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63 lines
1.7 KiB
JavaScript
Executable file
63 lines
1.7 KiB
JavaScript
Executable file
'use strict';
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var debug = require('debug')('socket-retry-connect'),
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net = require('net');
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var MAX_TRIES = 10;
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var WAIT_BETWEEN_TRIES_MS = 250;
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/**
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* Tries to connect to a given socket location.
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* Time between retires grows in relation to attempts (attempt * RETRY_TIMER).
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*
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* waitForSocket({ port: 2828, maxTries: 10 }, function(err, socket) {
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* });
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*
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* Note- there is a third argument used to recursion that should
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* never be used publicly.
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*
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* Options:
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* - (Number) port: to connect to.
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* - (String) host: to connect to.
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* - (Number) tries: number of times to attempt the connect.
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*
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* @param {Object} options for connection.
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* @param {Function} callback [err, socket].
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*/
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function waitForSocket(options, callback, _tries) {
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if (!options.port)
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throw new Error('.port is a required option');
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var maxTries = options.tries || MAX_TRIES;
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var host = options.host || 'localhost';
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var port = options.port;
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debug('attempt to open socket', port, host);
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_tries = _tries || 0;
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if (_tries >= maxTries)
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return callback(new Error('cannot open socket'));
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function handleError() {
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debug('socket is not ready trying');
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// retry connection
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setTimeout(
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waitForSocket,
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// wait at least WAIT_BETWEEN_TRIES_MS or a multiplier
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// of the attempts.
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(WAIT_BETWEEN_TRIES_MS * _tries) || WAIT_BETWEEN_TRIES_MS,
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options,
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callback,
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++_tries
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);
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}
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var socket = net.connect(port, host, function(one, two) {
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debug('connected', port, host);
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socket.removeListener('error', handleError);
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callback(null, socket);
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});
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socket.once('error', handleError);
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}
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module.exports.waitForSocket = waitForSocket;
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