Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
130 lines
3.8 KiB
JavaScript
Executable file
130 lines
3.8 KiB
JavaScript
Executable file
'use strict';
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/* global evt */
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window.SmartBanner = (function(win) {
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// Extend from the HTMLElement prototype
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var proto = evt(Object.create(HTMLElement.prototype));
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proto.createdCallback = function() {
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this.init();
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this.addEventListener('transitionend', this);
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this.addEventListener('animationend', this);
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};
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proto.init = function() {
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this.style.width = '0';
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this.classList.add('closed');
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};
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proto.calculateChildWidth = function() {
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var child = this.firstElementChild;
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var childWidth = 0;
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var style;
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while(child) {
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style = window.getComputedStyle(child);
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childWidth += child.offsetWidth + parseInt(style.marginLeft, 10) +
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parseInt(style.marginRight, 10);
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child = child.nextElementSibling;
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}
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return childWidth;
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};
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proto.fireEvent = function(event, detail) {
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var evtObject = new CustomEvent(event, {
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bubbles: false,
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detail: detail || this
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});
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this.dispatchEvent(evtObject);
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this.fire(event, detail);
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};
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proto.handleEvent = function(evt) {
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switch(evt.type) {
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// Like System app, the transition is our state machine.
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case 'transitionend':
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// We only process 'background-color' because all states have this
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// change.
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if ((evt.propertyName !== 'background-color' &&
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evt.propertyName !== 'opacity' &&
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evt.propertyName !== 'width') ||
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evt.target !== this) {
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break;
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}
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if (this.classList.contains('opening')) {
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this.classList.add('opened');
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this.classList.remove('opening');
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// final state: opened
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this.fireEvent('opened');
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} else if (this.classList.contains('closing')) {
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this.classList.add('closed');
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this.classList.remove('closing');
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// final state: closed
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this.fireEvent('closed');
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}
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// go back to initial state after hiding
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if (this.classList.contains('hiding')) {
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this.classList.remove('opened');
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this.classList.remove('opening');
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this.classList.remove('closing');
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this.classList.remove('flying');
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this.classList.remove('hiding');
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this.init();
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this.fireEvent('hidden');
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}
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break;
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case 'animationend':
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this.classList.remove('flying');
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this.open();
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break;
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}
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};
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proto.open = function() {
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// no operation during flying and hiding
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if (this.classList.contains('flying') ||
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this.classList.contains('hiding')) {
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return;
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}
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this.fireEvent('will-open');
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// If we get focus when we closing the group, we need to cancel the closing
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// state.
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this.classList.remove('closed');
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this.classList.remove('closing');
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this.classList.add('opening');
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// change to opening
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this.style.width = this.calculateChildWidth() + 'px';
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};
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proto.close = function() {
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// no operation during flying and hiding
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if (this.classList.contains('flying') ||
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this.classList.contains('hiding')) {
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return;
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}
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this.fireEvent('will-close');
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// We may call close at mid state, we need to reset all of them and go to
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// closing state
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this.classList.remove('opened');
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this.classList.remove('opening');
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this.classList.add('closing');
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this.style.width = '0';
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};
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proto.hide = function(callback) {
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this.classList.add('hiding');
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};
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proto.flyOpen = function() {
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if (this.classList.contains('closed')) {
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this.classList.add('flying');
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}
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};
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// Register and return the constructor
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return document.registerElement('smart-banner', { prototype: proto });
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})(window);
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