Share Gaia assets and adapters, keep private profiles and development documents local, and update both public READMEs.
39 lines
877 B
C++
Executable file
39 lines
877 B
C++
Executable file
#ifndef __SOCKIT_H__
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#define __SOCKIT_H__
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#include <node.h>
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#include <node_object_wrap.h>
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class Sockit : public node::ObjectWrap {
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public:
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static void Init(v8::Handle<v8::Object>);
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private:
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Sockit();
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~Sockit();
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static v8::Persistent<v8::Function> constructor;
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static void New(const v8::FunctionCallbackInfo<v8::Value>&);
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static void Connect(const v8::FunctionCallbackInfo<v8::Value>&);
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static void Read(const v8::FunctionCallbackInfo<v8::Value>&);
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static void Write(const v8::FunctionCallbackInfo<v8::Value>&);
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int Write(const char *, const int);
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static void Close(const v8::FunctionCallbackInfo<v8::Value>&);
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static void SetPollTimeout(const v8::FunctionCallbackInfo<v8::Value>&);
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static void SetDebugLog(const v8::FunctionCallbackInfo<v8::Value>&);
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int mSocket;
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int mPollTimeout;
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bool mIsConnecting;
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bool mIsConnected;
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};
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#endif
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