Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
326 lines
10 KiB
JavaScript
Executable file
326 lines
10 KiB
JavaScript
Executable file
/* globals TaskManagerUtils, Sanitizer */
|
|
'use strict';
|
|
|
|
(function(exports) {
|
|
|
|
/**
|
|
* A `Card` represents an individual app in the Task Manager.
|
|
*
|
|
* The `Card` class itself is inert; because TaskManager only updates its
|
|
* display on launch, Card doesn't need to update its state in real time.
|
|
* Card's swipe-up-to-delete behavior is handled by `SwipeToKillMotion`,
|
|
* also included in this file.
|
|
*
|
|
* @param {AppWindow} app
|
|
* @param {boolean} opts.disableScreenshots
|
|
* Legacy option. If true, we will use a small icon preview on the card
|
|
* rather than showing a full screenshot and/or moz-element of the app.
|
|
* Originally introduced on 128MB Tarako devices to save memory.
|
|
* @param {boolean} opts.stayInvisible
|
|
* If true (because we're just using this card as a placeholder since we're
|
|
* immediately launching the app), don't actually render the card.
|
|
*/
|
|
function Card(app, { disableScreenshots, stayInvisible } = {}) {
|
|
var el = document.createElement('li');
|
|
this.app = app;
|
|
this.element = el;
|
|
|
|
if (stayInvisible) {
|
|
this.element.style.display = 'none';
|
|
return;
|
|
}
|
|
|
|
this.title = (app.isBrowser() && app.title) ? app.title : app.name;
|
|
this.subTitle = TaskManagerUtils.getDisplayUrlForApp(app);
|
|
this.titleId = 'card-title-' + app.instanceID;
|
|
|
|
el.classList.add('card');
|
|
el.classList.toggle('private', !!app.isPrivate);
|
|
el.classList.toggle('show-subtitle', !!this.subTitle);
|
|
el.classList.toggle('browser', !!app.isBrowser());
|
|
|
|
el.dataset.appInstanceId = app.instanceID;
|
|
el.dataset.origin = app.origin; // for ease of testing
|
|
el.dataset.ssl = app.getSSLState() || ''; // indiciate security when available
|
|
|
|
el.setAttribute('aria-labelledby', this.titleId);
|
|
el.setAttribute('role', 'presentation'); // The card is not semantic.
|
|
|
|
el.innerHTML = Sanitizer.unwrapSafeHTML(this.getHtmlTemplate());
|
|
|
|
var topMostWindow = app.getTopMostWindow();
|
|
if (topMostWindow && topMostWindow.CLASS_NAME === 'TrustedWindow') {
|
|
this.title = topMostWindow.name || '';
|
|
el.classList.add('trustedui');
|
|
} else if (!app.killable()) {
|
|
el.querySelector('.close-button').style.visibility = 'hidden';
|
|
}
|
|
|
|
if (!disableScreenshots) {
|
|
el.querySelector('.screenshotView').style.backgroundImage =
|
|
`-moz-element(#${app.instanceID})`;
|
|
} else {
|
|
el.classList.add('appIconPreview');
|
|
|
|
var iconId = 'card-appIcon-' + app.instanceID;
|
|
el.querySelector('.appIcon').id = iconId;
|
|
el.querySelector('.appIconView').style.backgroundImage =
|
|
`-moz-element(#${iconId})`;
|
|
}
|
|
|
|
this.swipeAction = new SwipeToKillMotion(this.element, {
|
|
setTranslateY: (y) => {
|
|
this.translate({ y: y });
|
|
}
|
|
});
|
|
}
|
|
|
|
exports.Card = Card;
|
|
|
|
Card.prototype = {
|
|
|
|
/**
|
|
* To ensure animations run smoothly, cards are positioned exclusively with
|
|
* CSS transforms. Unfortunately, since translateX and translateY must be set
|
|
* simultaneously, we need a little additional boilerplate here: TaskManager
|
|
* itself positions the cards on the x-axis, but each card's SwipeToKillMotion
|
|
* maintains the y-axis positioning.
|
|
*
|
|
* @param {object} props
|
|
* An object with 'x' and/or 'y' properties. Each property MUST include
|
|
* units, e.g. 'px'.
|
|
*/
|
|
translate(props) {
|
|
if ('x' in props) {
|
|
this._translateX = props.x;
|
|
}
|
|
if ('y' in props) {
|
|
this._translateY = props.y;
|
|
}
|
|
// XXX: Due to a Flame-specific Gecko layout/rendering bug, we cannot use
|
|
// "top: 25%" to render the card at the appropriate Y position; we must
|
|
// instead include the desired Y offset here until that bug is fixed.
|
|
// In the metrics of this calculation, that's calc(50% + y).
|
|
// See <https://bugzil.la/1209194>; we can probably relocate the offset
|
|
// when that bug is fixed or when we don't care about Flame any more.
|
|
var newTransform =
|
|
`translate(${this._translateX}, calc(50% + ${this._translateY}))`;
|
|
|
|
// Preventing an extra restyle when the value doesn't need to change
|
|
if (this.element.style.transform !== newTransform) {
|
|
this.element.style.transform = newTransform;
|
|
}
|
|
},
|
|
|
|
loadIcon() {
|
|
const ICON_SIZE = 40;
|
|
TaskManagerUtils.loadAppIcon(
|
|
this.app, this.element.querySelector('.appIcon'), ICON_SIZE);
|
|
},
|
|
|
|
_translateX: '0px',
|
|
_translateY: '0px',
|
|
|
|
getHtmlTemplate() {
|
|
return Sanitizer.createSafeHTML `
|
|
<div class="titles">
|
|
<h1 id="${this.titleId}" dir="auto" class="title">${this.title}</h1>
|
|
<p class="subtitle">
|
|
<span class="subtitle-url">${this.subTitle}</span>
|
|
</p>
|
|
</div>
|
|
|
|
<div class="screenshotView bb-button" data-l10n-id="openCard" role="link">
|
|
</div>
|
|
<div class="privateOverlay"></div>
|
|
<div class="appIconView"></div>
|
|
|
|
<footer class="card-tray">
|
|
<button class="appIcon pending" data-l10n-id="openCard"
|
|
data-button-action="select" aria-hidden="true"></button>
|
|
<menu class="buttonbar">
|
|
<button class="close-button bb-button" data-l10n-id="closeCard"
|
|
data-button-action="close" role="button">
|
|
</button>
|
|
<button class="favorite-button bb-button"
|
|
data-button-action="favorite" role="button"
|
|
style="visibility: hidden"></button>
|
|
</menu>
|
|
</footer>
|
|
`;
|
|
},
|
|
|
|
};
|
|
|
|
|
|
/**
|
|
* Track vertical swipes across this element. If the element is flung with
|
|
* enough upward velocity, make the element fly offscreen and emit an event
|
|
* that indicates that the app should be killed.
|
|
*
|
|
* Extra care is taken here to allow a potential swipe-up to be interrupted.
|
|
* For instance, if the parent container is scrolling horizontally, we must
|
|
* prohibit this element from being flung (i.e. poor-man's axis lock).
|
|
*
|
|
* Emits:
|
|
* - "card-will-drag" when the element is grabbed and wants to be flung
|
|
* upward; this event is cancelable.
|
|
* - "card-dropped" with detail: { willKill: Boolean }
|
|
*
|
|
* @param {Element} el
|
|
* The element (i.e. card.element) to be made draggable.
|
|
* @param {function} opts.setTranslateY
|
|
* This class will call setTranslateY whenever the Y-translation changes.
|
|
* See `Card.prototype.translate` for rationale on this unfortunate grossness.
|
|
*/
|
|
function SwipeToKillMotion(el, { setTranslateY }) {
|
|
el.addEventListener('touchstart', this);
|
|
el.addEventListener('touchmove', this);
|
|
el.addEventListener('touchend', this);
|
|
el.addEventListener('click', this);
|
|
this.setTranslateY = setTranslateY;
|
|
|
|
this.el = el;
|
|
}
|
|
|
|
exports.SwipeToKillMotion = SwipeToKillMotion;
|
|
|
|
// Anything less than MIN_DISTANCE will be ignored for swiping purposes.
|
|
const MIN_DISTANCE = 4;
|
|
// Track MAX_DRAG_DELTA_COUNT latest drag events, so that we can compute the
|
|
// current fling velocity.
|
|
const MAX_DRAG_DELTA_COUNT = 3;
|
|
// Even if the user flings upward, if they only fling a tiny amound, ignore it.
|
|
// Note that velocity is more important than swipe distance.
|
|
const MIN_SWIPE_DISTANCE = 10;
|
|
|
|
SwipeToKillMotion.prototype = {
|
|
|
|
handleEvent(evt) {
|
|
if (/touch/.test(evt.type)) {
|
|
return this.handleTouchEvent(evt);
|
|
} else if (evt.type === 'click') {
|
|
// Ignore clicks if the element is already being dragged upward.
|
|
if (this.activelyDragging) {
|
|
evt.preventDefault();
|
|
evt.stopPropagation();
|
|
}
|
|
}
|
|
},
|
|
|
|
beginSwipe(evt) {
|
|
this.firstTouch = evt.targetTouches[0];
|
|
this.firstTouchTimestamp = Date.now();
|
|
this.dragDeltas = [];
|
|
this.activelyDragging = false;
|
|
this.prohibitDragging = false;
|
|
this.el.style.transition = 'none';
|
|
},
|
|
|
|
endSwipe(evt) {
|
|
this.el.style.removeProperty('transition');
|
|
// If we haven't moved far enough to cause a drag, there's nothing to do.
|
|
if (!this.activelyDragging) {
|
|
return;
|
|
}
|
|
|
|
var willKill = false;
|
|
|
|
if (this.dragDeltas.length > 2) {
|
|
var dy1 = this.dragDeltas[0];
|
|
var dy2 = this.dragDeltas[this.dragDeltas.length - 1];
|
|
// If the newer delta is substantially more negative than the older one,
|
|
// it's time to kill the card.
|
|
if (dy2 < dy1 - MIN_SWIPE_DISTANCE) {
|
|
willKill = true;
|
|
}
|
|
}
|
|
|
|
this.activelyDragging = false;
|
|
|
|
this.el.dispatchEvent(new CustomEvent('card-dropped', {
|
|
bubbles: true,
|
|
detail: { willKill }
|
|
}));
|
|
|
|
if (willKill) {
|
|
this.setTranslateY('-200%');
|
|
} else {
|
|
this.setTranslateY('0px');
|
|
}
|
|
},
|
|
|
|
dragSwipe(evt) {
|
|
var currentTouch = evt.targetTouches[0];
|
|
var dy = (currentTouch.clientY - this.firstTouch.clientY);
|
|
var dx = (currentTouch.clientX - this.firstTouch.clientX);
|
|
|
|
// If they're swiping downward, clamp the card to the bottom.
|
|
if (dy > 0) {
|
|
dy = 0;
|
|
}
|
|
|
|
// If we're dragging, track the most recent few swipes so that we can
|
|
// calculate a rough estimate of velocity, which is important in deciding
|
|
// if we should swipe up to kill the app or return the app to y=0.
|
|
if (this.activelyDragging) {
|
|
this.dragDeltas.push(dy);
|
|
if (this.dragDeltas.length > MAX_DRAG_DELTA_COUNT) {
|
|
this.dragDeltas.shift();
|
|
}
|
|
}
|
|
// If we're not actively dragging yet...
|
|
else {
|
|
// If we swiped along the X axis, scroll sideways instead.
|
|
if (Math.abs(dx) > MIN_DISTANCE) {
|
|
dy = 0;
|
|
this.prohibitDragging = true;
|
|
}
|
|
// If we swiped along the Y axis, check to see if the scrollable container
|
|
// thinks we should be allowed to swipe up right now. (If the container
|
|
// has been scrolling recently, it'll tell us to hold off by canceling
|
|
// the "card-will-drag" event).
|
|
else if (Math.abs(dy) > MIN_DISTANCE) {
|
|
if (this.el.dispatchEvent(new CustomEvent('card-will-drag', {
|
|
bubbles: true,
|
|
cancelable: true,
|
|
detail: { firstTouchTimestamp: this.firstTouchTimestamp }}))) {
|
|
this.activelyDragging = true;
|
|
}
|
|
// If the container told us we can't swipe, give up for now.
|
|
else {
|
|
dy = 0;
|
|
this.prohibitDragging = true;
|
|
}
|
|
}
|
|
// If we aren't sure that we should be swiping, clamp 'dy' to zero to
|
|
// avoid looking janky if we decide to scroll.
|
|
else if (Math.abs(dy) < MIN_DISTANCE) {
|
|
dy = 0;
|
|
}
|
|
}
|
|
|
|
this.setTranslateY(dy + 'px');
|
|
},
|
|
|
|
handleTouchEvent(evt) {
|
|
evt.stopPropagation();
|
|
|
|
// 'touchstart' and 'touchend' events aren't entirely relevant here;
|
|
// we're touching the element if and only if evt.targetTouches.length > 0.
|
|
var wasTouching = this.isTouching;
|
|
this.isTouching = evt.targetTouches.length > 0;
|
|
|
|
if (!wasTouching && this.isTouching) {
|
|
this.beginSwipe(evt);
|
|
} else if (wasTouching && !this.isTouching) {
|
|
this.endSwipe(evt);
|
|
}
|
|
|
|
if (this.isTouching && !this.prohibitDragging) {
|
|
this.dragSwipe(evt);
|
|
}
|
|
}
|
|
};
|
|
|
|
})(window);
|