
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* @param {Number} value Overrides internal counter.
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*/
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this.update = function(value) {
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if (value && value <= total && value >= counter) {
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counter = value;
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} else {
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counter++;
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}
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progressElement.setAttribute('value',
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((counter * 100) / total).toFixed()); // Percent fraction is not needed.
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showMessage();
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};
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this.setTotal = function(ptotal) {
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total = ptotal;
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};
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this.setClass = function(clazzName) {
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setClass(clazzName);
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clazz = clazzName;
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// To refresh the message according to the new clazzName
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if (clazzName === 'activityBar' || clazzName === 'spinner') {
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progressMsg.removeAttribute('data-l10n-id');
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}
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};
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this.setHeaderMsg = function(headerMsgId) {
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progressTitle.setAttribute('data-l10n-id', headerMsgId);
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};
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} // ProgressBar
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utils.overlay.isAnimationPlaying = false;
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utils.overlay.isShown = false;
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utils.overlay._show = function _show(messageId, progressClass, textId) {
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progressActivity.classList.remove('hide');
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if (typeof messageId === 'string') {
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progressTitle.setAttribute('data-l10n-id', messageId);
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} else {
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document.l10n.setAttributes(progressTitle,
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messageId.id,
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messageId.args);
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}
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progressMsg.textContent = null;
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progressMsg.removeAttribute('data-l10n-id');
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if (utils.overlay.isShown) {
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return;
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}
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overlay.classList.remove('hide');
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overlay.classList.remove('fade-out');
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overlay.classList.add('fade-in');
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utils.overlay.isAnimationPlaying = true;
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// Custom event that can be used to apply (screen reader) visibility
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// changes.
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window.dispatchEvent(new CustomEvent('loadingoverlayshowing'));
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overlay.addEventListener('animationend', function ov_onFadeIn(ev) {
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utils.overlay.isAnimationPlaying = false;
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overlay.removeEventListener('animationend', ov_onFadeIn);
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overlay.classList.remove('no-opacity');
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utils.overlay.isShown = true;
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});
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};
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utils.overlay.show = function show(messageId, progressClass, textId) {
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var out;
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// In the case of an spinner this object will not be really used
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out = new ProgressBar(textId, progressClass);
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setClass(progressClass);
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utils.overlay.hideMenu(); // By default
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if (!utils.overlay.isAnimationPlaying) {
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utils.overlay._show(messageId, progressClass, textId);
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return out;
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}
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overlay.addEventListener('animationend',
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function ov_showWhenFinished(ev) {
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overlay.removeEventListener('animationend', ov_showWhenFinished);
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utils.overlay._show(messageId, progressClass, textId);
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}
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);
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return out;
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};
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utils.overlay.showMenu = function showMenu() {
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menu.classList.add('showed');
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};
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utils.overlay.hideMenu = function hideMenu() {
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menu.classList.remove('showed');
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};
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Object.defineProperty(utils.overlay, 'oncancel', {
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set: function(cancelCb) {
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if (typeof cancelCb === 'function') {
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cancelButton.disabled = false;
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cancelButton.onclick = function on_cancel(e) {
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delete cancelButton.onclick;
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cancelCb();
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return false;
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};
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}
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}
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});
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function setAsProgress() {
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statusContainer.classList.remove('loading-icon');
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progressElement.setAttribute('max', '100');
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progressElement.setAttribute('value', '0');
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}
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function setClass(clazzName) {
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switch (clazzName) {
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case 'spinner':
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progressElement.classList.remove('pack-activity');
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statusContainer.classList.add('loading-icon');
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progressElement.removeAttribute('max');
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progressElement.removeAttribute('value');
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break;
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case 'activityBar':
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case 'progressActivity':
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progressElement.classList.add('pack-activity');
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setAsProgress();
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break;
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case 'progressBar':
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progressElement.classList.remove('pack-activity');
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setAsProgress();
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break;
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}
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}
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utils.overlay._hide = function ov__hide() {
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if (!utils.overlay.isShown) {
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return;
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}
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overlay.classList.remove('fade-in');
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overlay.classList.add('fade-out');
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utils.overlay.isAnimationPlaying = true;
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// Custom event that can be used to apply (screen reader) visibility
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// changes.
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window.dispatchEvent(new CustomEvent('loadingoverlayhiding'));
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overlay.addEventListener('animationend', function ov_onFadeOut(ev) {
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utils.overlay.isAnimationPlaying = false;
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overlay.removeEventListener('animationend', ov_onFadeOut);
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progressActivity.classList.add('hide');
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overlay.classList.add('no-opacity');
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overlay.classList.add('hide');
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utils.overlay.isShown = false;
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});
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};
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utils.overlay.hide = function ov_hide() {
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if (!utils.overlay.isAnimationPlaying) {
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utils.overlay._hide();
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return;
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}
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overlay.addEventListener('animationend',
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function ov_hideWhenFinished(ev) {
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overlay.removeEventListener('animationend', ov_hideWhenFinished);
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utils.overlay._hide();
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}
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);
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};
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})();
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