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62 lines
1.6 KiB
JavaScript
Executable file
62 lines
1.6 KiB
JavaScript
Executable file
'use strict';
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var Base = require('../base');
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/**
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* Abstraction around settings keyboard panel
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* @constructor
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* @param {Marionette.Client} client for operations.
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*/
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function KeyboardPanel(client) {
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// Call the Base constructor to initiate base class.
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Base.call(this, client, null, KeyboardPanel.Selectors);
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}
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module.exports = KeyboardPanel;
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KeyboardPanel.Selectors = {
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keyboardList: '.allKeyboardList li',
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header: '#keyboard gaia-header',
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panel: '#keyboard',
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selectKeyboards: '#keyboard a[href="#keyboard-selection-addMore"]',
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builtinKeyboardList: '#keyboard-selection-addMore .keyboardAppContainer ul',
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backButton: '#keyboard-selection-addMore gaia-header'
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};
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KeyboardPanel.prototype = {
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__proto__: Base.prototype,
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get header() {
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return this.findElement('header');
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},
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tapBuiltInKeyboardItem: function() {
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this.waitForElement('keyboardList').tap();
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},
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tapSelectKeyboards: function() {
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this.waitForElement('selectKeyboards').tap();
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},
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selectLayout: function(layoutLabel) {
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var builtinKeyboardList = this.waitForElement('builtinKeyboardList');
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var layout = builtinKeyboardList.scriptWith(function(list, layoutLabel) {
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var langs = list.querySelectorAll('bdi');
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return [].filter.call(langs, function(lang) {
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return (lang.innerHTML === layoutLabel);
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})[0];
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}, [layoutLabel]);
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layout.tap();
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},
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tapBackButton: function() {
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var header = this.waitForElement('backButton');
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header.tap(25, 25);
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},
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isDialog: function() {
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var dialogAttribute =
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this.findElement('panel').getAttribute('data-dialog');
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return dialogAttribute === 'true';
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}
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};
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